102,842 research outputs found
Real-time Delay with Network Coding and Feedback
We consider the problem of minimizing delay when broadcasting over erasure channels with feedback. A sender wishes to communicate the same set of m messages to several receivers. The sender can broadcast a single message or a combination (encoding) of messages to all receivers at each timestep, through separate erasure channels. Receivers provide feedback as to whether the transmission was received. If, at some time step, a receiver cannot identify a new message, delay is incurred. Our notion of delay is motivated by real-time applications that request progressively refined input, such as the refinements or different parts of an image. Our setup is novel because it combines coding techniques with feedback information to the end of minimizing delay. Uncoded scheduling or use of multiple description (MDS) codes has been well-studied in the literature. We show that our setup allows O( m ) benefits as compared to both previous approaches for offline algorithms, while feedback allows online algorithms to achieve smaller delay compared to online algorithms without feedback. Our main complexity results are that the offline minimization problem is NP-hard when the sender only schedules single messages and that the general problem remains NP-hard even when coding is allowed. However we show that coding does offer complexity gains by exhibiting specific classes of erasure instances that become trivial under coding schemes. We also discuss online heuristics and evaluate their performance through simulations
Modeling and Evaluating Feedback-Based Error Control for Video Transfer
Packet loss can be detrimental to real-time interactive video over lossy networks because one lost video packet can propagate errors to many subsequent video frames due to the encoding dependency between frames. Feedback-based error control techniques use feedback information from the decoder to adjust coding parameters at the encoder or retransmit lost packets to reduce the error propagation due to data loss. Feedback-based error control techniques have been shown to be more effective than trying to conceal the error at the encoder or decoder alone since they allow the encoder and decoder to cooperate in the error control process. However, there has been no systematic exploration of the impact of video content and network conditions on the performance of feedback-based error control techniques. In particular, the impact of packet loss, round-trip delay, network capacity constraint, video motion and reference distance on the quality of videos using feedback-based error control techniques have not been systematically studied. This thesis presents analytical models for the major feedback-based error control techniques: Retransmission, Reference Picture Selection (both NACK and ACK modes) and Intra Update. These feedback-based error control techniques have been included in H.263/H.264 and MPEG4, the state of the art video in compression standards. Given a round-trip time, packet loss rate, network capacity constraint, our models can predict the quality for a streaming video with retransmission, Intra Update and RPS over a lossy network. In order to exploit our analytical models, a series of studies has been conducted to explore the effect of reference distance, capacity constraint and Intra coding on video quality. The accuracy of our analytical models in predicting the video quality under different network conditions is validated through simulations. These models are used to examine the behavior of feedback-based error control schemes under a variety of network conditions and video content through a series of analytic experiments. Analysis shows that the performance of feedback-based error control techniques is affected by a variety of factors including round-trip time, loss rate, video content and the Group of Pictures (GOP) length. In particular: 1) RPS NACK achieves the best performance when loss rate is low while RPS ACK outperforms other repair techniques when loss rate is high. However RPS ACK performs the worst when loss rate is low. Retransmission performs the worst when the loss rate is high; 2) for a given round-trip time, the loss rate where RPS NACK performs worse than RPS ACK is higher for low motion videos than it is for high motion videos; 3) Videos with RPS NACK always perform the same or better than videos without repair. However, when small GOP sizes are used, videos without repair perform better than videos with RPS ACK; 4) RPS NACK outperform Intra Update for low-motion videos. However, the performance gap between RPS NACK and Intra Update drops when the round-trip time or the intensity of video motion increases. 5) Although the above trends hold for both VQM and PSNR, when VQM is the video quality metric the performance results are much more sensitive to network loss. 6) Retransmission is effective only when the round-trip time is low. When the round-trip time is high, Partial Retransmission achieves almost the same performance as Full Retransmission. These insights derived from our models can help determine appropriate choices for feedback-based error control techniques under various network conditions and video content
Joint Coding and Scheduling Optimization in Wireless Systems with Varying Delay Sensitivities
Throughput and per-packet delay can present strong trade-offs that are
important in the cases of delay sensitive applications.We investigate such
trade-offs using a random linear network coding scheme for one or more
receivers in single hop wireless packet erasure broadcast channels. We capture
the delay sensitivities across different types of network applications using a
class of delay metrics based on the norms of packet arrival times. With these
delay metrics, we establish a unified framework to characterize the rate and
delay requirements of applications and optimize system parameters. In the
single receiver case, we demonstrate the trade-off between average packet
delay, which we view as the inverse of throughput, and maximum ordered
inter-arrival delay for various system parameters. For a single broadcast
channel with multiple receivers having different delay constraints and feedback
delays, we jointly optimize the coding parameters and time-division scheduling
parameters at the transmitters. We formulate the optimization problem as a
Generalized Geometric Program (GGP). This approach allows the transmitters to
adjust adaptively the coding and scheduling parameters for efficient allocation
of network resources under varying delay constraints. In the case where the
receivers are served by multiple non-interfering wireless broadcast channels,
the same optimization problem is formulated as a Signomial Program, which is
NP-hard in general. We provide approximation methods using successive
formulation of geometric programs and show the convergence of approximations.Comment: 9 pages, 10 figure
Network Coding Over SATCOM: Lessons Learned
Satellite networks provide unique challenges that can restrict users' quality
of service. For example, high packet erasure rates and large latencies can
cause significant disruptions to applications such as video streaming or
voice-over-IP. Network coding is one promising technique that has been shown to
help improve performance, especially in these environments. However,
implementing any form of network code can be challenging. This paper will use
an example of a generation-based network code and a sliding-window network code
to help highlight the benefits and drawbacks of using one over the other.
