155 research outputs found
Depth Enhancement and Surface Reconstruction with RGB/D Sequence
Surface reconstruction and 3D modeling is a challenging task, which has been explored for decades by the computer vision, computer graphics, and machine learning communities. It is fundamental to many applications such as robot navigation, animation and scene understanding, industrial control and medical diagnosis. In this dissertation, I take advantage of the consumer depth sensors for surface reconstruction. Considering its limited performance on capturing detailed surface geometry, a depth enhancement approach is proposed in the first place to recovery small and rich geometric details with captured depth and color sequence. In addition to enhancing its spatial resolution, I present a hybrid camera to improve the temporal resolution of consumer depth sensor and propose an optimization framework to capture high speed motion and generate high speed depth streams. Given the partial scans from the depth sensor, we also develop a novel fusion approach to build up complete and watertight human models with a template guided registration method. Finally, the problem of surface reconstruction for non-Lambertian objects, on which the current depth sensor fails, is addressed by exploiting multi-view images captured with a hand-held color camera and we propose a visual hull based approach to recovery the 3D model
Automatic 3D Facial Performance Acquisition and Animation using Monocular Videos
Facial performance capture and animation is an essential component of many applications such as movies, video games, and virtual environments. Video-based facial performance capture is particularly appealing as it offers the lowest cost and the potential use of legacy sources and uncontrolled videos. However, it is also challenging because of complex facial movements at different scales, ambiguity caused by the loss of depth information, and a lack of discernible features on most facial regions. Unknown lighting conditions and camera parameters further complicate the problem.
This dissertation explores the video-based 3D facial performance capture systems that use a single video camera, overcome the challenges aforementioned, and produce accurate and robust reconstruction results.
We first develop a novel automatic facial feature detection/tracking algorithm that accurately locates important facial features across the entire video sequence, which are then used for 3D pose and facial shape reconstruction. The key idea is to combine the respective powers of local detection, spatial priors for facial feature locations, Active Appearance Models (AAMs), and temporal coherence for facial feature detection. The algorithm runs in realtime and is robust to large pose and expression variations and occlusions.
We then present an automatic high-fidelity facial performance capture system that works on monocular videos. It uses the detected facial features along with multilinear facial models to reconstruct 3D head poses and large-scale facial deformation, and uses per-pixel shading cues to add fine-scale surface details such as emerging or disappearing wrinkles and folds. We iterate the reconstruction procedure on large-scale facial geometry and fine-scale facial details to improve the accuracy of facial reconstruction. We further improve the accuracy and efficiency of the large-scale facial performance capture by introducing a local binary feature based 2D feature regression and a convolutional neural network based pose and expression regression, and complement it with an efficient 3D eye gaze tracker to achieve realtime 3D eye gaze animation. We have tested our systems on various monocular videos, demonstrating the accuracy and robustness under a variety of uncontrolled lighting conditions and overcoming significant shape differences across individuals
Skeleton Driven Non-rigid Motion Tracking and 3D Reconstruction
This paper presents a method which can track and 3D reconstruct the non-rigid
surface motion of human performance using a moving RGB-D camera. 3D
reconstruction of marker-less human performance is a challenging problem due to
the large range of articulated motions and considerable non-rigid deformations.
Current approaches use local optimization for tracking. These methods need many
iterations to converge and may get stuck in local minima during sudden
articulated movements. We propose a puppet model-based tracking approach using
skeleton prior, which provides a better initialization for tracking articulated
movements. The proposed approach uses an aligned puppet model to estimate
correct correspondences for human performance capture. We also contribute a
synthetic dataset which provides ground truth locations for frame-by-frame
geometry and skeleton joints of human subjects. Experimental results show that
our approach is more robust when faced with sudden articulated motions, and
provides better 3D reconstruction compared to the existing state-of-the-art
approaches.Comment: Accepted in DICTA 201
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