42 research outputs found

    Footstep and Motion Planning in Semi-unstructured Environments Using Randomized Possibility Graphs

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    Traversing environments with arbitrary obstacles poses significant challenges for bipedal robots. In some cases, whole body motions may be necessary to maneuver around an obstacle, but most existing footstep planners can only select from a discrete set of predetermined footstep actions; they are unable to utilize the continuum of whole body motion that is truly available to the robot platform. Existing motion planners that can utilize whole body motion tend to struggle with the complexity of large-scale problems. We introduce a planning method, called the "Randomized Possibility Graph", which uses high-level approximations of constraint manifolds to rapidly explore the "possibility" of actions, thereby allowing lower-level motion planners to be utilized more efficiently. We demonstrate simulations of the method working in a variety of semi-unstructured environments. In this context, "semi-unstructured" means the walkable terrain is flat and even, but there are arbitrary 3D obstacles throughout the environment which may need to be stepped over or maneuvered around using whole body motions.Comment: Accepted by IEEE International Conference on Robotics and Automation 201

    Planification de pas pour robots humanoïdes : approches discrètes et continues

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    Dans cette thèse nous nous intéressons à deux types d'approches pour la planification de pas pour robots humanoïdes : d'une part les approches discrètes où le robot n'a qu'un nombre fini de pas possibles, et d'autre part les approches où le robot se base sur des zones de faisabilité continues. Nous étudions ces problèmes à la fois du point de vue théorique et pratique. En particulier nous décrivons deux méthodes originales, cohérentes et efficaces pour la planification de pas, l'une dans le cas discret (chapitre 5) et l'autre dans le cas continu (chapitre 6). Nous validons ces méthodes en simulation ainsi qu'avec plusieurs expériences sur le robot HRP-2. ABSTRACT : In this thesis we investigate two types of approaches for footstep planning for humanoid robots: on one hand the discrete approaches where the robot has only a finite set of possible steps, and on the other hand the approaches where the robot uses continuous feasibility regions. We study these problems both on a theoretical and practical level. In particular, we describe two original, coherent and efficient methods for footstep planning, one in the discrete case (chapter 5), and one in the continuous case (chapter 6). We validate these methods in simulation and with several experiments on the robot HRP-2

    Motion Planning and Control of Dynamic Humanoid Locomotion

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    Inspired by human, humanoid robots has the potential to become a general-purpose platform that lives along with human. Due to the technological advances in many field, such as actuation, sensing, control and intelligence, it finally enables humanoid robots to possess human comparable capabilities. However, humanoid locomotion is still a challenging research field. The large number of degree of freedom structure makes the system difficult to coordinate online. The presence of various contact constraints and the hybrid nature of locomotion tasks make the planning a harder problem to solve. Template model anchoring approach has been adopted to bridge the gap between simple model behavior and the whole-body motion of humanoid robot. Control policies are first developed for simple template models like Linear Inverted Pendulum Model (LIPM) or Spring Loaded Inverted Pendulum(SLIP), the result controlled behaviors are then been mapped to the whole-body motion of humanoid robot through optimization-based task-space control strategies. Whole-body humanoid control framework has been verified on various contact situations such as unknown uneven terrain, multi-contact scenarios and moving platform and shows its generality and versatility. For walking motion, existing Model Predictive Control approach based on LIPM has been extended to enable the robot to walk without any reference foot placement anchoring. It is kind of discrete version of \u201cwalking without thinking\u201d. As a result, the robot could achieve versatile locomotion modes such as automatic foot placement with single reference velocity command, reactive stepping under large external disturbances, guided walking with small constant external pushing forces, robust walking on unknown uneven terrain, reactive stepping in place when blocked by external barrier. As an extension of this proposed framework, also to increase the push recovery capability of the humanoid robot, two new configurations have been proposed to enable the robot to perform cross-step motions. For more dynamic hopping and running motion, SLIP model has been chosen as the template model. Different from traditional model-based analytical approach, a data-driven approach has been proposed to encode the dynamics of the this model. A deep neural network is trained offline with a large amount of simulation data based on the SLIP model to learn its dynamics. The trained network is applied online to generate reference foot placements for the humanoid robot. Simulations have been performed to evaluate the effectiveness of the proposed approach in generating bio-inspired and robust running motions. The method proposed based on 2D SLIP model can be generalized to 3D SLIP model and the extension has been briefly mentioned at the end

    Optimization-based control and planning for highly dynamic legged locomotion in complex environments

