18,286 research outputs found

    Probabilistic Shaping for Finite Blocklengths: Distribution Matching and Sphere Shaping

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    In this paper, we provide for the first time a systematic comparison of distribution matching (DM) and sphere shaping (SpSh) algorithms for short blocklength probabilistic amplitude shaping. For asymptotically large blocklengths, constant composition distribution matching (CCDM) is known to generate the target capacity-achieving distribution. As the blocklength decreases, however, the resulting rate loss diminishes the efficiency of CCDM. We claim that for such short blocklengths and over the additive white Gaussian channel (AWGN), the objective of shaping should be reformulated as obtaining the most energy-efficient signal space for a given rate (rather than matching distributions). In light of this interpretation, multiset-partition DM (MPDM), enumerative sphere shaping (ESS) and shell mapping (SM), are reviewed as energy-efficient shaping techniques. Numerical results show that MPDM and SpSh have smaller rate losses than CCDM. SpSh--whose sole objective is to maximize the energy efficiency--is shown to have the minimum rate loss amongst all. We provide simulation results of the end-to-end decoding performance showing that up to 1 dB improvement in power efficiency over uniform signaling can be obtained with MPDM and SpSh at blocklengths around 200. Finally, we present a discussion on the complexity of these algorithms from the perspective of latency, storage and computations.Comment: 18 pages, 10 figure

    Hardware acceleration architectures for MPEG-Based mobile video platforms: a brief overview

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    This paper presents a brief overview of past and current hardware acceleration (HwA) approaches that have been proposed for the most computationally intensive compression tools of the MPEG-4 standard. These approaches are classified based on their historical evolution and architectural approach. An analysis of both evolutionary and functional classifications is carried out in order to speculate on the possible trends of the HwA architectures to be employed in mobile video platforms

    Cross-Sender Bit-Mixing Coding

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    Scheduling to avoid packet collisions is a long-standing challenge in networking, and has become even trickier in wireless networks with multiple senders and multiple receivers. In fact, researchers have proved that even {\em perfect} scheduling can only achieve R=O(1lnN)\mathbf{R} = O(\frac{1}{\ln N}). Here NN is the number of nodes in the network, and R\mathbf{R} is the {\em medium utilization rate}. Ideally, one would hope to achieve R=Θ(1)\mathbf{R} = \Theta(1), while avoiding all the complexities in scheduling. To this end, this paper proposes {\em cross-sender bit-mixing coding} ({\em BMC}), which does not rely on scheduling. Instead, users transmit simultaneously on suitably-chosen slots, and the amount of overlap in different user's slots is controlled via coding. We prove that in all possible network topologies, using BMC enables us to achieve R=Θ(1)\mathbf{R}=\Theta(1). We also prove that the space and time complexities of BMC encoding/decoding are all low-order polynomials.Comment: Published in the International Conference on Information Processing in Sensor Networks (IPSN), 201
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