238 research outputs found

    Advances in crowd analysis for urban applications through urban event detection

    Get PDF
    The recent expansion of pervasive computing technology has contributed with novel means to pursue human activities in urban space. The urban dynamics unveiled by these means generate an enormous amount of data. These data are mainly endowed by portable and radio-frequency devices, transportation systems, video surveillance, satellites, unmanned aerial vehicles, and social networking services. This has opened a new avenue of opportunities, to understand and predict urban dynamics in detail, and plan various real-time services and applications in response to that. Over the last decade, certain aspects of the crowd, e.g., mobility, sentimental, size estimation and behavioral, have been analyzed in detail and the outcomes have been reported. This paper mainly conducted an extensive survey on various data sources used for different urban applications, the state-of-the-art on urban data generation techniques and associated processing methods in order to demonstrate their merits and capabilities. Then, available open-access crowd data sets for urban event detection are provided along with relevant application programming interfaces. In addition, an outlook on a support system for urban application is provided which fuses data from all the available pervasive technology sources and finally, some open challenges and promising research directions are outlined

    Cyber–Physical–Social Frameworks for Urban Big Data Systems: A Survey

    Get PDF
    The integration of things’ data on the Web and Web linking for things’ description and discovery is leading the way towards smart Cyber–Physical Systems (CPS). The data generated in CPS represents observations gathered by sensor devices about the ambient environment that can be manipulated by computational processes of the cyber world. Alongside this, the growing use of social networks offers near real-time citizen sensing capabilities as a complementary information source. The resulting Cyber–Physical–Social System (CPSS) can help to understand the real world and provide proactive services to users. The nature of CPSS data brings new requirements and challenges to different stages of data manipulation, including identification of data sources, processing and fusion of different types and scales of data. To gain an understanding of the existing methods and techniques which can be useful for a data-oriented CPSS implementation, this paper presents a survey of the existing research and commercial solutions. We define a conceptual framework for a data-oriented CPSS and detail the various solutions for building human–machine intelligence

    Training of Crisis Mappers and Map Production from Multi-sensor Data: Vernazza Case Study (Cinque Terre National Park, Italy)

    Get PDF
    This aim of paper is to presents the development of a multidisciplinary project carried out by the cooperation between Politecnico di Torino and ITHACA (Information Technology for Humanitarian Assistance, Cooperation and Action). The goal of the project was the training in geospatial data acquiring and processing for students attending Architecture and Engineering Courses, in order to start up a team of "volunteer mappers". Indeed, the project is aimed to document the environmental and built heritage subject to disaster; the purpose is to improve the capabilities of the actors involved in the activities connected in geospatial data collection, integration and sharing. The proposed area for testing the training activities is the Cinque Terre National Park, registered in the World Heritage List since 1997. The area was affected by flood on the 25th of October 2011. According to other international experiences, the group is expected to be active after emergencies in order to upgrade maps, using data acquired by typical geomatic methods and techniques such as terrestrial and aerial Lidar, close-range and aerial photogrammetry, topographic and GNSS instruments etc.; or by non conventional systems and instruments such us UAV, mobile mapping etc. The ultimate goal is to implement a WebGIS platform to share all the data collected with local authorities and the Civil Protectio

