908 research outputs found
A multi-paradigm language for reactive synthesis
This paper proposes a language for describing reactive synthesis problems
that integrates imperative and declarative elements. The semantics is defined
in terms of two-player turn-based infinite games with full information.
Currently, synthesis tools accept linear temporal logic (LTL) as input, but
this description is less structured and does not facilitate the expression of
sequential constraints. This motivates the use of a structured programming
language to specify synthesis problems. Transition systems and guarded commands
serve as imperative constructs, expressed in a syntax based on that of the
modeling language Promela. The syntax allows defining which player controls
data and control flow, and separating a program into assumptions and
guarantees. These notions are necessary for input to game solvers. The
integration of imperative and declarative paradigms allows using the paradigm
that is most appropriate for expressing each requirement. The declarative part
is expressed in the LTL fragment of generalized reactivity(1), which admits
efficient synthesis algorithms, extended with past LTL. The implementation
translates Promela to input for the Slugs synthesizer and is written in Python.
The AMBA AHB bus case study is revisited and synthesized efficiently,
identifying the need to reorder binary decision diagrams during strategy
construction, in order to prevent the exponential blowup observed in previous
work.Comment: In Proceedings SYNT 2015, arXiv:1602.0078
Coherent Reaction
Side effects are both the essence and bane of imperative programming. The programmer must carefully coordinate actions to manage their side effects upon each other. Such coordination is complex, error-prone, and fragile. Coherent reaction is a new model of change-driven computation that coordinates effects automatically. State changes trigger events called reactions that in turn change other states. A coherent execution order is one in which each reaction executes before any others that are affected by its changes. A coherent order is discovered iteratively by detecting incoherencies as they occur and backtracking their effects. Unlike alternative solutions, much of the power of imperative programming is retained, as is the common sense notion of mutable state. Automatically coordinating actions lets the programmer express what to do, not when to do it. Coherent reactions are embodied in the Coherence language, which is specialized for interactive applications like those common on the desktop and web. The fundamental building block of Coherence is the dynamically typed mutable tree. The fundamental abstraction mechanism is the virtual tree, whose value is lazily computed, and whose behavior is generated by coherent reactions
Blazes: Coordination Analysis for Distributed Programs
Distributed consistency is perhaps the most discussed topic in distributed
systems today. Coordination protocols can ensure consistency, but in practice
they cause undesirable performance unless used judiciously. Scalable
distributed architectures avoid coordination whenever possible, but
under-coordinated systems can exhibit behavioral anomalies under fault, which
are often extremely difficult to debug. This raises significant challenges for
distributed system architects and developers. In this paper we present Blazes,
a cross-platform program analysis framework that (a) identifies program
locations that require coordination to ensure consistent executions, and (b)
automatically synthesizes application-specific coordination code that can
significantly outperform general-purpose techniques. We present two case
studies, one using annotated programs in the Twitter Storm system, and another
using the Bloom declarative language.Comment: Updated to include additional materials from the original technical
report: derivation rules, output stream label
Ur/Web: A Simple Model for Programming the Web
The World Wide Web has evolved gradually from a document delivery platform to an architecture for distributed programming. This largely unplanned evolution is apparent in the set of interconnected languages and protocols that any Web application must manage. This paper presents Ur/Web, a domain-specific, statically typed functional programming language with a much simpler model for programming modern Web applications. Ur/Web's model is unified, where programs in a single programming language are compiled to other "Web standards" languages as needed; modular, supporting novel kinds of encapsulation of Web-specific state; and exposes simple concurrency, where programmers can reason about distributed, multithreaded applications via a mix of transactions and cooperative preemption. We give a tutorial introduction to the main features of Ur/Web, formalize the basic programming model with operational semantics, and discuss the language implementation and the production Web applications that use it.National Science Foundation (U.S.) (Grant CCF-1217501
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