56 research outputs found

    Learning dialogue POMDP model components from expert dialogues

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    Un système de dialogue conversationnel doit aider les utilisateurs humains à atteindre leurs objectifs à travers des dialogues naturels et efficients. C'est une tache toutefois difficile car les langages naturels sont ambiguës et incertains, de plus le système de reconnaissance vocale (ASR) est bruité. À cela s'ajoute le fait que l'utilisateur humain peut changer son intention lors de l'interaction avec la machine. Dans ce contexte, l'application des processus décisionnels de Markov partiellement observables (POMDPs) au système de dialogue conversationnel nous a permis d'avoir un cadre formel pour représenter explicitement les incertitudes, et automatiser la politique d'optimisation. L'estimation des composantes du modelé d'un POMDP-dialogue constitue donc un défi important, car une telle estimation a un impact direct sur la politique d'optimisation du POMDP-dialogue. Cette thèse propose des méthodes d'apprentissage des composantes d'un POMDPdialogue basées sur des dialogues bruités et sans annotation. Pour cela, nous présentons des méthodes pour apprendre les intentions possibles des utilisateurs à partir des dialogues, en vue de les utiliser comme états du POMDP-dialogue, et l'apprendre un modèle du maximum de vraisemblance à partir des données, pour transition du POMDP. Car c'est crucial de réduire la taille d'état d'observation, nous proposons également deux modèles d'observation: le modelé mot-clé et le modelé intention. Dans les deux modèles, le nombre d'observations est réduit significativement tandis que le rendement reste élevé, particulièrement dans le modele d'observation intention. En plus de ces composantes du modèle, les POMDPs exigent également une fonction de récompense. Donc, nous proposons de nouveaux algorithmes pour l'apprentissage du modele de récompenses, un apprentissage qui est basé sur le renforcement inverse (IRL). En particulier, nous proposons POMDP-IRL-BT qui fonctionne sur les états de croyance disponibles dans les dialogues du corpus. L'algorithme apprend le modele de récompense par l'estimation du modele de transition de croyance, semblable aux modèles de transition des états dans un MDP (processus décisionnel de Markov). Finalement, nous appliquons les méthodes proposées à un domaine de la santé en vue d'apprendre un POMDP-dialogue et ce essentiellement à partir de dialogues réels, bruités, et sans annotations.Spoken dialogue systems should realize the user intentions and maintain a natural and efficient dialogue with users. This is however a difficult task as spoken language is naturally ambiguous and uncertain, and further the automatic speech recognition (ASR) output is noisy. In addition, the human user may change his intention during the interaction with the machine. To tackle this difficult task, the partially observable Markov decision process (POMDP) framework has been applied in dialogue systems as a formal framework to represent uncertainty explicitly while supporting automated policy solving. In this context, estimating the dialogue POMDP model components is a signifficant challenge as they have a direct impact on the optimized dialogue POMDP policy. This thesis proposes methods for learning dialogue POMDP model components using noisy and unannotated dialogues. Speciffically, we introduce techniques to learn the set of possible user intentions from dialogues, use them as the dialogue POMDP states, and learn a maximum likelihood POMDP transition model from data. Since it is crucial to reduce the observation state size, we then propose two observation models: the keyword model and the intention model. Using these two models, the number of observations is reduced signifficantly while the POMDP performance remains high particularly in the intention POMDP. In addition to these model components, POMDPs also require a reward function. So, we propose new algorithms for learning the POMDP reward model from dialogues based on inverse reinforcement learning (IRL). In particular, we propose the POMDP-IRL-BT algorithm (BT for belief transition) that works on the belief states available in the dialogues. This algorithm learns the reward model by estimating a belief transition model, similar to MDP (Markov decision process) transition models. Ultimately, we apply the proposed methods on a healthcare domain and learn a dialogue POMDP essentially from real unannotated and noisy dialogues

    Spoken dialog systems based on online generated stochastic finite-state transducers

