18,286 research outputs found
Probabilistic Shaping for Finite Blocklengths: Distribution Matching and Sphere Shaping
In this paper, we provide for the first time a systematic comparison of
distribution matching (DM) and sphere shaping (SpSh) algorithms for short
blocklength probabilistic amplitude shaping. For asymptotically large
blocklengths, constant composition distribution matching (CCDM) is known to
generate the target capacity-achieving distribution. As the blocklength
decreases, however, the resulting rate loss diminishes the efficiency of CCDM.
We claim that for such short blocklengths and over the additive white Gaussian
channel (AWGN), the objective of shaping should be reformulated as obtaining
the most energy-efficient signal space for a given rate (rather than matching
distributions). In light of this interpretation, multiset-partition DM (MPDM),
enumerative sphere shaping (ESS) and shell mapping (SM), are reviewed as
energy-efficient shaping techniques. Numerical results show that MPDM and SpSh
have smaller rate losses than CCDM. SpSh--whose sole objective is to maximize
the energy efficiency--is shown to have the minimum rate loss amongst all. We
provide simulation results of the end-to-end decoding performance showing that
up to 1 dB improvement in power efficiency over uniform signaling can be
obtained with MPDM and SpSh at blocklengths around 200. Finally, we present a
discussion on the complexity of these algorithms from the perspective of
latency, storage and computations.Comment: 18 pages, 10 figure
Adaptive temporal decimation algorithm with dynamic time window
Published versio
Hardware acceleration architectures for MPEG-Based mobile video platforms: a brief overview
This paper presents a brief overview of past and current hardware acceleration (HwA) approaches that have been proposed for the most computationally intensive compression tools of the MPEG-4 standard. These approaches are classified based on their historical evolution and architectural approach. An analysis of both evolutionary and functional classifications is carried out in order to speculate on the possible trends of the HwA architectures to be employed in mobile video platforms
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Mobile Audiovisual Terminal: System Design and Subjective Testing in DECT and UMTS networks
It is anticipated that there will shortly be a requirement
for multimedia terminals that operate via mobile
communications systems. This paper presents a functional specification
for such a terminal operating at 32 kb/s in a digital
European cordless telecommunications (DECT) and universal
mobile telecommunications system (UMTS) radio network. A terminal
has been built, based on a PC with digital signal processor
(DSP) boards for audio and video coding and decoding. Speech
coding is by a phonetically driven code-excited linear prediction
(CELP) speech coder and video coding by a block-oriented hybrid
discrete cosine transform (DCT) coder. Separate channel coding
is provided for the audio and video data. The paper describes the
techniques used for audio and video coding, channel coding, and
synchronization. Methods of subjective testing in a DECT network
and in a UMTS network are also described. These consisted of
subjective tests of first impressions of the mobile audio–visual
terminal (MAVT) quality, interactive tests, and the completion
of an exit questionnaire. The test results showed that the quality
of the audio was sufficiently good for comprehension and the
video was sufficiently good for following and repeating simple
mechanical tasks. However, the quality of the MAVT was not
good enough for general use where high-quality audio and video
was needed, especially when transmission was in a noisy radio
environment
Cross-Sender Bit-Mixing Coding
Scheduling to avoid packet collisions is a long-standing challenge in
networking, and has become even trickier in wireless networks with multiple
senders and multiple receivers. In fact, researchers have proved that even {\em
perfect} scheduling can only achieve . Here
is the number of nodes in the network, and is the {\em medium
utilization rate}. Ideally, one would hope to achieve ,
while avoiding all the complexities in scheduling. To this end, this paper
proposes {\em cross-sender bit-mixing coding} ({\em BMC}), which does not rely
on scheduling. Instead, users transmit simultaneously on suitably-chosen slots,
and the amount of overlap in different user's slots is controlled via coding.
We prove that in all possible network topologies, using BMC enables us to
achieve . We also prove that the space and time
complexities of BMC encoding/decoding are all low-order polynomials.Comment: Published in the International Conference on Information Processing
in Sensor Networks (IPSN), 201
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