    Crowdsensing solutions for urban pollution monitoring using smartphones

    Full text link
    La contaminación ambiental es uno de los principales problemas que afecta a nuestro planeta. El crecimiento industrial y los aglomerados urbanos, entre otros, están contribuyendo a que dicho problema se diversifique y se cronifique. La presencia de contaminantes ambientales en niveles elevados afecta la salud humana, siendo la calidad del aire y los niveles de ruido ejemplos de factores que pueden causar efectos negativos en las personas tanto psicológicamente como fisiológicamente. Sin embargo, la ubiquidad de los microcomputadores, y el aumento de los sensores incorporados en nuestros smartphones, han hecho posible la aparición de nuevas estrategias para medir dicha contaminación. Así, el Mobile Crowdsensing se ha convertido en un nuevo paradigma mediante el cual los teléfonos inteligentes emergen como tecnología habilitadora, y cuya adopción generalizada proporciona un enorme potencial para su crecimiento, permitiendo operar a gran escala, y con unos costes asumibles para la sociedad. A través del crowdsensing, los teléfonos inteligentes pueden convertirse en unidades de detección flexibles y multiuso que, a través de los sensores integrados en dichos dispositivos, o combinados con nuevos sensores, permiten monitorizar regiones de interés con una buena granularidad tanto espacial como temporal. En esta tesis nos centramos en el diseño de soluciones de crowdsensing usando smartphones donde abordamos problemas de contaminación ambiental, específicamente del ruido y de la contaminación del aire. Con este objetivo, se estudian, en primer lugar, las propuestas de crowdsensing que han surgido en los últimos años. Los resultados de nuestro estudio demuestran que todavía hay mucha heterogeneidad en términos de tecnologías utilizadas y métodos de implementación, aunque los diseños modulares en el cliente y en el servidor parecen ser dominantes. Con respecto a la contaminación del aire, proponemos una arquitectura que permita medir la contaminación del aire, concretamente del ozono, dentro de entornos urbanos. Nuestra propuesta utiliza smartphones como centro de la arquitectura, siendo estos dispositivos los encargados de leer los datos de un sensor móvil externo, y de luego enviar dichos datos a un servidor central para su procesamiento y tratamiento. Los resultados obtenidos demuestran que la orientación del sensor y el período de muestreo, dentro de ciertos límites, tienen muy poca influencia en los datos capturados. Con respecto a la contaminación acústica, proponemos una arquitectura para medir los niveles de ruido en entornos urbanos basada en crowdsensing, y cuya característica principal es que no requiere intervención del usuario. En esta tesis detallamos aspectos tales como la calibración de los smartphones, la calidad de las medidas obtenidas, el instante de muestreo, el diseño del servidor, y la interacción cliente-servidor. Además, hemos validado nuestra solución en escenarios reales para demostrar el potencial de la solución alcanzada. Los resultados experimentales muestran que, con nuestra propuesta, es posible medir niveles de ruido en diferentes zonas urbanas o rurales con un grado de precisión comparable al de los dispositivos profesionales, todo ello sin requerir intervención del usuario, y con un consumo reducido en cuanto a recursos del sistema. En general, las diferentes contribuciones de esta tesis doctoral ofrecen un punto de partida para nuevos desarrollos, ofreciendo estrategias de calibración y algoritmos eficientes de cara a realizar medidas representativas. Además, una importante ventaja de nuestra propuesta es que puede ser implementada de forma directa tanto en instituciones públicas como no gubernamentales en poco tiempo, ya que utiliza tecnología accesible y soluciones basadas en código abierto.La contaminació ambiental és un dels principals problemes que afecten el nostre planeta. El creixement industrial i els aglomerats urbans, entre altres, estan contribuint al fet que aquest problema es diversifique i es cronifique. La presència de contaminants ambientals en nivells elevats afecta la salut humana, sent la qualitat de l'aire i els nivells de soroll exemples de factors que poden causar efectes negatius en les persones, tant psicològicament com fisiològicament. No obstant això, la ubiqüitat de les microcomputadores i l'augment dels sensors incorporats als nostres telèfons intel·ligents han fet possible l'aparició de noves estratègies per a mesurar aquesta contaminació. Així, el mobile crowdsensing s'ha convertit en un nou paradigma mitjançant el qual els telèfons intel·ligents emergeixen com a tecnologia habilitadora, i l'adopció generalitzada d'aquest proporciona un enorme potencial per al seu creixement, ja que permet operar a gran escala i amb uns costos assumibles per a la societat. A través del crowdsensing, els telèfons intel·ligents poden convertir-se en unitats de detecció flexibles i multiús que, a través dels sensors integrats en els esmentats dispositius, o combinats amb nous sensors, permeten monitoritzar regions d'interès amb una bona granularitat, tant espacial com temporal. En aquesta tesi ens centrem en el disseny de solucions de crowdsensing usant telèfons intel·ligents, on abordem problemes de contaminació ambiental, específicament del soroll i de la contaminació de l'aire. Amb aquest objectiu, s'estudien, en primer lloc, les propostes de crowdsensing que han sorgit en els últims anys. Els resultats del nostre estudi demostren que encara hi ha molta heterogeneïtat en termes de tecnologies utilitzades i mètodes d'implementació, encara que els dissenys modulars en el client i en el servidor semblen ser dominants. Pel que fa a la contaminació de l'aire, proposem una arquitectura que permeta mesurar la contaminació d'aquest, concretament de