470 research outputs found

    Efficient Video Transport over Lossy Networks

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    Nowadays, packet video is an important application of the Internet. Unfortunately the capacity of the Internet is still very heterogeneous because it connects high bandwidth ATM networks as well as low bandwidth ISDN dial in lines. The MPEG-2 and MPEG-4 video compression standards provide efficient video encoding for high and low bandwidth media streams. In particular they include two paradigms which make those standards suitable for the transmission of video via heterogeneous networks. Both support layered video streams and MPEG-4 additionally allows the independent coding of video objects. In this paper we discuss those two paradigms, give an overview of the MPEG video compression standards and describe transport protocols for Real Time Media transport over lossy networks. Furthermore, we propose a real-time segmentation approach for extracting video objects in teleteaching scenarios

    Greediness control algorithm for multimedia streaming in wireless local area networks

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    This work investigates the interaction between the application and transport layers while streaming multimedia in a residential Wireless Local Area Network (WLAN). Inconsistencies have been identified that can have a severe impact on the Quality of Experience (QoE) experienced by end users. This problem arises as a result of the streaming processes reliance on rate adaptation engines based on congestion avoidance mechanisms, that try to obtain as much bandwidth as possible from the limited network resources. These upper transport layer mechanisms have no knowledge of the media which they are carrying and as a result treat all traffic equally. This lack of knowledge of the media carried and the characteristics of the target devices results in fair bandwidth distribution at the transport layer but creates unfairness at the application layer. This unfairness mostly affects user perceived quality when streaming high quality multimedia. Essentially, bandwidth that is distributed fairly between competing video streams at the transport layer results in unfair application layer video quality distribution. Therefore, there is a need to allow application layer streaming solutions, tune the aggressiveness of transport layer congestion control mechanisms, in order to create application layer QoE fairness between competing media streams, by taking their device characteristics into account. This thesis proposes the Greediness Control Algorithm (GCA), an upper transport layer mechanism that eliminates quality inconsistencies caused by rate / congestion control mechanisms while streaming multimedia in wireless networks. GCA extends an existing solution (i.e. TCP Friendly Rate Control (TFRC)) by introducing two parameters that allow the streaming application to tune the aggressiveness of the rate estimation and as a result, introduce fair distribution of quality at the application layer. The thesis shows that this rate adaptation technique, combined with a scalable video format allows increased overall system QoE. Extensive simulation analysis demonstrate that this form of rate adaptation increases the overall user QoE achieved via a number of devices operating within the same home WLAN

    An Experimental Analysis of the Call Capacity of IEEE 802.11b Wireless Local Area Networks for VoIP Telephony

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    The use of the Internet to make phone calls is growing in popularity as the Voice over Internet protocol (VoIP) allows users to make phone calls virtually free of charge. The increased uptake of broadband services by domestic users will further increase the use of VoIP telephony. Furthermore, the emergence of low cost wireless networks (namely IEEE 802.11a/b/g WLANs) is expected to bring wireless VoIP into the mainstream. As the number of wireless hotspots increases more users will want to use VoIP calls wherever possible by connecting to open access points (AP). A major concern with VoIP is Quality of Service (QoS). In order for VoIP to be truly successful users must enjoy a similar perceived QoS as a call made over a traditional telephone network. There are many factors that influence QoS which include: throughput, packet delay, delay variation (or jitter), and packet loss. This thesis is an experimental study of the call capacity of an IEEE 802.11b network when using VoIP telephony. Experiments included increasing the number of VoIP stations and also increasing the level of background traffic until network saturation occurs. Results show that the network is capable of supporting at least 16 VoIP stations. Due to the operation of the IEEE 802.11 medium access control (MAC) mechanism, the AP acts as a bottleneck for all traffic destined for wireless stations, in that significant delays can be incurred by VoIP packets which can lead to a poor perceived QoS by users. Consequently the performance of the AP downlink is the critical component in determining VoIP call capacity

