178 research outputs found
Design and evaluation of a self-configuring wireless mesh network architecture
Wireless network connectivity plays an increasingly important role in supporting our everyday private and professional lives. For over three decades, self-organizing wireless multi-hop ad-hoc networks have been investigated as a decentralized replacement for the traditional forms of wireless networks that rely on a wired infrastructure. However, despite the tremendous efforts of the international wireless research community and widespread availability of devices that are able to support these networks, wireless ad-hoc networks are hardly ever used.
In this work, the reasons behind this discrepancy are investigated. It is found that several basic theoretical assumptions on ad-hoc networks prove to be wrong when solutions are deployed in reality, and that several basic functionalities are still missing. It is argued that a hierarchical wireless mesh network architecture, in which specialized, multi-interfaced mesh nodes form a reliable multi-hop wireless backbone for the less capable end-user clients is an essential step in bringing the ad-hoc networking concept one step closer to reality.
Therefore, in a second part of this work, algorithms increasing the reliability and supporting the deployment and management of these wireless mesh networks are developed, implemented and evaluated, while keeping the observed limitations and practical considerations in mind. Furthermore, the feasibility of the algorithms is verified by experiment.
The performance analysis of these protocols and the ability to deploy the developed algorithms on current generation off-the-shelf hardware indicates the successfulness of the followed research approach, which combines theoretical considerations with practical implementations and observations. However, it was found that there are also many pitfalls to using real-life implementation as a research technique. Therefore, in the last part of this work, a methodology for wireless network research using real-life implementation is developed, allowing researchers to generate more reliable protocols and performance analysis results with less effort
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Flexible cross layer design for improved quality of service in MANETs
This thesis was submitted for the degree of Doctor of Philosophy and was awarded by Brunel UniversityMobile Ad hoc Networks (MANETs) are becoming increasingly important because of their unique characteristics of connectivity. Several delay sensitive applications are starting to appear in these kinds of networks. Therefore, an issue in concern is to guarantee Quality of Service (QoS) in such constantly changing communication environment. The classical QoS aware solutions that have been used till now in the wired and infrastructure wireless networks are unable to achieve the necessary performance in the MANETs. The specialized protocols designed for multihop ad hoc networks offer basic connectivity with limited delay awareness and the mobility factor in the MANETs makes them even more unsuitable for use. Several protocols and solutions have been emerging in almost every layer in the protocol stack.
The majority of the research efforts agree on the fact that in such dynamic environment in order to optimize the performance of the protocols, there is the need for additional information about the status of the network to be available. Hence, many cross layer design approaches appeared in the scene. Cross layer design has major advantages and the necessity to utilize such a design is definite. However, cross layer design conceals risks like architecture instability and design inflexibility. The aggressive use of cross layer design results in excessive increase of the cost of deployment and complicates both maintenance and upgrade of the network. The use of autonomous protocols like bio-inspired mechanisms and algorithms that are resilient on cross layer information unavailability, are able to reduce the dependence on cross layer design. In addition, properties like the prediction of the dynamic conditions and the adaptation to them are quite important characteristics.
The design of a routing decision algorithm based on Bayesian Inference for the prediction of the path quality is proposed here. The accurate prediction capabilities and the efficient use of the plethora of cross layer information are presented.
Furthermore, an adaptive mechanism based on the Genetic Algorithm (GA) is used to control the flow of the data in the transport layer. The aforementioned flow control mechanism inherits GA’s optimization capabilities without the need of knowing any details about the network conditions, thus, reducing the cross layer information dependence. Finally, is illustrated how Bayesian Inference can be used to suggest configuration parameter values to the other protocols in different layers in order to improve their performance.National Foundation of Scholarships of Greece(I.K.Y.
DESIGN OF MOBILE DATA COLLECTOR BASED CLUSTERING ROUTING PROTOCOL FOR WIRELESS SENSOR NETWORKS
Wireless Sensor Networks (WSNs) consisting of hundreds or even thousands of
nodes, canbe used for a multitude of applications such as warfare intelligence or to
monitor the environment. A typical WSN node has a limited and usually an
irreplaceable power source and the efficient use of the available power is of utmost
importance to ensure maximum lifetime of eachWSNapplication. Each of the nodes
needs to transmit and communicate sensed data to an aggregation point for use by
higher layer systems. Data and message transmission among nodes collectively
consume the largest amount of energy available in WSNs. The network routing
protocols ensure that every message reaches thedestination and has a direct impact on
the amount of transmissions to deliver messages successfully. To this end, the
transmission protocol within the WSNs should be scalable, adaptable and optimized
to consume the least possible amount of energy to suite different network
architectures and application domains. The inclusion of mobile nodes in the WSNs
deployment proves to be detrimental to protocol performance in terms of nodes
energy efficiency and reliable message delivery. This thesis which proposes a novel
Mobile Data Collector based clustering routing protocol for WSNs is designed that
combines cluster based hierarchical architecture and utilizes three-tier multi-hop
routing strategy between cluster heads to base station by the help of Mobile Data
