9,530 research outputs found
Assistive technology design and development for acceptable robotics companions for ageing years
© 2013 Farshid Amirabdollahian et al., licensee Versita Sp. z o. o. This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivs license, which means that the text may be used for non-commercial purposes, provided credit is given to the author.A new stream of research and development responds to changes in life expectancy across the world. It includes technologies which enhance well-being of individuals, specifically for older people. The ACCOMPANY project focuses on home companion technologies and issues surrounding technology development for assistive purposes. The project responds to some overlooked aspects of technology design, divided into multiple areas such as empathic and social human-robot interaction, robot learning and memory visualisation, and monitoring persons’ activities at home. To bring these aspects together, a dedicated task is identified to ensure technological integration of these multiple approaches on an existing robotic platform, Care-O-Bot®3 in the context of a smart-home environment utilising a multitude of sensor arrays. Formative and summative evaluation cycles are then used to assess the emerging prototype towards identifying acceptable behaviours and roles for the robot, for example role as a butler or a trainer, while also comparing user requirements to achieved progress. In a novel approach, the project considers ethical concerns and by highlighting principles such as autonomy, independence, enablement, safety and privacy, it embarks on providing a discussion medium where user views on these principles and the existing tension between some of these principles, for example tension between privacy and autonomy over safety, can be captured and considered in design cycles and throughout project developmentsPeer reviewe
Goal Set Inverse Optimal Control and Iterative Re-planning for Predicting Human Reaching Motions in Shared Workspaces
To enable safe and efficient human-robot collaboration in shared workspaces
it is important for the robot to predict how a human will move when performing
a task. While predicting human motion for tasks not known a priori is very
challenging, we argue that single-arm reaching motions for known tasks in
collaborative settings (which are especially relevant for manufacturing) are
indeed predictable. Two hypotheses underlie our approach for predicting such
motions: First, that the trajectory the human performs is optimal with respect
to an unknown cost function, and second, that human adaptation to their
partner's motion can be captured well through iterative re-planning with the
above cost function. The key to our approach is thus to learn a cost function
which "explains" the motion of the human. To do this, we gather example
trajectories from pairs of participants performing a collaborative assembly
task using motion capture. We then use Inverse Optimal Control to learn a cost
function from these trajectories. Finally, we predict reaching motions from the
human's current configuration to a task-space goal region by iteratively
re-planning a trajectory using the learned cost function. Our planning
algorithm is based on the trajectory optimizer STOMP, it plans for a 23 DoF
human kinematic model and accounts for the presence of a moving collaborator
and obstacles in the environment. Our results suggest that in most cases, our
method outperforms baseline methods when predicting motions. We also show that
our method outperforms baselines for predicting human motion when a human and a
robot share the workspace.Comment: 12 pages, Accepted for publication IEEE Transaction on Robotics 201
Multimodal Observation and Interpretation of Subjects Engaged in Problem Solving
In this paper we present the first results of a pilot experiment in the
capture and interpretation of multimodal signals of human experts engaged in
solving challenging chess problems. Our goal is to investigate the extent to
which observations of eye-gaze, posture, emotion and other physiological
signals can be used to model the cognitive state of subjects, and to explore
the integration of multiple sensor modalities to improve the reliability of
detection of human displays of awareness and emotion. We observed chess players
engaged in problems of increasing difficulty while recording their behavior.
Such recordings can be used to estimate a participant's awareness of the
current situation and to predict ability to respond effectively to challenging
situations. Results show that a multimodal approach is more accurate than a
unimodal one. By combining body posture, visual attention and emotion, the
multimodal approach can reach up to 93% of accuracy when determining player's
chess expertise while unimodal approach reaches 86%. Finally this experiment
validates the use of our equipment as a general and reproducible tool for the
study of participants engaged in screen-based interaction and/or problem
solving
Early Recognition of Human Activities from First-Person Videos Using Onset Representations
In this paper, we propose a methodology for early recognition of human
activities from videos taken with a first-person viewpoint. Early recognition,
which is also known as activity prediction, is an ability to infer an ongoing
activity at its early stage. We present an algorithm to perform recognition of
activities targeted at the camera from streaming videos, making the system to
predict intended activities of the interacting person and avoid harmful events
before they actually happen. We introduce the novel concept of 'onset' that
efficiently summarizes pre-activity observations, and design an approach to
consider event history in addition to ongoing video observation for early
first-person recognition of activities. We propose to represent onset using
cascade histograms of time series gradients, and we describe a novel
algorithmic setup to take advantage of onset for early recognition of
activities. The experimental results clearly illustrate that the proposed
concept of onset enables better/earlier recognition of human activities from
first-person videos
Deep Haptic Model Predictive Control for Robot-Assisted Dressing
Robot-assisted dressing offers an opportunity to benefit the lives of many
people with disabilities, such as some older adults. However, robots currently
lack common sense about the physical implications of their actions on people.
The physical implications of dressing are complicated by non-rigid garments,
which can result in a robot indirectly applying high forces to a person's body.
We present a deep recurrent model that, when given a proposed action by the
robot, predicts the forces a garment will apply to a person's body. We also
show that a robot can provide better dressing assistance by using this model
with model predictive control. The predictions made by our model only use
haptic and kinematic observations from the robot's end effector, which are
readily attainable. Collecting training data from real world physical
human-robot interaction can be time consuming, costly, and put people at risk.
Instead, we train our predictive model using data collected in an entirely
self-supervised fashion from a physics-based simulation. We evaluated our
approach with a PR2 robot that attempted to pull a hospital gown onto the arms
of 10 human participants. With a 0.2s prediction horizon, our controller
succeeded at high rates and lowered applied force while navigating the garment
around a persons fist and elbow without getting caught. Shorter prediction
horizons resulted in significantly reduced performance with the sleeve catching
on the participants' fists and elbows, demonstrating the value of our model's
predictions. These behaviors of mitigating catches emerged from our deep
predictive model and the controller objective function, which primarily
penalizes high forces.Comment: 8 pages, 12 figures, 1 table, 2018 IEEE International Conference on
Robotics and Automation (ICRA
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