629 research outputs found

    Multi-user video streaming using unequal error protection network coding in wireless networks

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    In this paper, we investigate a multi-user video streaming system applying unequal error protection (UEP) network coding (NC) for simultaneous real-time exchange of scalable video streams among multiple users. We focus on a simple wireless scenario where users exchange encoded data packets over a common central network node (e.g., a base station or an access point) that aims to capture the fundamental system behaviour. Our goal is to present analytical tools that provide both the decoding probability analysis and the expected delay guarantees for different importance layers of scalable video streams. Using the proposed tools, we offer a simple framework for design and analysis of UEP NC based multi-user video streaming systems and provide examples of system design for video conferencing scenario in broadband wireless cellular networks

    Packetization schemes for forward error correction in Internet video streaming

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    In this work, our focus is on video streaming applications with relatively strict delay constraints; for such applications, forward error correction (FEC) is the preferred channel coding technique to recover from packet losses. Moreover, since video packets are usually of different importance, optimal bit allocation across video packets results in different packets receiving unequal error protection (UEP)

    Live video streaming over packet networks and wireless channels

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    The transmission of live video over noisy channels requires very low end-to-end delay. Although automatic repeat request ensures lossless transmission, its usefulness to live video streaming is restricted to short connections because of the unbounded retransmission latency. An alternative is to use forward error correction (FEC). Since finding an optimal error protection strategy can be time expensive, FEC systems are commonly designed for the worst case condition of the channel, which limits the end-to-end performance. We study the suitability of two scalable FEC-based systems to the transmission of live video over packet networks. The first one uses Reed-Solomon codes and is appropriate for the Internet. The second one uses a product channel code and is appropriate for wireless channels. We show how fast and robust transmission can be achieved by exploiting a parametric model for the distortion-rate curve of the source coder and by using fast joint source-channel allocation algorithms. Experimental results for the 3D set partitioning in hierarchical tree video coder show that the systems have good reconstruction quality even in severe channel conditions. Finally, we compare the performance of the systems to the state-of-the-art for video transmission over the Internet. 1

    Adaptive-Truncated-HARQ-Aided Layered Video Streaming Relying on Interlayer FEC Coding

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    Network coding meets multimedia: a review

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    While every network node only relays messages in a traditional communication system, the recent network coding (NC) paradigm proposes to implement simple in-network processing with packet combinations in the nodes. NC extends the concept of "encoding" a message beyond source coding (for compression) and channel coding (for protection against errors and losses). It has been shown to increase network throughput compared to traditional networks implementation, to reduce delay and to provide robustness to transmission errors and network dynamics. These features are so appealing for multimedia applications that they have spurred a large research effort towards the development of multimedia-specific NC techniques. This paper reviews the recent work in NC for multimedia applications and focuses on the techniques that fill the gap between NC theory and practical applications. It outlines the benefits of NC and presents the open challenges in this area. The paper initially focuses on multimedia-specific aspects of network coding, in particular delay, in-network error control, and mediaspecific error control. These aspects permit to handle varying network conditions as well as client heterogeneity, which are critical to the design and deployment of multimedia systems. After introducing these general concepts, the paper reviews in detail two applications that lend themselves naturally to NC via the cooperation and broadcast models, namely peer-to-peer multimedia streaming and wireless networkin
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