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    This is the author’s version of a work that was accepted for publication in Speech Communication. Changes resulting from the publishing process, such as peer review, editing, corrections, structural formatting, and other quality control mechanisms may not be reflected in this document. Changes may have been made to this work since it was submitted for publication. A definitive version was subsequently published in Speech Communication 83 (2016) 81–93. DOI 10.1016/j.specom.2016.07.011.In this paper, we present an approach for the development of spoken dialog systems based on the statistical modelization of the dialog manager. This work focuses on three points: the modelization of the dialog manager using Stochastic Finite-State Transducers, an unsupervised way to generate training corpora, and a mechanism to address the problem of coverage that is based on the online generation of synthetic dialogs. Our proposal has been developed and applied to a sport facilities booking task at the university. We present experimentation evaluating the system behavior on a set of dialogs that was acquired using the Wizard of Oz technique as well as experimentation with real users. The experimentation shows that the method proposed to increase the coverage of the Dialog System was useful to find new valid paths in the model to achieve the user goals, providing good results with real users. © 2016 Elsevier B.V. All rights reserved.This work is partially supported by the project ASLP-MULAN: Audio, Speech and Language Processing for Multimedia Analytics (MINECO TIN2014-54288-C4-3-R).Hurtado Oliver, LF.; Planells Lerma, J.; Segarra Soriano, E.; Sanchís Arnal, E. (2016). Spoken dialog systems based on online generated stochastic finite-state transducers. Speech Communication. 83:81-93. https://doi.org/10.1016/j.specom.2016.07.011S81938

    Four Mode Based Dialogue Management with Modified POMDP Model

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    This thesis proposes a method to manage the interaction between the user and the system dynamically, through speech or text input which updates the user goals, select system actions and calculate rewards for each system response at each time-stamp. The main focus is made on the dialog manager, which decides how to continue the dialogue. We have used POMDP technique, as it maintains a belief distribution on the dialogue states based on the observations over the dialogue even in a noisy environment. Four contextual control modes are introduced in dialogue management for decision-making mechanism, and to keep track of machine behaviour for each dialogue state. The result obtained proves that our proposed framework has overcome the limitations of prior POMDP methods, and exactly understands the actual intention of the users within the available time, providing very interactive conversation between the user and the computer

    Incremental LSTM-based Dialog State Tracker

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    A dialog state tracker is an important component in modern spoken dialog systems. We present an incremental dialog state tracker, based on LSTM networks. It directly uses automatic speech recognition hypotheses to track the state. We also present the key non-standard aspects of the model that bring its performance close to the state-of-the-art and experimentally analyze their contribution: including the ASR confidence scores, abstracting scarcely represented values, including transcriptions in the training data, and model averaging

    Deep reinforcement learning for multi-domain dialogue systems

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    Standard deep reinforcement learning methods such as Deep Q-Networks (DQN) for multiple tasks (domains) face scalability problems. We propose a method for multi-domain dialogue policy learning---termed NDQN, and apply it to an information-seeking spoken dialogue system in the domains of restaurants and hotels. Experimental results comparing DQN (baseline) versus NDQN (proposed) using simulations report that our proposed method exhibits better scalability and is promising for optimising the behaviour of multi-domain dialogue systems

    Nonstrict hierarchical reinforcement learning for interactive systems and robots

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    Conversational systems and robots that use reinforcement learning for policy optimization in large domains often face the problem of limited scalability. This problem has been addressed either by using function approximation techniques that estimate the approximate true value function of a policy or by using a hierarchical decomposition of a learning task into subtasks. We present a novel approach for dialogue policy optimization that combines the benefits of both hierarchical control and function approximation and that allows flexible transitions between dialogue subtasks to give human users more control over the dialogue. To this end, each reinforcement learning agent in the hierarchy is extended with a subtask transition function and a dynamic state space to allow flexible switching between subdialogues. In addition, the subtask policies are represented with linear function approximation in order to generalize the decision making to situations unseen in training. Our proposed approach is evaluated in an interactive conversational robot that learns to play quiz games. Experimental results, using simulation and real users, provide evidence that our proposed approach can lead to more flexible (natural) interactions than strict hierarchical control and that it is preferred by human users

    Survey on reinforcement learning for language processing

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    In recent years some researchers have explored the use of reinforcement learning (RL) algorithms as key components in the solution of various natural language processing tasks. For instance, some of these algorithms leveraging deep neural learning have found their way into conversational systems. This paper reviews the state of the art of RL methods for their possible use for different problems of natural language processing, focusing primarily on conversational systems, mainly due to their growing relevance. We provide detailed descriptions of the problems as well as discussions of why RL is well-suited to solve them. Also, we analyze the advantages and limitations of these methods. Finally, we elaborate on promising research directions in natural language processing that might benefit from reinforcement learning
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