141,875 research outputs found

    A Methodology for Structured Object-Oriented Elicitation and Analysis of Temporal Constraints in Hardware/Software Co-Analysis and Co-Design of Real-Time Systems

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    The hardware/software co-design of a high-quality real-time system relies heavily on the modeling of both the hardware and software components from three aspects: structures, functionalities, and constraints, especially the temporal constraints. However, there is not a systematic process for the elicitation and analysis of temporal constraints in hardware/software co-design. Furthermore, existing object-oriented methods provide no means for the explicit specification of system/component constraints in object models. This paper presents a systematic methodology for structured object-oriented analysis and specification of temporal constraints in hardware/software co-analysis and co-design using an extended High-Order Object-Oriented Modeling Technique (HOOMT). This methodology hierarchically elicits and analyzes the temporal constraints in hardware/software co-design based on the integration of the High-Order Object Model (HOOM) and Hierarchical Timed Automata (HTA). It helps to identify temporal constraints of hardware and software components as well as their interactions level by level. In addition, it helps trace the relationships among these constraints at multiple levels during the co-design of real-time systems. A case study from the hardware/software co-design of the simulated FACTS Power Transmission System is used to illustrate the feasibility and merits of this methodology

    The Functionalities of Online Ordering Book System

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    The purpose of this project is to identify the functionality of Online Ordering Book System using object oriented concept based in Cooperative Universiti Technologi MARA, Pahang branch (UiTM) also to validate the identified functionality using horizontal prototype development technique by the user testing. Through the horizontal prototype, it serves as a guide for system developers to develop the real system based on the user requirements which will save time and decrease effort in the system development process, save cost and increase the quality of the developed system. Problems on the use of ordering book system and computer application were identified. An Online Ordering Book System was designed based on the requirement of Co-operative UiTM Pahang and lecturers. The methodology for this project is derived from the requirements analysis phases which comprise three main phases that are define requirements, analyze requirements ad validate the functionality of online ordering book system using the horizontal prototype. Unified Modeling Language (UML) notation was adopted for the development of horizontal prototype. This project involved the use case diagram, use case specification, class diagram, sequence diagram, collaboration diagram, activity diagram and the list of requirements. This design was used the PHP language in order to show the interface of this system

    A Rewriting-Logic-Based Technique for Modeling Thermal Systems

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    This paper presents a rewriting-logic-based modeling and analysis technique for physical systems, with focus on thermal systems. The contributions of this paper can be summarized as follows: (i) providing a framework for modeling and executing physical systems, where both the physical components and their physical interactions are treated as first-class citizens; (ii) showing how heat transfer problems in thermal systems can be modeled in Real-Time Maude; (iii) giving the implementation in Real-Time Maude of a basic numerical technique for executing continuous behaviors in object-oriented hybrid systems; and (iv) illustrating these techniques with a set of incremental case studies using realistic physical parameters, with examples of simulation and model checking analyses.Comment: In Proceedings RTRTS 2010, arXiv:1009.398

    Embedding object-oriented design in system engineering

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    The Unified Modeling Language (UML) is a collection of techniques intended to document design decisions about software. This contrasts with systems engineering approaches such as for exampleStatemate and the Yourdon Systems Method (YSM), in which the design of an entire system consisting of software and hardware can be documented. The difference between the system- and the software level is reflected in differences between execution semantics as well as in methodology. In this paper, I show how the UML can be used as a system-level design technique. I give a conceptual framework for engineering design that accommodates the system- as well as the software level and show how techniques from the UML and YSM can be classified within this framework, and how this allows a coherent use of these techniques in a system engineering approach. These ideas are illustrated by a case study in which software for a compact dynamic bus station is designed. Finally, I discuss the consequences of this approach for a semantics of UML constructs that would be appropriate for system-level design

    Strategic Directions in Object-Oriented Programming

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    This paper has provided an overview of the field of object-oriented programming. After presenting a historical perspective and some major achievements in the field, four research directions were introduced: technologies integration, software components, distributed programming, and new paradigms. In general there is a need to continue research in traditional areas:\ud (1) as computer systems become more and more complex, there is a need to further develop the work on architecture and design; \ud (2) to support the development of complex systems, there is a need for better languages, environments, and tools; \ud (3) foundations in the form of the conceptual framework and other theories must be extended to enhance the means for modeling and formal analysis, as well as for understanding future computer systems

    Digitally interpreting traditional folk crafts

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    The cultural heritage preservation requires that objects persist throughout time to continue to communicate an intended meaning. The necessity of computer-based preservation and interpretation of traditional folk crafts is validated by the decreasing number of masters, fading technologies, and crafts losing economic ground. We present a long-term applied research project on the development of a mathematical basis, software tools, and technology for application of desktop or personal fabrication using compact, cheap, and environmentally friendly fabrication devices, including '3D printers', in traditional crafts. We illustrate the properties of this new modeling and fabrication system using several case studies involving the digital capture of traditional objects and craft patterns, which we also reuse in modern designs. The test application areas for the development are traditional crafts from different cultural backgrounds, namely Japanese lacquer ware and Norwegian carvings. Our project includes modeling existing artifacts, Web presentations of the models, automation of the models fabrication, and the experimental manufacturing of new designs and forms
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