7,147 research outputs found

    Real-Time Inference of Mental States from Facial Expressions and Upper Body Gestures

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    We present a real-time system for detecting facial action units and inferring emotional states from head and shoulder gestures and facial expressions. The dynamic system uses three levels of inference on progressively longer time scales. Firstly, facial action units and head orientation are identified from 22 feature points and Gabor filters. Secondly, Hidden Markov Models are used to classify sequences of actions into head and shoulder gestures. Finally, a multi level Dynamic Bayesian Network is used to model the unfolding emotional state based on probabilities of different gestures. The most probable state over a given video clip is chosen as the label for that clip. The average F1 score for 12 action units (AUs 1, 2, 4, 6, 7, 10, 12, 15, 17, 18, 25, 26), labelled on a frame by frame basis, was 0.461. The average classification rate for five emotional states (anger, fear, joy, relief, sadness) was 0.440. Sadness had the greatest rate, 0.64, anger the smallest, 0.11.Thales Research and Technology (UK)Bradlow Foundation TrustProcter & Gamble Compan

    Multimodal Observation and Interpretation of Subjects Engaged in Problem Solving

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    In this paper we present the first results of a pilot experiment in the capture and interpretation of multimodal signals of human experts engaged in solving challenging chess problems. Our goal is to investigate the extent to which observations of eye-gaze, posture, emotion and other physiological signals can be used to model the cognitive state of subjects, and to explore the integration of multiple sensor modalities to improve the reliability of detection of human displays of awareness and emotion. We observed chess players engaged in problems of increasing difficulty while recording their behavior. Such recordings can be used to estimate a participant's awareness of the current situation and to predict ability to respond effectively to challenging situations. Results show that a multimodal approach is more accurate than a unimodal one. By combining body posture, visual attention and emotion, the multimodal approach can reach up to 93% of accuracy when determining player's chess expertise while unimodal approach reaches 86%. Finally this experiment validates the use of our equipment as a general and reproducible tool for the study of participants engaged in screen-based interaction and/or problem solving

    Spotting Agreement and Disagreement: A Survey of Nonverbal Audiovisual Cues and Tools

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    While detecting and interpreting temporal patterns of non–verbal behavioral cues in a given context is a natural and often unconscious process for humans, it remains a rather difficult task for computer systems. Nevertheless, it is an important one to achieve if the goal is to realise a naturalistic communication between humans and machines. Machines that are able to sense social attitudes like agreement and disagreement and respond to them in a meaningful way are likely to be welcomed by users due to the more natural, efficient and human–centered interaction they are bound to experience. This paper surveys the nonverbal cues that could be present during agreement and disagreement behavioural displays and lists a number of tools that could be useful in detecting them, as well as a few publicly available databases that could be used to train these tools for analysis of spontaneous, audiovisual instances of agreement and disagreement

    Associating Facial Expressions and Upper-Body Gestures with Learning Tasks for Enhancing Intelligent Tutoring Systems

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    Learning involves a substantial amount of cognitive, social and emotional states. Therefore, recognizing and understanding these states in the context of learning is key in designing informed interventions and addressing the needs of the individual student to provide personalized education. In this paper, we explore the automatic detection of learner’s nonverbal behaviors involving hand-over-face gestures, head and eye movements and emotions via facial expressions during learning. The proposed computer vision-based behavior monitoring method uses a low-cost webcam and can easily be integrated with modern tutoring technologies. We investigate these behaviors in-depth over time in a classroom session of 40 minutes involving reading and problem-solving exercises. The exercises in the sessions are divided into three categories: an easy, medium and difficult topic within the context of undergraduate computer science. We found that there is a significant increase in head and eye movements as time progresses, as well as with the increase of difficulty level. We demonstrated that there is a considerable occurrence of hand-over-face gestures (on average 21.35%) during the 40 minutes session and is unexplored in the education domain. We propose a novel deep learning approach for automatic detection of hand-over-face gestures in images with a classification accuracy of 86.87%. There is a prominent increase in hand-over-face gestures when the difficulty level of the given exercise increases. The hand-over-face gestures occur more frequently during problem-solving (easy 23.79%, medium 19.84% and difficult 30.46%) exercises in comparison to reading (easy 16.20%, medium 20.06% and difficult 20.18%)

    Positive/Negative Emotion Detection from RGB-D upper Body Images

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    International audienceThe ability to identify users'mental states represents a valu-able asset for improving human-computer interaction. Considering that spontaneous emotions are conveyed mostly through facial expressions and the upper Body movements, we propose to use these modalities together for the purpose of negative/positive emotion classification. A method that allows the recognition of mental states from videos is pro-posed. Based on a dataset composed with RGB-D movies a set of indic-tors of positive and negative is extracted from 2D (RGB) information. In addition, a geometric framework to model the depth flows and capture human body dynamics from depth data is proposed. Due to temporal changes in pixel and depth intensity which characterize spontaneous emo-tions dataset, the depth features are used to define the relation between changes in upper body movements and the affect. We describe a space of depth and texture information to detect the mood of people using upper body postures and their evolution across time. The experimentation has been performed on Cam3D dataset and has showed promising results

    Chapter From the Lab to the Real World: Affect Recognition Using Multiple Cues and Modalities

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    Interdisciplinary concept of dissipative soliton is unfolded in connection with ultrafast fibre lasers. The different mode-locking techniques as well as experimental realizations of dissipative soliton fibre lasers are surveyed briefly with an emphasis on their energy scalability. Basic topics of the dissipative soliton theory are elucidated in connection with concepts of energy scalability and stability. It is shown that the parametric space of dissipative soliton has reduced dimension and comparatively simple structure that simplifies the analysis and optimization of ultrafast fibre lasers. The main destabilization scenarios are described and the limits of energy scalability are connected with impact of optical turbulence and stimulated Raman scattering. The fast and slow dynamics of vector dissipative solitons are exposed
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