4,643 research outputs found

    Selective sampling importance resampling particle filter tracking with multibag subspace restoration

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    Nonlinear Compressive Particle Filtering

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    Many systems for which compressive sensing is used today are dynamical. The common approach is to neglect the dynamics and see the problem as a sequence of independent problems. This approach has two disadvantages. Firstly, the temporal dependency in the state could be used to improve the accuracy of the state estimates. Secondly, having an estimate for the state and its support could be used to reduce the computational load of the subsequent step. In the linear Gaussian setting, compressive sensing was recently combined with the Kalman filter to mitigate above disadvantages. In the nonlinear dynamical case, compressive sensing can not be used and, if the state dimension is high, the particle filter would perform poorly. In this paper we combine one of the most novel developments in compressive sensing, nonlinear compressive sensing, with the particle filter. We show that the marriage of the two is essential and that neither the particle filter or nonlinear compressive sensing alone gives a satisfying solution.Comment: Accepted to CDC 201

    Realtime Multilevel Crowd Tracking using Reciprocal Velocity Obstacles

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    We present a novel, realtime algorithm to compute the trajectory of each pedestrian in moderately dense crowd scenes. Our formulation is based on an adaptive particle filtering scheme that uses a multi-agent motion model based on velocity-obstacles, and takes into account local interactions as well as physical and personal constraints of each pedestrian. Our method dynamically changes the number of particles allocated to each pedestrian based on different confidence metrics. Additionally, we use a new high-definition crowd video dataset, which is used to evaluate the performance of different pedestrian tracking algorithms. This dataset consists of videos of indoor and outdoor scenes, recorded at different locations with 30-80 pedestrians. We highlight the performance benefits of our algorithm over prior techniques using this dataset. In practice, our algorithm can compute trajectories of tens of pedestrians on a multi-core desktop CPU at interactive rates (27-30 frames per second). To the best of our knowledge, our approach is 4-5 times faster than prior methods, which provide similar accuracy

    Fast Monte-Carlo Localization on Aerial Vehicles using Approximate Continuous Belief Representations

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    Size, weight, and power constrained platforms impose constraints on computational resources that introduce unique challenges in implementing localization algorithms. We present a framework to perform fast localization on such platforms enabled by the compressive capabilities of Gaussian Mixture Model representations of point cloud data. Given raw structural data from a depth sensor and pitch and roll estimates from an on-board attitude reference system, a multi-hypothesis particle filter localizes the vehicle by exploiting the likelihood of the data originating from the mixture model. We demonstrate analysis of this likelihood in the vicinity of the ground truth pose and detail its utilization in a particle filter-based vehicle localization strategy, and later present results of real-time implementations on a desktop system and an off-the-shelf embedded platform that outperform localization results from running a state-of-the-art algorithm on the same environment

    Realtime State Estimation with Tactile and Visual sensing. Application to Planar Manipulation

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    Accurate and robust object state estimation enables successful object manipulation. Visual sensing is widely used to estimate object poses. However, in a cluttered scene or in a tight workspace, the robot's end-effector often occludes the object from the visual sensor. The robot then loses visual feedback and must fall back on open-loop execution. In this paper, we integrate both tactile and visual input using a framework for solving the SLAM problem, incremental smoothing and mapping (iSAM), to provide a fast and flexible solution. Visual sensing provides global pose information but is noisy in general, whereas contact sensing is local, but its measurements are more accurate relative to the end-effector. By combining them, we aim to exploit their advantages and overcome their limitations. We explore the technique in the context of a pusher-slider system. We adapt iSAM's measurement cost and motion cost to the pushing scenario, and use an instrumented setup to evaluate the estimation quality with different object shapes, on different surface materials, and under different contact modes
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