Collector (MDC) for inter-cluster communication. In addition, a Mobile Data
Collector based routing protocol is compared with Low Energy Adaptive Clustering
Hierarchy and A Novel Application Specific Network Protocol for Wireless Sensor
Networks routing protocol. The protocol is designed with the following in mind:
minimize the energy consumption of sensor nodes, resolve communication holes
issues, maintain data reliability, finally reach tradeoff between energy efficiency and
latency in terms of End-to-End, and channel access delays. Simulation results have
shown that the Mobile Data Collector based clustering routing protocol for WSNs
could be easily implemented in environmental applications where energy efficiency of
sensor nodes, network lifetime and data reliability are major concerns
A COMMUNICATION FRAMEWORK FOR MULTIHOP WIRELESS ACCESS AND SENSOR NETWORKS: ANYCAST ROUTING & SIMULATION TOOLS
The reliance on wireless networks has grown tremendously within a number of varied application domains, prompting an evolution towards the use of heterogeneous multihop network architectures. We propose and analyze two communication frameworks for such networks. A first framework is designed for communications within multihop wireless access networks. The framework supports dynamic algorithms for locating access points using anycast routing with multiple metrics and balancing network load. The evaluation shows significant performance improvement over traditional solutions. A second framework is designed for communication within sensor networks and includes lightweight versions of our algorithms to fit the limitations of sensor networks. Analysis shows that this stripped down version can work almost equally well if tailored to the needs of a sensor network. We have also developed an extensive simulation environment using NS-2 to test realistic situations for the evaluations of our work. Our tools support analysis of realistic scenarios including the spreading of a forest fire within an area, and can easily be ported to other simulation software. Lastly, we us our algorithms and simulation environment to investigate sink movements optimization within sensor networks. Based on these results, we propose strategies, to be addressed in follow-on work, for building topology maps and finding optimal data collection points. Altogether, the communication framework and realistic simulation tools provide a complete communication and evaluation solution for access and sensor networks
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Multimedia delivery in the future internet
The term “Networked Media” implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizens’ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications “on the move”, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
Device-to-device communications for 5G Radio Access Networks
Nowadays it is very popular to share video clips and images to one’s social network in the proximity. Direct device-to-device (D2D) communication is one of the means to respond to this requirement. D2D offers users improved end-to-end latency times, and additionally can provide higher data rates. At the same time the overall cellular network congestion decreases. D2D is also known as Proximity Services (ProSe).
LTE is missing direct D2D communication. Currently D2D for 5G is standardised in the 3rd Generation Partnership Project (3GPP) Releases 12, and in parallel Mobile and wireless communications Enablers for the Twenty-twenty Information Society (METIS) project has D2D as one of its research topics. Multiple articles have been published about D2D communication.
This thesis is a literature based thesis following D2D communication in 5G literature. The scope is to describe similarities and differences found in Technical Reports and Technical Specifications of the 3GPP Release 12, in deliverables written in METIS project and in some selected D2D related publications about D2D communications.
3GPP Release 12 concentrates on ProSe at least for public safety. ProSe communication out-of-coverage is only for public safety purposes. METIS provides multiple solutions for diverse D2D topics, for example, device discovery, radio resource management, mobility management and relaying. METIS provides solutions for D2D communication not yet mature enough for development and implementation but which might be realized in the future.Nykyisin on suosittua lähettää lyhyitä videoita tai kuvia läheisyydessä oleville ystäville. Laitteiden välinen suora kommunikointi eli D2D-viestintä tuo ratkaisun tähän vaatimukseen. D2D-viestinnän ansiosta viive lyhenee ja lisäksi siirtonopeudet kasvavat. Samaan aikaan koko verkon kuormitus vähenee.
Suora kahden laitteen välinen kommunikointi puuttuu LTE:stä. Tällä hetkellä 3GPP Release 12 standardisoi suoraa kahden laitteen välistä kommunikointia. Samanaikaisesti Mobile and wireless communications Enablers for the Twenty-twenty Information Society (METIS) –projektin yhtenä tutkimuskohteenaan on kahden laitteen välinen suora kommunikointi, Lisäksi on lukuisia julkaisuja liittyen D2D-viestintään.
Tämä diplomityö perustuu kirjallisuuteen. Sen tavoitteena on selvittää, miten kahden laitteen välistä suoraa kommunikointia on kuvattu 3GPP Release 12:ta teknisissä spesifikaatioissa, METIS-projektin julkaisuissa sekä muutamassa valitussa tieteellisessä julkaisussa. Tavoitteena on selvittää D2D-viestinnän yhtäläisyyksiä sekä poikkeamia.
3PGG Release 12 standardointi keskittyy D2D-viestinnän käyttöön ainakin julkisessa pelastustyössä. D2D-viestinnän tulee ainakin julkisessa pelastustyössä toimia myös siellä missä matkapuhelinverkko ei toimi tai sitä ei ole olemassa. METIS tarjoaa useita ratkaisuja D2D-viestinnän eri osa-alueille, esimerkiksi laitteiden tunnistamiseen, resurssien hallintaan, liikkuvuuden hallintaa ja viestien edelleen lähettämiseen. METIS-projekti on tuottanut D2D-viestinnän ratkaisuja, joiden toteuttaminen on järkevää ja mahdollista vasta tulevaisuudessa
The Internet of Everything
In the era before IoT, the world wide web, internet, web 2.0 and social media made people’s lives comfortable by providing web services and enabling access personal data irrespective of their location. Further, to save time and improve efficiency, there is a need for machine to machine communication, automation, smart computing and ubiquitous access to personal devices. This need gave birth to the phenomenon of Internet of Things (IoT) and further to the concept of Internet of Everything (IoE)
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