73,717 research outputs found

    A Survey of Ocean Simulation and Rendering Techniques in Computer Graphics

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    This paper presents a survey of ocean simulation and rendering methods in computer graphics. To model and animate the ocean's surface, these methods mainly rely on two main approaches: on the one hand, those which approximate ocean dynamics with parametric, spectral or hybrid models and use empirical laws from oceanographic research. We will see that this type of methods essentially allows the simulation of ocean scenes in the deep water domain, without breaking waves. On the other hand, physically-based methods use Navier-Stokes Equations (NSE) to represent breaking waves and more generally ocean surface near the shore. We also describe ocean rendering methods in computer graphics, with a special interest in the simulation of phenomena such as foam and spray, and light's interaction with the ocean surface

    Painterly rendering techniques: A state-of-the-art review of current approaches

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    In this publication we will look at the different methods presented over the past few decades which attempt to recreate digital paintings. While previous surveys concentrate on the broader subject of non-photorealistic rendering, the focus of this paper is firmly placed on painterly rendering techniques. We compare different methods used to produce different output painting styles such as abstract, colour pencil, watercolour, oriental, oil and pastel. Whereas some methods demand a high level of interaction using a skilled artist, others require simple parameters provided by a user with little or no artistic experience. Many methods attempt to provide more automation with the use of varying forms of reference data. This reference data can range from still photographs, video, 3D polygonal meshes or even 3D point clouds. The techniques presented here endeavour to provide tools and styles that are not traditionally available to an artist. Copyright © 2012 John Wiley & Sons, Ltd

    Exceptional Anti-Icing Performance of Self-Impregnating Slippery Surfaces

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    A heat exchange interface at subzero temperature in a water vapor environment, exhibits high probability of frost formation due to freezing condensation, a factor that markedly decreases the heat transfer efficacy due to the considerable thermal resistance of ice. Here we report a novel strategy to delay ice nucleation on these types of solid-water vapor interfaces. With a process-driven mechanism, a self-generated liquid intervening layer immiscible to water, is deposited on a textured superhydrophobic surface and acts as a barrier between the water vapor and the solid substrate. This liquid layer imparts remarkable slippery conditions resulting in high mobility of condensing water droplets. A large increase of the ensuing ice coverage time is shown compared to the cases of standard smooth hydrophilic or textured superhydrophobic surfaces. During deicing of these self-impregnating surfaces we show an impressive tendency of ice fragments to skate expediting defrosting. Robustness of such surfaces is also demonstrated by operating them under subcooling for at least 490hr without a marked degradation. This is attributed to the presence of the liquid intervening layer, which protects the substrate from hydrolyzation enhancing longevity and sustaining heat transfer efficiency.Comment: This document is the Accepted Manuscript version of a Published Work that appeared in final form in ACS Applied Materials & Interfaces, copyright (c) American Chemical Society after peer review and technical editing by the publisher. To access the final edited and published work see pubs.acs.org/doi/abs/10.1021/acsami.7b0018

    Management and display of four-dimensional environmental data sets using McIDAS

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    Over the past four years, great strides have been made in the areas of data management and display of 4-D meteorological data sets. A survey was conducted of available and planned 4-D meteorological data sources. The data types were evaluated for their impact on the data management and display system. The requirements were analyzed for data base management generated by the 4-D data display system. The suitability of the existing data base management procedures and file structure were evaluated in light of the new requirements. Where needed, new data base management tools and file procedures were designed and implemented. The quality of the basic 4-D data sets was assured. The interpolation and extrapolation techniques of the 4-D data were investigated. The 4-D data from various sources were combined to make a uniform and consistent data set for display purposes. Data display software was designed to create abstract line graphic 3-D displays. Realistic shaded 3-D displays were created. Animation routines for these displays were developed in order to produce a dynamic 4-D presentation. A prototype dynamic color stereo workstation was implemented. A computer functional design specification was produced based on interactive studies and user feedback

