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Real-Time Face Pose Estimation from Single Range Images
We present a real-time algorithm to estimate the 3D pose of a previously unseen face from a single range image. Based on a novel shape signature to identify noses in range images, we generate candidates for their positions, and then generate and evaluate many pose hypotheses in parallel using modern graphics processing units (GPUs). We developed a novel error function that compares the input range image to precomputed pose images of an average face model. The algorithm is robust to large pose variations of plusmn90deg yaw, plusmn45deg pitch and plusmn30deg roll rotation, facial expression, partial occlusion, and works for multiple faces in the field of view. It correctly estimates 97.8% of the poses within yaw and pitch error of 15deg at 55.8 fps. To evaluate the algorithm, we built a database of range images with large pose variations and developed a method for automatic ground truth annotation.Engineering and Applied Science
Learning to Find Eye Region Landmarks for Remote Gaze Estimation in Unconstrained Settings
Conventional feature-based and model-based gaze estimation methods have
proven to perform well in settings with controlled illumination and specialized
cameras. In unconstrained real-world settings, however, such methods are
surpassed by recent appearance-based methods due to difficulties in modeling
factors such as illumination changes and other visual artifacts. We present a
novel learning-based method for eye region landmark localization that enables
conventional methods to be competitive to latest appearance-based methods.
Despite having been trained exclusively on synthetic data, our method exceeds
the state of the art for iris localization and eye shape registration on
real-world imagery. We then use the detected landmarks as input to iterative
model-fitting and lightweight learning-based gaze estimation methods. Our
approach outperforms existing model-fitting and appearance-based methods in the
context of person-independent and personalized gaze estimation
3D Face Reconstruction from Light Field Images: A Model-free Approach
Reconstructing 3D facial geometry from a single RGB image has recently
instigated wide research interest. However, it is still an ill-posed problem
and most methods rely on prior models hence undermining the accuracy of the
recovered 3D faces. In this paper, we exploit the Epipolar Plane Images (EPI)
obtained from light field cameras and learn CNN models that recover horizontal
and vertical 3D facial curves from the respective horizontal and vertical EPIs.
Our 3D face reconstruction network (FaceLFnet) comprises a densely connected
architecture to learn accurate 3D facial curves from low resolution EPIs. To
train the proposed FaceLFnets from scratch, we synthesize photo-realistic light
field images from 3D facial scans. The curve by curve 3D face estimation
approach allows the networks to learn from only 14K images of 80 identities,
which still comprises over 11 Million EPIs/curves. The estimated facial curves
are merged into a single pointcloud to which a surface is fitted to get the
final 3D face. Our method is model-free, requires only a few training samples
to learn FaceLFnet and can reconstruct 3D faces with high accuracy from single
light field images under varying poses, expressions and lighting conditions.
Comparison on the BU-3DFE and BU-4DFE datasets show that our method reduces
reconstruction errors by over 20% compared to recent state of the art
Unobtrusive and pervasive video-based eye-gaze tracking
Eye-gaze tracking has long been considered a desktop technology that finds its use inside the traditional office setting, where the operating conditions may be controlled. Nonetheless, recent advancements in mobile technology and a growing interest in capturing natural human behaviour have motivated an emerging interest in tracking eye movements within unconstrained real-life conditions, referred to as pervasive eye-gaze tracking. This critical review focuses on emerging passive and unobtrusive video-based eye-gaze tracking methods in recent literature, with the aim to identify different research avenues that are being followed in response to the challenges of pervasive eye-gaze tracking. Different eye-gaze tracking approaches are discussed in order to bring out their strengths and weaknesses, and to identify any limitations, within the context of pervasive eye-gaze tracking, that have yet to be considered by the computer vision community.peer-reviewe
Learning from Synthetic Humans
Estimating human pose, shape, and motion from images and videos are
fundamental challenges with many applications. Recent advances in 2D human pose
estimation use large amounts of manually-labeled training data for learning
convolutional neural networks (CNNs). Such data is time consuming to acquire
and difficult to extend. Moreover, manual labeling of 3D pose, depth and motion
is impractical. In this work we present SURREAL (Synthetic hUmans foR REAL
tasks): a new large-scale dataset with synthetically-generated but realistic
images of people rendered from 3D sequences of human motion capture data. We
generate more than 6 million frames together with ground truth pose, depth
maps, and segmentation masks. We show that CNNs trained on our synthetic
dataset allow for accurate human depth estimation and human part segmentation
in real RGB images. Our results and the new dataset open up new possibilities
for advancing person analysis using cheap and large-scale synthetic data.Comment: Appears in: 2017 IEEE Conference on Computer Vision and Pattern
Recognition (CVPR 2017). 9 page
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