1,095 research outputs found

    The Forking Paths: an interactive cinema experience

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    The project The Forking Paths aims to create a set of interactive cinematographic narratives, within an applied research that seeks to transfer the spectator from an extradiegetic level to an intradiegetic level, creating a metalepsis. The intention is, above all, to analyze the possibilities of the spectator’s identification as the main character, by the manipulation of the idea of time in Cinema. We aim to reach this proposal through the use of specific narrative resources, as well as through the possibility of choice between alternative image flows. The project The forking paths is intended to be available in different media and supports suchas the Internet, touch sensitive screen devices and conventional cinemas.info:eu-repo/semantics/publishedVersio

    Atomic detail visualization of photosynthetic membranes with GPU-accelerated ray tracing

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    The cellular process responsible for providing energy for most life on Earth, namely, photosynthetic light-harvesting, requires the cooperation of hundreds of proteins across an organelle, involving length and time scales spanning several orders of magnitude over quantum and classical regimes. Simulation and visualization of this fundamental energy conversion process pose many unique methodological and computational challenges. We present, in two accompanying movies, light-harvesting in the photosynthetic apparatus found in purple bacteria, the so-called chromatophore. The movies are the culmination of three decades of modeling efforts, featuring the collaboration of theoretical, experimental, and computational scientists. We describe the techniques that were used to build, simulate, analyze, and visualize the structures shown in the movies, and we highlight cases where scientific needs spurred the development of new parallel algorithms that efficiently harness GPU accelerators and petascale computers

    BEYOND THE WORDS: THE ART AND SCIENCE OF TEACHING READING INTERACTIVELY

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    This paper explores the complex landscape of interactive reading practices, with a particular focus on pre-while-post reading stages, sub-reading skills, top-down and bottom-up processing, and intensive and extensive reading strategies. Together, these components are crucial in shaping effective reading pedagogy. The article reaffirms the multifaceted nature of interactive reading, highlighting the importance of a balanced and diverse approach to education. Insights gained from previous research underscore the transformative potential of this approach, providing a pathway to foster a generation deeply passionate about the literary realm. The findings emphasize the significance of a holistic engagement with various reading strategies. An ongoing exploration of these methodologies presents a promising trajectory, not only enriching English language teaching but also nurturing a profound appreciation for the power of reading among learners. As such, the study contributes to the constant conversation on effective reading instruction, providing a foundation for future r  Article visualizations:esearch and practice in this area

    Graphics simulation and training aids for advanced teleoperation

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    Graphics displays can be of significant aid in accomplishing a teleoperation task throughout all three phases of off-line task analysis and planning, operator training, and online operation. In the first phase, graphics displays provide substantial aid to investigate work cell layout, motion planning with collision detection and with possible redundancy resolution, and planning for camera views. In the second phase, graphics displays can serve as very useful tools for introductory training of operators before training them on actual hardware. In the third phase, graphics displays can be used for previewing planned motions and monitoring actual motions in any desired viewing angle, or, when communication time delay prevails, for providing predictive graphics overlay on the actual camera view of the remote site to show the non-time-delayed consequences of commanded motions in real time. This paper addresses potential space applications of graphics displays in all three operational phases of advanced teleoperation. Possible applications are illustrated with techniques developed and demonstrated in the Advanced Teleoperation Laboratory at JPL. The examples described include task analysis and planning of a simulated Solar Maximum Satellite Repair task, a novel force-reflecting teleoperation simulator for operator training, and preview and predictive displays for on-line operations
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