4,386 research outputs found
Characterisation and macro-modeling of patterned micronic and nano-scale dummy metal-fills in integrated circuits
In this paper, a wideband characterization and macro-modeling of patterned micronic and nano-scale dummy
metal-fills is presented. Impacts of patterned dummy metal-fill topologies including square, cross, vertical and horizontal shaped arrays on electrical performances
(isolation/coupling, attenuation, guiding properties, etc…) are investigated. The validity of the proposed macro-modeling methodology is demonstrated by comparison with high frequency measurements of dedicated carrier structures including on-chip interconnects and RF inductive loops. An original extraction approach, based on local ground concept, is proposed to capture high frequency behaviour of dummy metal-fill in physics-based compact broadband SPICE model. The RLC parameters are accurately derived using fully scalable closed-form semi-analytical expressions
Tiling solutions for optimal biological sensing
Biological systems, from cells to organisms, must respond to the ever
changing environment in order to survive and function. This is not a simple
task given the often random nature of the signals they receive, as well as the
intrinsically stochastic, many body and often self-organized nature of the
processes that control their sensing and response and limited resources.
Despite a wide range of scales and functions that can be observed in the living
world, some common principles that govern the behavior of biological systems
emerge. Here I review two examples of very different biological problems:
information transmission in gene regulatory networks and diversity of adaptive
immune receptor repertoires that protect us from pathogens. I discuss the
trade-offs that physical laws impose on these systems and show that the optimal
designs of both immune repertoires and gene regulatory networks display similar
discrete tiling structures. These solutions rely on locally non-overlapping
placements of the responding elements (genes and receptors) that, overall,
cover space nearly uniformly.Comment: 11 page
Infinite games with finite knowledge gaps
Infinite games where several players seek to coordinate under imperfect
information are deemed to be undecidable, unless the information is
hierarchically ordered among the players.
We identify a class of games for which joint winning strategies can be
constructed effectively without restricting the direction of information flow.
Instead, our condition requires that the players attain common knowledge about
the actual state of the game over and over again along every play.
We show that it is decidable whether a given game satisfies the condition,
and prove tight complexity bounds for the strategy synthesis problem under
-regular winning conditions given by parity automata.Comment: 39 pages; 2nd revision; submitted to Information and Computatio
Enriched MU-Calculi Module Checking
The model checking problem for open systems has been intensively studied in
the literature, for both finite-state (module checking) and infinite-state
(pushdown module checking) systems, with respect to Ctl and Ctl*. In this
paper, we further investigate this problem with respect to the \mu-calculus
enriched with nominals and graded modalities (hybrid graded Mu-calculus), in
both the finite-state and infinite-state settings. Using an automata-theoretic
approach, we show that hybrid graded \mu-calculus module checking is solvable
in exponential time, while hybrid graded \mu-calculus pushdown module checking
is solvable in double-exponential time. These results are also tight since they
match the known lower bounds for Ctl. We also investigate the module checking
problem with respect to the hybrid graded \mu-calculus enriched with inverse
programs (Fully enriched \mu-calculus): by showing a reduction from the domino
problem, we show its undecidability. We conclude with a short overview of the
model checking problem for the Fully enriched Mu-calculus and the fragments
obtained by dropping at least one of the additional constructs
Buffered Simulation Games for B\"uchi Automata
Simulation relations are an important tool in automata theory because they
provide efficiently computable approximations to language inclusion. In recent
years, extensions of ordinary simulations have been studied, for instance
multi-pebble and multi-letter simulations which yield better approximations and
are still polynomial-time computable.
In this paper we study the limitations of approximating language inclusion in
this way: we introduce a natural extension of multi-letter simulations called
buffered simulations. They are based on a simulation game in which the two
players share a FIFO buffer of unbounded size. We consider two variants of
these buffered games called continuous and look-ahead simulation which differ
in how elements can be removed from the FIFO buffer. We show that look-ahead
simulation, the simpler one, is already PSPACE-hard, i.e. computationally as
hard as language inclusion itself. Continuous simulation is even EXPTIME-hard.
We also provide matching upper bounds for solving these games with infinite
state spaces.Comment: In Proceedings AFL 2014, arXiv:1405.527
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