    VOIP WITH ADAPTIVE RATE IN MULTI- TRANSMISSION RATE WIRELESS LANS

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    “Voice over Internet Protocol (VoIP)” is a popular communication technology that plays a vital role in term of cost reduction and flexibility. However, like any emerging technology, there are still some issues with VoIP, namely providing good Quality of Service (QoS), capacity consideration and providing security. This study focuses on the QoS issue of VoIP, specifically in “Wireless Local Area Networks (WLAN)”. IEEE 802.11 is the most popular standard of wireless LANs and it offers different transmission rates for wireless channels. Different transmission rates are associated with varying available bandwidth that shall influence the transmission of VoIP traffic

    Optimizing IETF multimedia signaling protocols and architectures in 3GPP networks : an evolutionary approach

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    Signaling in Next Generation IP-based networks heavily relies in the family of multimedia signaling protocols defined by IETF. Two of these signaling protocols are RTSP and SIP, which are text-based, client-server, request-response signaling protocols aimed at enabling multimedia sessions over IP networks. RTSP was conceived to set up streaming sessions from a Content / Streaming Server to a Streaming Client, while SIP was conceived to set up media (e.g.: voice, video, chat, file sharing, …) sessions among users. However, their scope has evolved and expanded over time to cover virtually any type of content and media session. As mobile networks progressively evolved towards an IP-only (All-IP) concept, particularly in 4G and 5G networks, 3GPP had to select IP-based signaling protocols for core mobile services, as opposed to traditional SS7-based protocols used in the circuit-switched domain in use in 2G and 3G networks. In that context, rather than reinventing the wheel, 3GPP decided to leverage Internet protocols and the work carried on by the IETF. Hence, it was not surprise that when 3GPP defined the so-called Packet-switched Streaming Service (PSS) for real-time continuous media delivery, it selected RTSP as its signaling protocol and, more importantly, SIP was eventually selected as the core signaling protocol for all multimedia core services in the mobile (All-)IP domain. This 3GPP decision to use off-the-shelf IETF-standardized signaling protocols has been a key cornerstone for the future of All-IP fixed / mobile networks convergence and Next Generation Networks (NGN) in general. In this context, the main goal of our work has been analyzing how such general purpose IP multimedia signaling protocols are deployed and behave over 3GPP mobile networks. Effectively, usage of IP protocols is key to enable cross-vendor interoperability. On the other hand, due to the specific nature of the mobile domain, there are scenarios where it might be possible to leverage some additional “context” to enhance the performance of such protocols in the particular case of mobile networks. With this idea in mind, the bulk of this thesis work has consisted on analyzing and optimizing the performance of SIP and RTSP multimedia signaling protocols and defining optimized deployment architectures, with particular focus on the 3GPP PSS and the 3GPP Mission Critical Push-to-Talk (MCPTT) service. This work was preceded by a detailed analysis work of the performance of underlying IP, UDP and TCP protocol performance over 3GPP networks, which provided the best baseline for the future work around IP multimedia signaling protocols. Our contributions include the proposal of new optimizations to enhance multimedia streaming session setup procedures, detailed analysis and optimizations of a SIP-based Presence service and, finally, the definition of new use cases and optimized deployment architectures for the 3GPP MCPTT service. All this work has been published in the form of one book, three papers published in JCR cited International Journals, 5 articles published in International Conferences, one paper published in a National Conference and one awarded patent. This thesis work provides a detailed description of all contributions