    Improving elevation resolution in phased-array inspections for NDT

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    The Phased Array Ultrasonic Technique (PAUT) offers great advantages over the conventional ultrasound technique (UT), particularly because of beam focusing, beam steering and electronic scanning capabilities. However, the 2D images obtained have usually low resolution in the direction perpendicular to the array elements, which limits the inspection quality of large components by mechanical scanning. This paper describes a novel approach to improve image quality in these situations, by combining three ultrasonic techniques: Phased Array with dynamic depth focusing in reception, Synthetic Aperture Focusing Technique (SAFT) and Phase Coherence Imaging (PCI). To be applied with conventional NDT arrays (1D and non-focused in elevation) a special mask to produce a wide beam in the movement direction was designed and analysed by simulation and experimentally. Then, the imaging algorithm is presented and validated by the inspection of test samples. The obtained images quality is comparable to that obtained with an equivalent matrix array, but using conventional NDT arrays and equipments, and implemented in real time.Fil: Brizuela, Jose David. Consejo Nacional de Investigaciones Científicas y Técnicas; ArgentinaFil: Camacho, J.. Consejo Superior de Investigaciones Científicas; EspañaFil: Cosarinsky, Guillermo Gerardo. Comisión Nacional de Energía Atómica; ArgentinaFil: Iriarte, Juan Manuel. Comisión Nacional de Energía Atómica; ArgentinaFil: Cruza, Jorge F.. Consejo Superior de Investigaciones Científicas; Españ

    Marine Heritage Monitoring with High Resolution Survey Tools: ScapaMAP 2001-2006

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    Archaeologically, marine sites can be just as significant as those on land. Until recently, however, they were not protected in the UK to the same degree, leading to degradation of sites; the difficulty of investigating such sites still makes it problematic and expensive to properly describe, schedule and monitor them. Use of conventional high-resolution survey tools in an archaeological context is changing the economic structure of such investigations however, and it is now possible to remotely but routinely monitor the state of submerged cultural artifacts. Use of such data to optimize expenditure of expensive and rare assets (e.g., divers and on-bottom dive time) is an added bonus. We present here the results of an investigation into methods for monitoring of marine heritage sites, using the remains of the Imperial German Navy (scuttled 1919) in Scapa Flow, Orkney as a case study. Using a baseline bathymetric survey in 2001 and a repeat bathymetric and volumetric survey in 2006, we illustrate the requirements for such surveys over and above normal hydrographic protocols and outline strategies for effective imaging of large wrecks. Suggested methods for manipulation of such data (including processing and visualization) are outlined, and we draw the distinction between products for scientific investigation and those for outreach and education, which have very different requirements. We then describe the use of backscatter and volumetric acoustic data in the investigation of wrecks, focusing on the extra information to be gained from them that is not evident in the traditional bathymetric DTM models or sounding point-cloud representations of data. Finally, we consider the utility of high-resolution survey as part of an integrated site management policy, with particular reference to the economics of marine heritage monitoring and preservation

    Digitally interpreting traditional folk crafts

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    The cultural heritage preservation requires that objects persist throughout time to continue to communicate an intended meaning. The necessity of computer-based preservation and interpretation of traditional folk crafts is validated by the decreasing number of masters, fading technologies, and crafts losing economic ground. We present a long-term applied research project on the development of a mathematical basis, software tools, and technology for application of desktop or personal fabrication using compact, cheap, and environmentally friendly fabrication devices, including '3D printers', in traditional crafts. We illustrate the properties of this new modeling and fabrication system using several case studies involving the digital capture of traditional objects and craft patterns, which we also reuse in modern designs. The test application areas for the development are traditional crafts from different cultural backgrounds, namely Japanese lacquer ware and Norwegian carvings. Our project includes modeling existing artifacts, Web presentations of the models, automation of the models fabrication, and the experimental manufacturing of new designs and forms

    Multi-touch 3D Exploratory Analysis of Ocean Flow Models

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    Modern ocean flow simulations are generating increasingly complex, multi-layer 3D ocean flow models. However, most researchers are still using traditional 2D visualizations to visualize these models one slice at a time. Properly designed 3D visualization tools can be highly effective for revealing the complex, dynamic flow patterns and structures present in these models. However, the transition from visualizing ocean flow patterns in 2D to 3D presents many challenges, including occlusion and depth ambiguity. Further complications arise from the interaction methods required to navigate, explore, and interact with these 3D datasets. We present a system that employs a combination of stereoscopic rendering, to best reveal and illustrate 3D structures and patterns, and multi-touch interaction, to allow for natural and efficient navigation and manipulation within the 3D environment. Exploratory visual analysis is facilitated through the use of a highly-interactive toolset which leverages a smart particle system. Multi-touch gestures allow users to quickly position dye emitting tools within the 3D model. Finally, we illustrate the potential applications of our system through examples of real world significance
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