l'ozó, dins d'entorns urbans. La nostra proposta utilitza telèfons intel·ligents com a centre de l'arquitectura, sent aquests dispositius els encarregats de llegir les dades d'un sensor mòbil extern, i d'enviar després aquestes dades a un servidor central per al seu processament i tractament. Els resultats obtinguts demostren que l'orientació del sensor i el període de mostratge, dins de certs límits, tenen molt poca influència en les dades capturades. Pel que fa a la contaminació acústica, proposem una arquitectura per a mesurar els nivells de soroll en entorns urbans basada en crowdsensing, i la característica principal de la qual és que no requereix intervenció de la persona usuària. En aquesta tesi detallem aspectes com ara el calibratge dels telèfons intel·ligents, la qualitat de les mesures obtingudes, l'instant de mostratge, el disseny del servidor i la interacció client-servidor. A més, hem validat la nostra solució en escenaris reals per a demostrar el potencial de la solució assolida. Els resultats experimentals mostren que, amb la nostra proposta, és possible mesurar nivells de soroll en diferents zones urbanes o rurals amb un grau de precisió comparable al dels dispositius professionals, tot això sense requerir intervenció de l'usuari o usuària, i amb un consum reduït quant a recursos del sistema. En general, les diferents contribucions d'aquesta tesi doctoral ofereixen un punt de partida per a nous desenvolupaments, i ofereixen estratègies de calibratge i algorismes eficients amb vista a realitzar mesures representatives. A més, un important avantatge de la nostra proposta és que pot ser implementada de forma directa tant en institucions públiques com no governamentals en poc de temps, ja que utilitza tecnologia accessible i solucions basades en el codi obert.Environmental pollution is one of the main problems that affect our planet. Industrial growth and urban agglomerations, among others, are contributing to the diversification and chronification of this problem. The presence of environmental pollutants at high levels affect human health, with air quality and noise levels being examples of factors that can cause negative effects on people both psychologically and physiologically. Traditionally, environmental pollution is measured through monitoring centers, which are usually fixed and have a high cost. However, the ubiquity of microcomputers and the increase in the number of sensors embedded in our smartphones, have paved the way for the appearance of new strategies to measure such pollution. Thus, Mobile Crowdsensing has become a new paradigm through which smartphones emerge as an enabling technology, and whose widespread adoption provides enormous potential for growth, allowing large-scale operations, and with costs acceptable to our society. Through crowdsensing, smartphones can become flexible and multipurpose detection units that, through the sensors integrated into these devices, or combined with new sensors, allow monitoring regions of interest with good spatial and temporal granularity. In this thesis, we focus on the design of crowdsensing solutions using smartphones. We deal with environmental pollution problems, specifically noise and air pollution. With this objective, the crowdsensing proposals that have emerged in recent years are studied in the first place. The results of our study show that there is still a lot of heterogeneity in terms of technologies used and implementation methods, although modular designs at both client and server seem to be dominant. Concerning air pollution, we propose an architecture that allows measuring air pollution, specifically ozone, in urban environments. Our proposal uses smartphones as the center of the architecture, being these devices responsible for reading the data obtained by an external mobile sensor, and then sending such data to a central server for processing and analysis. In this proposal, several problems have been analyzed with regard to the orientation of the external sensor and the sampling time, and the proposed solution has been validated in real scenarios. The results obtained show that the orientation of the sensor and the sampling period, within certain limits, have very little influence on the captured data. Also, by comparing the heat maps generated by our solution with the data from the existing monitoring stations in the city of Valencia, we demonstrate that our approach is capable of providing greater data granularity. Concerning noise pollution, we propose an architecture to measure noise levels in urban environments based on crowdsensing, and whose main characteristic is that it does not require user intervention. In this thesis, we detail aspects such as the calibration of smartphones, the quality of the measurements obtained, the sampling instant, the server design, and the client-server interaction. Besides, we have validated our solution in real scenarios to demonstrate the potential of the proposed solution. Experimental results show that, with our proposal, it is possible to measure noise levels in different urban or rural areas with a degree of precision comparable to that of professional devices, all without requiring the intervention of the user, and with reduced consumption of system resources. In general, the different contributions of this doctoral thesis provide a starting point for new developments, offering efficient calibration strategies and algorithms to make representative measurements. Besides, a significant advantage of our proposal is that it can be implemented straightforwardly by both public and non-governmental institutions in a short time, as it relies on accessible technology and open source softwareZamora Mero, WJ. (2018). Crowdsensing solutions for urban pollution monitoring using smartphones [Tesis doctoral]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/115483TESI