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    Legged animals can dynamically traverse unstructured environments in an elegant and efficient manner, whether it be running down a steep hill or leaping between branches. To harness part of the animal agility to the legged robot would unlock potential applications such as disaster response and planetary exploration. The unique challenge of these tasks is that the robot has to produce highly dynamic maneuvers in complex environments with minimum human guidance. This thesis explores how an optimization-based method can be applied in the control and planning of highly dynamic legged motions to address the locomotion problem in complex environments. Specifically, this work first describes the design synthesis of a small and agile quadrupedal robot \panther. Based on the quadruped platform, we developed a model predictive control (MPC) control framework to realize complex 3D acrobatic motions without resorting to switching among controllers. We present the MPC formulation that directly uses the rotation matrix, which avoids the singularity issue associated with Euler angles. Motion planning algorithms are developed for planar-legged robot traversing challenging terrains. Dynamic trajectories that simultaneously reason about contact, centroidal dynamics, and joint torque limit are obtained by solving mixed-integer convex programs (MICP) without requiring any initial guess from the operator. We further reduce the computational expense of long-horizon planning by leveraging the benefits of both optimization and sampling-based approaches for a simple legged robot. Finally, we present experimental results for each topic on legged robot hardware to validate the proposed method. It is our hope that the results presented in this thesis will eventually enable legged robots to achieve mobility autonomy at the level of biological systems

    Reconfigurable and Agile Legged-Wheeled Robot Navigation in Cluttered Environments with Movable Obstacles

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    Legged and wheeled locomotion are two standard methods used by robots to perform navigation. Combining them to create a hybrid legged-wheeled locomotion results in increased speed, agility, and reconfigurability for the robot, allowing it to traverse a multitude of environments. The CENTAURO robot has these advantages, but they are accompanied by a higher-dimensional search space for formulating autonomous economical motion plans, especially in cluttered environments. In this article, we first review our previously presented legged-wheeled footprint reconfiguring global planner. We describe the two incremental prototypes, where the primary goal of the algorithms is to reduce the search space of possible footprints such that plans that expand the robot over the low-lying wide obstacles or narrow into passages can be computed with speed and efficiency. The planner also considers the cost of avoiding obstacles versus negotiating them by expanding over them. The second part of this article presents our new work on local obstacle pushing, which further increases the number of tight scenarios the planner can solve. The goal of the new local push-planner is to place any movable obstacle of unknown mass and inertial properties, obstructing the previously planned trajectory from our global planner, to a location devoid of obstruction. This is done while minimising the distance traveled by the robot, the distance the object is pushed, and its rotation caused by the push. Together, the local and global planners form a major part of the agile reconfigurable navigation suite for the legged-wheeled hybrid CENTAURO robot

    Motion planning for manipulation and/or navigation tasks with emphasis on humanoid robots

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    This thesis handles the motion planning problem for various robotic platforms. This is a fundamental problem, especially referring to humanoid robots for which it is particularly challenging for a number of reasons. The first is the high number of degrees of freedom. The second is that a humanoid robot is not a free-flying system in its configuration space: its motions must be generated appropriately. Finally, the implicit requirement that the robot maintains equilibrium, either static or dynamic, typically constrains the trajectory of the robot center of mass. In particular, we are interested in handling problems in which the robot must execute a task, possibly requiring stepping, in environments cluttered by obstacles. In order to solve this problem, we propose to use offline probabilistic motion planning techniques such as Rapidly Exploring Random Trees (RRTs) that consist in finding a solution by means of a graph built in an appropriately defined configuration space. The novelty of the approach is that it does not separate locomotion from task execution. This feature allows to generate whole-body movements while fulfilling the task. The task can be assigned as a trajectory or a single point in the task space or even combining tasks of different nature (e.g., manipulation and navigation tasks). The proposed method is also able to deform the task, if the assigned one is too difficult to be fulfilled. It automatically detects when the task should be deformed and which kind of deformation to apply. However, there are situations, especially when robots and humans have to share the same workspace, in which the robot has to be equipped with reactive capabilities (as avoiding moving obstacles), allowing to reach a basic level of safety. The final part of the thesis handles the rearrangement planning problem. This problem is interesting in view of manipulation tasks, where the robot has to interact with objects in the environment. Roughly speaking, the goal of this problem is to plan the motion for a robot whose assigned a task (e.g., move a target object in a goal region). Doing this, the robot is allowed to move some movable objects that are in the environment. The problem is difficult because we must plan in continuous, high-dimensional state and action spaces. Additionally, the physical constraints induced by the nonprehensile interaction between the robot and the objects in the scene must be respected. Our insight is to embed physics models in the planning stage, allowing robot manipulation and simultaneous objects interaction. Throughout the thesis, we evaluate the proposed planners through experiments on different robotic platforms

