2,949 research outputs found

    Parameterized Verification of Graph Transformation Systems with Whole Neighbourhood Operations

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    We introduce a new class of graph transformation systems in which rewrite rules can be guarded by universally quantified conditions on the neighbourhood of nodes. These conditions are defined via special graph patterns which may be transformed by the rule as well. For the new class for graph rewrite rules, we provide a symbolic procedure working on minimal representations of upward closed sets of configurations. We prove correctness and effectiveness of the procedure by a categorical presentation of rewrite rules as well as the involved order, and using results for well-structured transition systems. We apply the resulting procedure to the analysis of the Distributed Dining Philosophers protocol on an arbitrary network structure.Comment: Extended version of a submittion accepted at RP'14 Worksho

    Coherence-based Partial Exact Recovery Condition for OMP/OLS

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    We address the exact recovery of the support of a k-sparse vector with Orthogonal Matching Pursuit (OMP) and Orthogonal Least Squares (OLS) in a noiseless setting. We consider the scenario where OMP/OLS have selected good atoms during the first l iterations (l<k) and derive a new sufficient and worst-case necessary condition for their success in k steps. Our result is based on the coherence \mu of the dictionary and relaxes Tropp's well-known condition \mu<1/(2k-1) to the case where OMP/OLS have a partial knowledge of the support

    Petri nets for systems and synthetic biology

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    We give a description of a Petri net-based framework for modelling and analysing biochemical pathways, which uni¯es the qualita- tive, stochastic and continuous paradigms. Each perspective adds its con- tribution to the understanding of the system, thus the three approaches do not compete, but complement each other. We illustrate our approach by applying it to an extended model of the three stage cascade, which forms the core of the ERK signal transduction pathway. Consequently our focus is on transient behaviour analysis. We demonstrate how quali- tative descriptions are abstractions over stochastic or continuous descrip- tions, and show that the stochastic and continuous models approximate each other. Although our framework is based on Petri nets, it can be applied more widely to other formalisms which are used to model and analyse biochemical networks

    An Object-Oriented Framework for Explicit-State Model Checking

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    This paper presents a conceptual architecture for an object-oriented framework to support the development of formal verification tools (i.e. model checkers). The objective of the architecture is to support the reuse of algorithms and to encourage a modular design of tools. The conceptual framework is accompanied by a C++ implementation which provides reusable algorithms for the simulation and verification of explicit-state models as well as a model representation for simple models based on guard-based process descriptions. The framework has been successfully used to develop a model checker for a subset of PROMELA

    A Notion of Dynamic Interface for Depth-Bounded Object-Oriented Packages

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    Programmers using software components have to follow protocols that specify when it is legal to call particular methods with particular arguments. For example, one cannot use an iterator over a set once the set has been changed directly or through another iterator. We formalize the notion of dynamic package interfaces (DPI), which generalize state-machine interfaces for single objects, and give an algorithm to statically compute a sound abstraction of a DPI. States of a DPI represent (unbounded) sets of heap configurations and edges represent the effects of method calls on the heap. We introduce a novel heap abstract domain based on depth-bounded systems to deal with potentially unboundedly many objects and the references among them. We have implemented our algorithm and show that it is effective in computing representations of common patterns of package usage, such as relationships between viewer and label, container and iterator, and JDBC statements and cursors

    Solving Stochastic B\"uchi Games on Infinite Arenas with a Finite Attractor

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    We consider games played on an infinite probabilistic arena where the first player aims at satisfying generalized B\"uchi objectives almost surely, i.e., with probability one. We provide a fixpoint characterization of the winning sets and associated winning strategies in the case where the arena satisfies the finite-attractor property. From this we directly deduce the decidability of these games on probabilistic lossy channel systems.Comment: In Proceedings QAPL 2013, arXiv:1306.241

    Combining Subgoal Graphs with Reinforcement Learning to Build a Rational Pathfinder

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    In this paper, we present a hierarchical path planning framework called SG-RL (subgoal graphs-reinforcement learning), to plan rational paths for agents maneuvering in continuous and uncertain environments. By "rational", we mean (1) efficient path planning to eliminate first-move lags; (2) collision-free and smooth for agents with kinematic constraints satisfied. SG-RL works in a two-level manner. At the first level, SG-RL uses a geometric path-planning method, i.e., Simple Subgoal Graphs (SSG), to efficiently find optimal abstract paths, also called subgoal sequences. At the second level, SG-RL uses an RL method, i.e., Least-Squares Policy Iteration (LSPI), to learn near-optimal motion-planning policies which can generate kinematically feasible and collision-free trajectories between adjacent subgoals. The first advantage of the proposed method is that SSG can solve the limitations of sparse reward and local minima trap for RL agents; thus, LSPI can be used to generate paths in complex environments. The second advantage is that, when the environment changes slightly (i.e., unexpected obstacles appearing), SG-RL does not need to reconstruct subgoal graphs and replan subgoal sequences using SSG, since LSPI can deal with uncertainties by exploiting its generalization ability to handle changes in environments. Simulation experiments in representative scenarios demonstrate that, compared with existing methods, SG-RL can work well on large-scale maps with relatively low action-switching frequencies and shorter path lengths, and SG-RL can deal with small changes in environments. We further demonstrate that the design of reward functions and the types of training environments are important factors for learning feasible policies.Comment: 20 page
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