    Urban Informatics

    Get PDF
    This open access book is the first to systematically introduce the principles of urban informatics and its application to every aspect of the city that involves its functioning, control, management, and future planning. It introduces new models and tools being developed to understand and implement these technologies that enable cities to function more efficiently – to become ‘smart’ and ‘sustainable’. The smart city has quickly emerged as computers have become ever smaller to the point where they can be embedded into the very fabric of the city, as well as being central to new ways in which the population can communicate and act. When cities are wired in this way, they have the potential to become sentient and responsive, generating massive streams of ‘big’ data in real time as well as providing immense opportunities for extracting new forms of urban data through crowdsourcing. This book offers a comprehensive review of the methods that form the core of urban informatics from various kinds of urban remote sensing to new approaches to machine learning and statistical modelling. It provides a detailed technical introduction to the wide array of tools information scientists need to develop the key urban analytics that are fundamental to learning about the smart city, and it outlines ways in which these tools can be used to inform design and policy so that cities can become more efficient with a greater concern for environment and equity

    Computational Analysis of Urban Places Using Mobile Crowdsensing

    Get PDF
    In cities, urban places provide a socio-cultural habitat for people to counterbalance the daily grind of urban life, an environment away from home and work. Places provide an environment for people to communicate, share perspectives, and in the process form new social connections. Due to the active role of places to the social fabric of city life, it is important to understand how people perceive and experience places. One fundamental construct that relates place and experience is ambiance, i.e., the impressions we ubiquitously form when we go out. Young people are key actors of urban life, specially at night, and as such play an equal role in co-creating and appropriating the urban space. Understanding how places and their youth inhabitants interact at night is a relevant urban issue. Until recently, our ability to assess the visual and perceptual qualities of urban spaces and to study the dynamics surrounding youth experiences in those spaces have been limited partly due to the lack of quantitative data. However, the growth of computational methods and tools including sensor-rich mobile devices, social multimedia platforms, and crowdsourcing tools have opened ways to measure urban perception at scale, and to deepen our understanding of nightlife as experienced by young people. In this thesis, as a first contribution, we present the design, implementation and computational analysis of four mobile crowdsensing studies involving youth populations from various countries to understand and infer phenomena related to urban places and people. We gathered a variety of explicit and implicit crowdsourced data including mobile sensor data and logs, survey responses, and multimedia content (images and videos) from hundreds of crowdworkers and thousands of users of mobile social networks. Second, we showed how crowdsensed images can be used for the computational characterization and analysis of urban perception in indoor and outdoor places. For both place types, urban perception impressions were elicited for several physical and psychological constructs using online crowdsourcing. Using low-level and deep learning features extracted from images, we automatically inferred crowdsourced judgments of indoor ambiance with a maximum R2 of 0.53 and outdoor perception with a maximum R2 of 0.49. Third, we demonstrated the feasibility to collect rich contextual data to study the physical mobility, activities, ambiance context, and social patterns of youth nightlife behavior. Fourth, using supervised machine learning techniques, we automatically classified drinking behavior of young people in an urban, real nightlife setting. Using features extracted from mobile sensor data and application logs, we obtained an overall accuracy of 76.7%. While this thesis contributes towards understanding urban perception and youth nightlife patterns in specific contexts, our research also contributes towards the computational understanding of urban places at scale with high spatial and temporal resolution, using a combination of mobile crowdsensing, social media, machine learning, multimedia analysis, and online crowdsourcing
    corecore