80,560 research outputs found

    Text spacing considerations for children’s on-screen reading

    Get PDF
    This investigation seeks to uncover the insights of three integral and inter-related participants in the creation and use of on-screen reading material for children’s learning. This is an effort to discover what factors are perceived to influence children’s comprehension. Through a design-analyse-refine methodology this researcher discusses a series of typographical considerations relating to space which bear further empirical investigation in the literature. This methodology involved discussion of ideas garnered from four experts. The results of each iteration of the experiment influenced further refinement of the ideas until suitable conclusions were able to be developed by the writer. Testing materials in this experiment adjusted variables for visual separation, including margins, separation of image and type, as well as line spacing, letter spacing and word spacing

    Eye movements in code reading:relaxing the linear order

    Get PDF
    Abstract—Code reading is an important skill in programming. Inspired by the linearity that people exhibit while natural lan-guage text reading, we designed local and global gaze-based mea-sures to characterize linearity (left-to-right and top-to-bottom) in reading source code. Unlike natural language text, source code is executable and requires a specific reading approach. To validate these measures, we compared the eye movements of novice and expert programmers who were asked to read and comprehend short snippets of natural language text and Java programs. Our results show that novices read source code less linearly than natural language text. Moreover, experts read code less linearly than novices. These findings indicate that there are specific differences between reading natural language and source code, and suggest that non-linear reading skills increase with expertise. We discuss the implications for practitioners and educators. I

    Effect of screen presentation on text reading and revising. International Journal of Human-Computer Studies

    Get PDF
    Two studies using the methods of experimental psychology assessed the effects of two types of text presentation (page-by-page vs. scrolling) on participants' performance while reading and revising texts. Greater facilitative effects of the page-by-page presentation were observed in both tasks. The participants' reading task performance indicated that they built a better mental representation of the text as a whole and were better at locating relevant information and remembering the main ideas. Their revising task performance indicated a larger number of global corrections (which are the most difficult to make)

    Rapid Serial Visual Presentation. Degradation of inferential reading comprehension as a function of speed

    Get PDF
    There is increasing interest in the readability of text presented on small digital screens. Designers have come up with novel text presentation methods, such as moving text from right to left, line-stepping, or showing successive text segments such as phrases or single words in a RSVP format. Comparative studies have indicated that RSVP is perhaps the best method of presenting text in a limited space. We tested the method using 209 participants divided into six groups. The groups included traditional reading, and RSVP reading at rates of 250, 300, 350, 400, and 450 wpm. No significant differences were found in comprehension for normal reading and RSVP reading at rates of 250, 300 and 350 wpm. However, higher rates produced significantly lower comprehension scores. It remains to be determined if, with additional practice and improved methods, good levels of reading comprehension at high rates can be achieved with RSV

    The effect of age and font size on reading text on handheld computers

    Get PDF
    Though there have been many studies of computer based text reading, only a few have considered the small screens of handheld computers. This paper presents an investigation into the effect of varying font size between 2 and 16 point on reading text on a handheld computer. By using both older and younger participants the possible effects of age were examined. Reading speed and accuracy were measured and subjective views of participants recorded. Objective results showed that there was little difference in reading performance above 6 point, but subjective comments from participants showed a preference for sizes in the middle range. We therefore suggest, for reading tasks, that designers of interfaces for mobile computers provide fonts in the range of 8-12 point to maximize readability for the widest range of users

    An interactive approach to learning economics: The WinEcon package

    Get PDF
    Under the TLTP initiative, the Economics Consortium is developing an interactive computer‐based learning package called WinEcon. The package is directed at first‐year economics undergraduates, particularly those taking economics as a supplementary course. Using recent technological developments, the aim is both to facilitate a further increase in student numbers without a proportionate increase in teaching staff, and to provide a better method of student learning. Some key elements of WinEcon are set out in this paper and demonstrated by screens produced at Leicester University. Methods of presenting textual information that give the user control over accessing it are described. For learning difficult concepts, a visual active learning approach is discussed. It involves user interaction and step‐by‐step analysis. The importance of flexibility and choice is emphasized, and the capacity of the computer to assist in deepening and consolidating learning is shown

    Target Acquisition in Multiscale Electronic Worlds

    Get PDF
    Since the advent of graphical user interfaces, electronic information has grown exponentially, whereas the size of screen displays has stayed almost the same. Multiscale interfaces were designed to address this mismatch, allowing users to adjust the scale at which they interact with information objects. Although the technology has progressed quickly, the theory has lagged behind. Multiscale interfaces pose a stimulating theoretical challenge, reformulating the classic target-acquisition problem from the physical world into an infinitely rescalable electronic world. We address this challenge by extending Fitts’ original pointing paradigm: we introduce the scale variable, thus defining a multiscale pointing paradigm. This article reports on our theoretical and empirical results. We show that target-acquisition performance in a zooming interface must obey Fitts’ law, and more specifically, that target-acquisition time must be proportional to the index of difficulty. Moreover, we complement Fitts’ law by accounting for the effect of view size on pointing performance, showing that performance bandwidth is proportional to view size, up to a ceiling effect. The first empirical study shows that Fitts’ law does apply to a zoomable interface for indices of difficulty up to and beyond 30 bits, whereas classical Fitts’ law studies have been confined in the 2-10 bit range. The second study demonstrates a strong interaction between view size and task difficulty for multiscale pointing, and shows a surprisingly low ceiling. We conclude with implications of these findings for the design of multiscale user interfaces

    Modeling the perceptual component of conceptual learning—A coordination perspective

    Get PDF
    Although a picture may be worth a thousand words, modeling diagrams as propositions and modeling visual processing as search through a database of verbal descriptions obscures what is problematic for the learner. Cognitive modeling of language learning and geometry has obscured the learner's problem of knowing where to look—what spaces, markings, and orientations constitute the objects of interest? Today we are launching into widespread use of multimedia instructional technology, without an adequate theory to relate perceptual processes to conceptual learning. Does this matter? In this article, I review the symbolic approach to modeling perceptual processing and show its limitations for explaining difficulties children encounter in interpreting a graphic display. I present an alternative analysis by which perceptual categorization is coupled to behavior sequences, where gesturing and emotional changes are essential for resolving impasses and breaking out of loops. I conclude by asking what kind of cognitive theory we need to exploit communication technology. Have we been correct to assume that pedagogy must be grounded in an accurate psychological model of knowledge, memory, and learning
    • 

    corecore