plus a comprehensive overview of their context, the guiding principles beneath all contributions, their applicability to different network deployment technologies (from 2.5G to 5G), a detailed overview of the related OMA and 3GPP architectures, services and design principles. Last but not least, the potential evolution of this research work into the 5G domain is also outlined as well.Els mecanismes de Senyalització en xarxes de nova generació es fonamenten en protocols de senyalització definits per IETF. En particular, SIP i RTSP són dos protocols extensibles basats en missatges de text i paradigma petició-resposta. RTSP va ser concebut per a establir sessions de streaming de continguts, mentre SIP va ser creat inicialment per a facilitar l’establiment de sessions multimèdia (veu, vídeo, xat, compartició) entre usuaris. Tot i així, el seu àmbit d’aplicació s’ha anat expandint i evolucionant fins a cobrir virtualment qualsevol tipus de contingut i sessió multimèdia. A mesura que les xarxes mòbils han anat evolucionant cap a un paradigma “All-IP”, particularment en xarxes 4G i 5G, 3GPP va seleccionar els protocols i arquitectures destinats a gestionar la senyalització dels serveis mòbils presents i futurs. En un moment determinat 3GPP decideix que, a diferència dels sistemes 2G i 3G que fan servir protocols basats en SS7, els sistemes de nova generació farien servir protocols estandarditzats per IETF. Quan 3GPP va començar a estandarditzar el servei de Streaming sobre xarxes mòbils PSS (Packet-switched Streaming Service) va escollir el protocol RTSP com a mecanisme de senyalització. Encara més significatiu, el protocol SIP va ser escollit com a mecanisme de senyalització per a IMS (IP Multimedia Subsystem), l’arquitectura de nova generació que substituirà la xarxa telefònica tradicional i permetrà el desplegament de nous serveis multimèdia. La decisió per part de 3GPP de seleccionar protocols estàndards definits per IETF ha representat una fita cabdal per a la convergència del sistemes All-IP fixes i mòbils, i per al desenvolupament de xarxes NGN (Next Generation Networks) en general. En aquest context, el nostre objectiu inicial ha estat analitzar com aquests protocols de senyalització multimèdia, dissenyats per a xarxes IP genèriques, es comporten sobre xarxes mòbils 3GPP. Efectivament, l’ús de protocols IP és fonamental de cara a facilitar la interoperabilitat de solucions diferents. Per altra banda, hi ha escenaris a on és possible aprofitar informació de “context” addicional per a millorar el comportament d’aquests protocols en al cas particular de xarxes mòbils. El cos principal del treball de la tesi ha consistit en l’anàlisi i optimització del rendiment dels protocols de senyalització multimèdia SIP i RTSP, i la definició d’arquitectures de desplegament, amb èmfasi en els serveis 3GPP PSS i 3GPP Mission Critical Push-to-Talk (MCPTT). Aquest treball ha estat precedit per una feina d’anàlisi detallada del comportament dels protocols IP, TCP i UDP sobre xarxes 3GPP, que va proporcionar els fonaments adequats per a la posterior tasca d’anàlisi de protocols de senyalització sobre xarxes mòbils. Les contribucions inclouen la proposta de noves optimitzacions per a millorar els procediments d’establiment de sessions de streaming multimèdia, l’anàlisi detallat i optimització del servei de Presència basat en SIP i la definició de nous casos d’ús i exemples de desplegament d’arquitectures optimitzades per al servei 3GPP MCPTT. Aquestes contribucions ha quedat reflectides en un llibre, tres articles publicats en Revistes Internacionals amb índex JCR, 5 articles publicats en Conferències Internacionals, un article publicat en Congrés Nacional i l’adjudicació d’una patent. La tesi proporciona una descripció detallada de totes les contribucions, així com un exhaustiu repàs del seu context, dels principis fonamentals subjacents a totes les contribucions, la seva aplicabilitat a diferents tipus de desplegaments de xarxa (des de 2.5G a 5G), així una presentació detallada de les arquitectures associades definides per organismes com OMA o 3GPP. Finalment també es presenta l’evolució potencial de la tasca de recerca cap a sistemes 5G.Postprint (published version

