11,090 research outputs found
Augmented reality usage for prototyping speed up
The first part of the article describes our approach for solution of this
problem by means of Augmented Reality. The merging of the real world model and
digital objects allows streamline the work with the model and speed up the
whole production phase significantly. The main advantage of augmented reality
is the possibility of direct manipulation with the scene using a portable
digital camera. Also adding digital objects into the scene could be done using
identification markers placed on the surface of the model. Therefore it is not
necessary to work with special input devices and lose the contact with the real
world model. Adjustments are done directly on the model. The key problem of
outlined solution is the ability of identification of an object within the
camera picture and its replacement with the digital object. The second part of
the article is focused especially on the identification of exact position and
orientation of the marker within the picture. The identification marker is
generalized into the triple of points which represents a general plane in
space. There is discussed the space identification of these points and the
description of representation of their position and orientation be means of
transformation matrix. This matrix is used for rendering of the graphical
objects (e. g. in OpenGL and Direct3D).Comment: Keywords: augmented reality, prototyping, pose estimation,
transformation matri
RealitySketch: Embedding Responsive Graphics and Visualizations in AR through Dynamic Sketching
We present RealitySketch, an augmented reality interface for sketching
interactive graphics and visualizations. In recent years, an increasing number
of AR sketching tools enable users to draw and embed sketches in the real
world. However, with the current tools, sketched contents are inherently
static, floating in mid air without responding to the real world. This paper
introduces a new way to embed dynamic and responsive graphics in the real
world. In RealitySketch, the user draws graphical elements on a mobile AR
screen and binds them with physical objects in real-time and improvisational
ways, so that the sketched elements dynamically move with the corresponding
physical motion. The user can also quickly visualize and analyze real-world
phenomena through responsive graph plots or interactive visualizations. This
paper contributes to a set of interaction techniques that enable capturing,
parameterizing, and visualizing real-world motion without pre-defined programs
and configurations. Finally, we demonstrate our tool with several application
scenarios, including physics education, sports training, and in-situ tangible
interfaces.Comment: UIST 202
TOU-AR:Touchable Interface for Interactive Interaction in Augmented Reality Environment
Touchable interface is one of the future interfaces that can be implemented at any medium such as water, table or even sand. The word multi touch refers to the ability to distinguish between two or more fingers touching a touch-sensing surface, such as a touch screen or a touch pad. This interface is provided tracking the area by using depth camera and projected the interface into the medium. This interface is widely used in augmented reality environment. User will project the particular interface into real world medium and user hand will be tracked simultaneously when touching the area. User can interact in more freely ways and as natural as human did in their daily lif
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