766 research outputs found

    Target Tracking in Confined Environments with Uncertain Sensor Positions

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    To ensure safety in confined environments such as mines or subway tunnels, a (wireless) sensor network can be deployed to monitor various environmental conditions. One of its most important applications is to track personnel, mobile equipment and vehicles. However, the state-of-the-art algorithms assume that the positions of the sensors are perfectly known, which is not necessarily true due to imprecise placement and/or dropping of sensors. Therefore, we propose an automatic approach for simultaneous refinement of sensors' positions and target tracking. We divide the considered area in a finite number of cells, define dynamic and measurement models, and apply a discrete variant of belief propagation which can efficiently solve this high-dimensional problem, and handle all non-Gaussian uncertainties expected in this kind of environments. Finally, we use ray-tracing simulation to generate an artificial mine-like environment and generate synthetic measurement data. According to our extensive simulation study, the proposed approach performs significantly better than standard Bayesian target tracking and localization algorithms, and provides robustness against outliers.Comment: IEEE Transactions on Vehicular Technology, 201

    A Robust Zero-Calibration RF-based Localization System for Realistic Environments

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    Due to the noisy indoor radio propagation channel, Radio Frequency (RF)-based location determination systems usually require a tedious calibration phase to construct an RF fingerprint of the area of interest. This fingerprint varies with the used mobile device, changes of the transmit power of smart access points (APs), and dynamic changes in the environment; requiring re-calibration of the area of interest; which reduces the technology ease of use. In this paper, we present IncVoronoi: a novel system that can provide zero-calibration accurate RF-based indoor localization that works in realistic environments. The basic idea is that the relative relation between the received signal strength from two APs at a certain location reflects the relative distance from this location to the respective APs. Building on this, IncVoronoi incrementally reduces the user ambiguity region based on refining the Voronoi tessellation of the area of interest. IncVoronoi also includes a number of modules to efficiently run in realtime as well as to handle practical deployment issues including the noisy wireless environment, obstacles in the environment, heterogeneous devices hardware, and smart APs. We have deployed IncVoronoi on different Android phones using the iBeacons technology in a university campus. Evaluation of IncVoronoi with a side-by-side comparison with traditional fingerprinting techniques shows that it can achieve a consistent median accuracy of 2.8m under different scenarios with a low beacon density of one beacon every 44m2. Compared to fingerprinting techniques, whose accuracy degrades by at least 156%, this accuracy comes with no training overhead and is robust to the different user devices, different transmit powers, and over temporal changes in the environment. This highlights the promise of IncVoronoi as a next generation indoor localization system.Comment: 9 pages, 13 figures, published in SECON 201

    A Scalable Deep Neural Network Architecture for Multi-Building and Multi-Floor Indoor Localization Based on Wi-Fi Fingerprinting

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    One of the key technologies for future large-scale location-aware services covering a complex of multi-story buildings --- e.g., a big shopping mall and a university campus --- is a scalable indoor localization technique. In this paper, we report the current status of our investigation on the use of deep neural networks (DNNs) for scalable building/floor classification and floor-level position estimation based on Wi-Fi fingerprinting. Exploiting the hierarchical nature of the building/floor estimation and floor-level coordinates estimation of a location, we propose a new DNN architecture consisting of a stacked autoencoder for the reduction of feature space dimension and a feed-forward classifier for multi-label classification of building/floor/location, on which the multi-building and multi-floor indoor localization system based on Wi-Fi fingerprinting is built. Experimental results for the performance of building/floor estimation and floor-level coordinates estimation of a given location demonstrate the feasibility of the proposed DNN-based indoor localization system, which can provide near state-of-the-art performance using a single DNN, for the implementation with lower complexity and energy consumption at mobile devices.Comment: 9 pages, 6 figure

    Viability and Performance of RF Source Localization Using Autocorrelation-Based Fingerprinting

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    Finding the source location of a radio-frequency (RF) transmission is a useful capability for many civilian, industrial, and military applications. This problem is particularly challenging when done “Blind,” or when the transmitter was not designed with finding its location in mind, and relatively little information is available about the signal before-hand. Typical methods for this operation utilize the time, phase, power, and frequency viewable from received signals. These features are all less predictable in indoor and urban environments, where signals undergo transformation from multiple interactions with the environment. These interactions imprint structure onto the received signal which is dependent on the transmission path, and therefore the initial location. Using a received signal, a signal characteristic known as the autocorrelation can be computed which will largely be shaped by this information. In this research, RF source localization using finger-printing (a technique involving matching to a known database) with signal autocorrelations is explored. A Gaussian-process-based method for autocorrelation based fingerprinting is proposed. Performance of this method is evaluated using a ray-tracing-based simulation of an indoor environment

    Multidevice Map-Constrained Fingerprint-Based Indoor Positioning Using 3-D Ray Tracing

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    This paper studies the use of deterministic channel modelling through 3D Ray Tracing (RT) for constructing deviceindependent radiomaps for Wi–Fi RSSI–based fingerprinting indoor positioning, applicable to different devices. Device heterogeneity constitutes a limitation in fingerprint–based approaches and also constructing radiomaps through extensive in-situ measurement campaigns is laborious and time-consuming even with a single device let alone the need for radiomaps constructed using multiple different devices. This work tackles both challenges through the use of 3D RT for radiomap generation in conjunction with data calibration using a small set of device-specific measurements to make the radiomap device–independent. The efficiency of this approach is evaluated using simulations and measurements in terms of the time spent to generate the radiomap, the amount of device-specific data required for calibration and in terms of the achievable positioning accuracy. Potential accuracy improvements in the RT-based indoor positioning processes are further investigated, by studying the use of map constraints into the algorithm in the form of a–priori probabilities. In this approach, a Route Probability Factor (RPF), which reflects the likelihood of a user being in various locations inside the environment is used. The outcome of the evaluation process which includes a study of different RPF distributions, indicates the validity of the approach, demonstrated by a reduction in the positioning error for various devices. The versatility of this approach is also demonstrated for different scenarios, different devices and by considering different device-handling conditions

    Improving the performance of a radio-frequency localization system in adverse outdoor applications

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    In outdoor RF localization systems, particularly where line of sight can not be guaranteed or where multipath effects are severe, information about the terrain may improve the position estimate's performance. Given the difficulties in obtaining real data, a ray-tracing fingerprint is a viable option. Nevertheless, although presenting good simulation results, the performance of systems trained with simulated features only suffer degradation when employed to process real-life data. This work intends to improve the localization accuracy when using ray-tracing fingerprints and a few field data obtained from an adverse environment where a large number of measurements is not an option. We employ a machine learning (ML) algorithm to explore the multipath information. We selected algorithms random forest and gradient boosting; both considered efficient tools in the literature. In a strict simulation scenario (simulated data for training, validating, and testing), we obtained the same good results found in the literature (error around 2 m). In a real-world system (simulated data for training, real data for validating and testing), both ML algorithms resulted in a mean positioning error around 100 ,m. We have also obtained experimental results for noisy (artificially added Gaussian noise) and mismatched (with a null subset of) features. From the simulations carried out in this work, our study revealed that enhancing the ML model with a few real-world data improves localization’s overall performance. From the machine ML algorithms employed herein, we also observed that, under noisy conditions, the random forest algorithm achieved a slightly better result than the gradient boosting algorithm. However, they achieved similar results in a mismatch experiment. This work’s practical implication is that multipath information, once rejected in old localization techniques, now represents a significant source of information whenever we have prior knowledge to train the ML algorithm
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