In-order packet delivery delay, as well as network efficiency, will be used as
metrics to help differentiate between the two approaches. Furthermore, lessoned
learned during the course of our research will be provided in an attempt to
help the reader understand when and where network coding provides its benefits.Comment: Accepted to WiSATS 201
Joint On-the-Fly Network Coding/Video Quality Adaptation for Real-Time Delivery
This paper introduces a redundancy adaptation algorithm for an on-the-fly
erasure network coding scheme called Tetrys in the context of real-time video
transmission. The algorithm exploits the relationship between the redundancy
ratio used by Tetrys and the gain or loss in encoding bit rate from changing a
video quality parameter called the Quantization Parameter (QP). Our evaluations
show that with equal or less bandwidth occupation, the video protected by
Tetrys with redundancy adaptation algorithm obtains a PSNR gain up to or more 4
dB compared to the video without Tetrys protection. We demonstrate that the
Tetrys redundancy adaptation algorithm performs well with the variations of
both loss pattern and delay induced by the networks. We also show that Tetrys
with the redundancy adaptation algorithm outperforms FEC with and without
redundancy adaptation
On Minimizing the Maximum Broadcast Decoding Delay for Instantly Decodable Network Coding
In this paper, we consider the problem of minimizing the maximum broadcast
decoding delay experienced by all the receivers of generalized instantly
decodable network coding (IDNC). Unlike the sum decoding delay, the maximum
decoding delay as a definition of delay for IDNC allows a more equitable
distribution of the delays between the different receivers and thus a better
Quality of Service (QoS). In order to solve this problem, we first derive the
expressions for the probability distributions of maximum decoding delay
increments. Given these expressions, we formulate the problem as a maximum
weight clique problem in the IDNC graph. Although this problem is known to be
NP-hard, we design a greedy algorithm to perform effective packet selection.
Through extensive simulations, we compare the sum decoding delay and the max
decoding delay experienced when applying the policies to minimize the sum
decoding delay [1] and our policy to reduce the max decoding delay. Simulations
results show that our policy gives a good agreement among all the delay aspects
in all situations and outperforms the sum decoding delay policy to effectively
minimize the sum decoding delay when the channel conditions become harsher.
They also show that our definition of delay significantly improve the number of
served receivers when they are subject to strict delay constraints
In-Order Delivery Delay of Transport Layer Coding
A large number of streaming applications use reliable transport protocols
such as TCP to deliver content over the Internet. However, head-of-line
blocking due to packet loss recovery can often result in unwanted behavior and
poor application layer performance. Transport layer coding can help mitigate
this issue by helping to recover from lost packets without waiting for
retransmissions. We consider the use of an on-line network code that inserts
coded packets at strategic locations within the underlying packet stream. If
retransmissions are necessary, additional coding packets are transmitted to
ensure the receiver's ability to decode. An analysis of this scheme is provided
that helps determine both the expected in-order packet delivery delay and its
variance. Numerical results are then used to determine when and how many coded
packets should be inserted into the packet stream, in addition to determining
the trade-offs between reducing the in-order delay and the achievable rate. The
analytical results are finally compared with experimental results to provide
insight into how to minimize the delay of existing transport layer protocols
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