    Humanoid Robots

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    For many years, the human being has been trying, in all ways, to recreate the complex mechanisms that form the human body. Such task is extremely complicated and the results are not totally satisfactory. However, with increasing technological advances based on theoretical and experimental researches, man gets, in a way, to copy or to imitate some systems of the human body. These researches not only intended to create humanoid robots, great part of them constituting autonomous systems, but also, in some way, to offer a higher knowledge of the systems that form the human body, objectifying possible applications in the technology of rehabilitation of human beings, gathering in a whole studies related not only to Robotics, but also to Biomechanics, Biomimmetics, Cybernetics, among other areas. This book presents a series of researches inspired by this ideal, carried through by various researchers worldwide, looking for to analyze and to discuss diverse subjects related to humanoid robots. The presented contributions explore aspects about robotic hands, learning, language, vision and locomotion

    Planning and Control Strategies for Motion and Interaction of the Humanoid Robot COMAN+

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    Despite the majority of robotic platforms are still confined in controlled environments such as factories, thanks to the ever-increasing level of autonomy and the progress on human-robot interaction, robots are starting to be employed for different operations, expanding their focus from uniquely industrial to more diversified scenarios. Humanoid research seeks to obtain the versatility and dexterity of robots capable of mimicking human motion in any environment. With the aim of operating side-to-side with humans, they should be able to carry out complex tasks without posing a threat during operations. In this regard, locomotion, physical interaction with the environment and safety are three essential skills to develop for a biped. Concerning the higher behavioural level of a humanoid, this thesis addresses both ad-hoc movements generated for specific physical interaction tasks and cyclic movements for locomotion. While belonging to the same category and sharing some of the theoretical obstacles, these actions require different approaches: a general high-level task is composed of specific movements that depend on the environment and the nature of the task itself, while regular locomotion involves the generation of periodic trajectories of the limbs. Separate planning and control architectures targeting these aspects of biped motion are designed and developed both from a theoretical and a practical standpoint, demonstrating their efficacy on the new humanoid robot COMAN+, built at Istituto Italiano di Tecnologia. The problem of interaction has been tackled by mimicking the intrinsic elasticity of human muscles, integrating active compliant controllers. However, while state-of-the-art robots may be endowed with compliant architectures, not many can withstand potential system failures that could compromise the safety of a human interacting with the robot. This thesis proposes an implementation of such low-level controller that guarantees a fail-safe behaviour, removing the threat that a humanoid robot could pose if a system failure occurred

    Advanced human inspired walking strategies for humanoid robots

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    Cette thèse traite du problème de la locomotion des robots humanoïdes dans le contexte du projet européen KoroiBot. En s'inspirant de l'être humain, l'objectif de ce projet est l'amélioration des capacités des robots humanoïdes à se mouvoir de façon dynamique et polyvalente. Le coeur de l'approche scientifique repose sur l'utilisation du controle optimal, à la fois pour l'identification des couts optimisés par l'être humain et pour leur mise en oeuvre sur les robots des partenaires roboticiens. Cette thèse s'illustre donc par une collaboration à la fois avec des mathématiciens du contrôle et des spécialistes de la modélisation des primitives motrices. Les contributions majeures de cette thèse reposent donc sur la conception de nouveaux algorithmes temps-réel de contrôle pour la locomotion des robots humanoïdes avec nos collégues de l'université d'Heidelberg et leur intégration sur le robot HRP-2. Deux contrôleurs seront présentés, le premier permettant la locomotion multi-contacts avec une connaissance a priori des futures positions des contacts. Le deuxième étant une extension d'un travail réalisé sur de la marche sur sol plat améliorant les performances et ajoutant des fonctionnalitées au précédent algorithme. En collaborant avec des spécialistes du mouvement humain nous avons implementé un contrôleur innovant permettant de suivre des trajectoires cycliques du centre de masse. Nous présenterons aussi un contrôleur corps-complet utilisant, pour le haut du corps, des primitives de mouvements extraites du mouvement humain et pour le bas du corps, un générateur de marche. Les résultats de cette thèse ont été intégrés dans la suite logicielle "Stack-of-Tasks" du LAAS-CNRS.This thesis covers the topic of humanoid robot locomotion in the frame of the European project KoroiBot. The goal of this project is to enhance the ability of humanoid robots to walk in a dynamic and versatile fashion as humans do. Research and innovation studies in KoroiBot rely on optimal control methods both for the identification of cost functions used by human being and for their implementations on robots owned by roboticist partners. Hence, this thesis includes fruitful collaborations with both control mathematicians and experts in motion primitive modeling. The main contributions of this PhD thesis lies in the design of new real time controllers for humanoid robot locomotion with our partners from the University of Heidelberg and their integration on the HRP-2 robot. Two controllers will be shown, one allowing multi-contact locomotion with a prior knowledge of the future contacts. And the second is an extension of a previous work improving performance and providing additional functionalities. In a collaboration with experts in human motion we designed an innovating controller for tracking cyclic trajectories of the center of mass. We also show a whole body controller using upper body movement primitives extracted from human behavior and lower body movement computed by a walking pattern generator. The results of this thesis have been integrated into the LAAS-CNRS "Stack-of-Tasks" software suit
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