15,051 research outputs found

    Kinect Range Sensing: Structured-Light versus Time-of-Flight Kinect

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    Recently, the new Kinect One has been issued by Microsoft, providing the next generation of real-time range sensing devices based on the Time-of-Flight (ToF) principle. As the first Kinect version was using a structured light approach, one would expect various differences in the characteristics of the range data delivered by both devices. This paper presents a detailed and in-depth comparison between both devices. In order to conduct the comparison, we propose a framework of seven different experimental setups, which is a generic basis for evaluating range cameras such as Kinect. The experiments have been designed with the goal to capture individual effects of the Kinect devices as isolatedly as possible and in a way, that they can also be adopted, in order to apply them to any other range sensing device. The overall goal of this paper is to provide a solid insight into the pros and cons of either device. Thus, scientists that are interested in using Kinect range sensing cameras in their specific application scenario can directly assess the expected, specific benefits and potential problem of either device.Comment: 58 pages, 23 figures. Accepted for publication in Computer Vision and Image Understanding (CVIU

    Tracking fast neutrons

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    Based on elastic collisions, the linear momentum of a fast neutron can be measured from as few as two consecutive recoil ion tracks plus the vertex position of the third collision, or `two and half' ion tracks. If the time delay between the first two consecutive ion tracks is also measured, the number of ion tracks can be reduced to one and a half. The angular and magnitude resolutions are limited by ion range straggling to about ten percent. Multi-wire proportional chambers and light-field imaging are discussed for fast neutron tracking. Single-charge or single-photon detection sensitivity is required in either approach. Light-field imaging is free of charge-diffusion-induced image blur, but the limited number of photons available can be a challenge. 1^1H,2^2H and 3^3He could be used for the initial development of fast neutron trackers based on light-field imaging.Comment: 13 pages, 14 figure

    UltraSwarm: A Further Step Towards a Flock of Miniature Helicopters

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    We describe further progress towards the development of a MAV (micro aerial vehicle) designed as an enabling tool to investigate aerial flocking. Our research focuses on the use of low cost off the shelf vehicles and sensors to enable fast prototyping and to reduce development costs. Details on the design of the embedded electronics and the modification of the chosen toy helicopter are presented, and the technique used for state estimation is described. The fusion of inertial data through an unscented Kalman filter is used to estimate the helicopter’s state, and this forms the main input to the control system. Since no detailed dynamic model of the helicopter in use is available, a method is proposed for automated system identification, and for subsequent controller design based on artificial evolution. Preliminary results obtained with a dynamic simulator of a helicopter are reported, along with some encouraging results for tackling the problem of flocking

    Reconstruction of hidden 3D shapes using diffuse reflections

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    We analyze multi-bounce propagation of light in an unknown hidden volume and demonstrate that the reflected light contains sufficient information to recover the 3D structure of the hidden scene. We formulate the forward and inverse theory of secondary and tertiary scattering reflection using ideas from energy front propagation and tomography. We show that using careful choice of approximations, such as Fresnel approximation, greatly simplifies this problem and the inversion can be achieved via a backpropagation process. We provide a theoretical analysis of the invertibility, uniqueness and choices of space-time-angle dimensions using synthetic examples. We show that a 2D streak camera can be used to discover and reconstruct hidden geometry. Using a 1D high speed time of flight camera, we show that our method can be used recover 3D shapes of objects "around the corner"
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