452 research outputs found

    EgoFace: Egocentric Face Performance Capture and Videorealistic Reenactment

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    Face performance capture and reenactment techniques use multiple cameras and sensors, positioned at a distance from the face or mounted on heavy wearable devices. This limits their applications in mobile and outdoor environments. We present EgoFace, a radically new lightweight setup for face performance capture and front-view videorealistic reenactment using a single egocentric RGB camera. Our lightweight setup allows operations in uncontrolled environments, and lends itself to telepresence applications such as video-conferencing from dynamic environments. The input image is projected into a low dimensional latent space of the facial expression parameters. Through careful adversarial training of the parameter-space synthetic rendering, a videorealistic animation is produced. Our problem is challenging as the human visual system is sensitive to the smallest face irregularities that could occur in the final results. This sensitivity is even stronger for video results. Our solution is trained in a pre-processing stage, through a supervised manner without manual annotations. EgoFace captures a wide variety of facial expressions, including mouth movements and asymmetrical expressions. It works under varying illuminations, background, movements, handles people from different ethnicities and can operate in real time

    Egocentric Videoconferencing

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    Learning from Synthetic Humans

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    Estimating human pose, shape, and motion from images and videos are fundamental challenges with many applications. Recent advances in 2D human pose estimation use large amounts of manually-labeled training data for learning convolutional neural networks (CNNs). Such data is time consuming to acquire and difficult to extend. Moreover, manual labeling of 3D pose, depth and motion is impractical. In this work we present SURREAL (Synthetic hUmans foR REAL tasks): a new large-scale dataset with synthetically-generated but realistic images of people rendered from 3D sequences of human motion capture data. We generate more than 6 million frames together with ground truth pose, depth maps, and segmentation masks. We show that CNNs trained on our synthetic dataset allow for accurate human depth estimation and human part segmentation in real RGB images. Our results and the new dataset open up new possibilities for advancing person analysis using cheap and large-scale synthetic data.Comment: Appears in: 2017 IEEE Conference on Computer Vision and Pattern Recognition (CVPR 2017). 9 page

    Fine-Scaled 3D Geometry Recovery from Single RGB Images

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    3D geometry recovery from single RGB images is a highly ill-posed and inherently ambiguous problem, which has been a challenging research topic in computer vision for several decades. When fine-scaled 3D geometry is required, the problem become even more difficult. 3D geometry recovery from single images has the objective of recovering geometric information from a single photograph of an object or a scene with multiple objects. The geometric information that is to be retrieved can be of different representations such as surface meshes, voxels, depth maps or 3D primitives, etc. In this thesis, we investigate fine-scaled 3D geometry recovery from single RGB images for three categories: facial wrinkles, indoor scenes and man-made objects. Since each category has its own particular features, styles and also variations in representation, we propose different strategies to handle different 3D geometry estimates respectively. We present a lightweight non-parametric method to generate wrinkles from monocular Kinect RGB images. The key lightweight feature of the method is that it can generate plausible wrinkles using exemplars from one high quality 3D face model with textures. The local geometric patches from the source could be copied to synthesize different wrinkles on the blendshapes of specific users in an offline stage. During online tracking, facial animations with high quality wrinkle details can be recovered in real-time as a linear combination of these personalized wrinkled blendshapes. We propose a fast-to-train two-streamed CNN with multi-scales, which predicts both dense depth map and depth gradient for single indoor scene images.The depth and depth gradient are then fused together into a more accurate and detailed depth map. We introduce a novel set loss over multiple related images. By regularizing the estimation between a common set of images, the network is less prone to overfitting and achieves better accuracy than competing methods. Fine-scaled 3D point cloud could be produced by re-projection to 3D using the known camera parameters. To handle highly structured man-made objects, we introduce a novel neural network architecture for 3D shape recovering from a single image. We develop a convolutional encoder to map a given image to a compact code. Then an associated recursive decoder maps this code back to a full hierarchy, resulting a set of bounding boxes to represent the estimated shape. Finally, we train a second network to predict the fine-scaled geometry in each bounding box at voxel level. The per-box volumes are then embedded into a global one, and from which we reconstruct the final meshed model. Experiments on a variety of datasets show that our approaches can estimate fine-scaled geometry from single RGB images for each category successfully, and surpass state-of-the-art performance in recovering faithful 3D local details with high resolution mesh surface or point cloud

    Deep Insights of Deepfake Technology : A Review

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    Under the aegis of computer vision and deep learning technology, a new emerging techniques has introduced that anyone can make highly realistic but fake videos, images even can manipulates the voices. This technology is widely known as Deepfake Technology. Although it seems interesting techniques to make fake videos or image of something or some individuals but it could spread as misinformation via internet. Deepfake contents could be dangerous for individuals as well as for our communities, organizations, countries religions etc. As Deepfake content creation involve a high level expertise with combination of several algorithms of deep learning, it seems almost real and genuine and difficult to differentiate. In this paper, a wide range of articles have been examined to understand Deepfake technology more extensively. We have examined several articles to find some insights such as what is Deepfake, who are responsible for this, is there any benefits of Deepfake and what are the challenges of this technology. We have also examined several creation and detection techniques. Our study revealed that although Deepfake is a threat to our societies, proper measures and strict regulations could prevent this

    Deep Learning-Based Human Pose Estimation: A Survey

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    Human pose estimation aims to locate the human body parts and build human body representation (e.g., body skeleton) from input data such as images and videos. It has drawn increasing attention during the past decade and has been utilized in a wide range of applications including human-computer interaction, motion analysis, augmented reality, and virtual reality. Although the recently developed deep learning-based solutions have achieved high performance in human pose estimation, there still remain challenges due to insufficient training data, depth ambiguities, and occlusion. The goal of this survey paper is to provide a comprehensive review of recent deep learning-based solutions for both 2D and 3D pose estimation via a systematic analysis and comparison of these solutions based on their input data and inference procedures. More than 240 research papers since 2014 are covered in this survey. Furthermore, 2D and 3D human pose estimation datasets and evaluation metrics are included. Quantitative performance comparisons of the reviewed methods on popular datasets are summarized and discussed. Finally, the challenges involved, applications, and future research directions are concluded. We also provide a regularly updated project page: \url{https://github.com/zczcwh/DL-HPE
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