    Utilizing DSP for IP telephony applications in mobile terminals

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    Tässä diplomityössä etsitään ja määritellään optimaalinen ohjelmistoarkkitehtuuri reaaliaikaisen puheenkoodauksen mahdollistamiseksi mobiilin laitteen Internet-puheluohjelmistossa. Arkkitehtuurille asetettiin vaatimus, jonka mukaan puhelu ja siihen liittyvä puheen reaaliaikaisuus ei saa rajoittaa tai liikaa kuormittaa laitteen muuta toiminnallisuutta. Työssä käytetty mobiili laite tarjoaa mahdollisuuden hyödyntää kahta prosessoria. Toinen prosessoreista on tarkoitettu yleisille käyttöjärjestelmille sekä ohjelmistoille ja toinen signaalinkäsittelyoperaatioille. Suunniteltu arkkitehtuuri yhdistää näiden kahden prosessorin toiminnallisuuden ja mahdollistaa reaaliaikaisen puheenkoodauksen (sekä toisto että äänitys) mobiliisissa laitteessa. Arkkitehtuuri toteutettiin ja sen suorituskykyä arvioitiin erilaisilla mittauksilla ja parametreilla. Havaittiin, että toteutus suoriutuu erinomaisesti sille asetetuista vaatimuksista. Todettiin myös, että käytettäessä ainoastaan laitteen yhtä prosessoria reaaliaikavaatimus ei täyty. Tämä johtuu puhekoodekin matemaattisesta kompleksisuudesta ja laitteen rajoitetuista ominaisuuksista. Työn aikana jätettiin kaksi patenttihakemusta.In this thesis, an optimal software architecture is studied and defined for enabling a real-time speech coding scheme in an Internet telephony application of a mobile terminal. According to a requirement set for the architecture, a phone call and the related real-time speech coding shall not limit or overload other functionality of the terminal. The mobile terminal utilized in this thesis provides a potential to take advantage of the efficiency of a dual core processor. One of the processors is designed for general purpose operating systems, and the other one for signal processing operations. The designed software architecture combines the functionality of these processors and enables real-time speech coding (both playback and capture) in the device. The architecture was implemented and its performance was evaluated with different measurements and parameters. It was observed that the implementation outperforms the requirements set. It was also confirmed that the performance of the general purpose processor is inadequate for real-time operations with the chosen speech coder/decoder. Two patent applications were filed by the author during the writing of this thesis

    Understanding Timelines within MPEG Standards

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    (c) 2016 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.Nowadays, media content can be delivered via diverse broadband and broadcast technologies. Although these different technologies have somehow become rivals, their coordinated usage and convergence, by leveraging of their strengths and complementary characteristics, can bring many benefits to both operators and customers. For example, broadcast TV content can be augmented by on-demand broadband media content to provide enriched and personalized services, such as multi-view TV, audio language selection, and inclusion of real-time web feeds. A piece of evidence is the recent Hybrid Broadcast Broadband TV (HbbTV) standard, which aims at harmonizing the delivery and consumption of (hybrid) broadcast and broadband TV content. A key challenge in these emerging scenarios is the synchronization between the involved media streams, which can be originated by the same or different sources, and delivered via the same or different technologies. To enable synchronized (hybrid) media delivery services, some mechanisms providing timelines at the source side are necessary to accurately time align the involved media streams at the receiver-side. This paper provides a comprehensive review of how clock references (timing) and timestamps (time) are conveyed and interpreted when using the most widespread delivery technologies, such as DVB, RTP/RTCP and MPEG standards (e.g., MPEG-2, MPEG-4, MPEG-DASH, and MMT). It is particularly focused on the format, resolution, frequency, and the position within the bitstream of the fields conveying timing information, as well as on the involved components and packetization aspects. Finally, it provides a survey of proofs of concepts making use of these synchronization related mechanisms. This complete and thorough source of information can be very useful for scholars and practitioners interested in media services with synchronization demands.This work has been funded, partially, by the "Fondo Europeo de Desarrollo Regional" (FEDER) and the Spanish Ministry of Economy and Competitiveness, under its R&D&i Support Program in project with ref TEC2013-45492-R.Yuste, LB.; Boronat Segui, F.; Montagut Climent, MA.; Melvin, H. (2015). Understanding Timelines within MPEG Standards. Communications Surveys and Tutorials, IEEE Communications Society. 18(1):368-400. https://doi.org/10.1109/COMST.2015.2488483S36840018

    Cross-layer analysis for video transmission over COFDM-based wireless local area networks

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