478 research outputs found

    Advanced solutions for quality-oriented multimedia broadcasting

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    Multimedia content is increasingly being delivered via different types of networks to viewers in a variety of locations and contexts using a variety of devices. The ubiquitous nature of multimedia services comes at a cost, however. The successful delivery of multimedia services will require overcoming numerous technological challenges many of which have a direct effect on the quality of the multimedia experience. For example, due to dynamically changing requirements and networking conditions, the delivery of multimedia content has traditionally adopted a best effort approach. However, this approach has often led to the end-user perceived quality of multimedia-based services being negatively affected. Yet the quality of multimedia content is a vital issue for the continued acceptance and proliferation of these services. Indeed, end-users are becoming increasingly quality-aware in their expectations of multimedia experience and demand an ever-widening spectrum of rich multimedia-based services. As a consequence, there is a continuous and extensive research effort, by both industry and academia, to find solutions for improving the quality of multimedia content delivered to the users; as well, international standards bodies, such as the International Telecommunication Union (ITU), are renewing their effort on the standardization of multimedia technologies. There are very different directions in which research has attempted to find solutions in order to improve the quality of the rich media content delivered over various network types. It is in this context that this special issue on broadcast multimedia quality of the IEEE Transactions on Broadcasting illustrates some of these avenues and presents some of the most significant research results obtained by various teams of researchers from many countries. This special issue provides an example, albeit inevitably limited, of the richness and breath of the current research on multimedia broadcasting services. The research i- - ssues addressed in this special issue include, among others, factors that influence user perceived quality, encoding-related quality assessment and control, transmission and coverage-based solutions and objective quality measurements

    Lowpass Filtering of Rate-Distortion Functions for Quality Smoothing in Real-Time Video Communication

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    Digital Object Identifier 10.1109/TCSVT.2005.852417In variable-bit-rate (VBR) video coding, the video is pre-processed to collect sequence-level statistics, which are used for global bit allocation in the actual encoding stage to obtain a smoothed video presentation quality. However, in real-time video recording and network streaming, this type of two-pass encoding scheme is not allowed because the access to future frames and global statistics is not available. To address this issue, we introduce the concept of low-pass filtering of rate-distortion (R-D) functions and develop a smoothed rate control (SRC) framework for real-time video recording and streaming. Theoretically, we prove that, using a geometric averaging filter, the SRC algorithm is able to maintain a smoothed video presentation quality while achieving the target bit rate automatically. We also analyze the buffer requirement of the SRC algorithm in real-time video streaming, and propose a scheme to seamlessly integrate robust buffer control into the SRC framework. The proposed SRC algorithm has very low computational complexity and implementation cost. Our extensive experimental results demonstrate that the SRC algorithm significantly reduces the picture quality variation in the encoded video clips

    Video Traffic Characteristics of Modern Encoding Standards: H.264/AVC with SVC and MVC Extensions and H.265/HEVC

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    abstract: Video encoding for multimedia services over communication networks has significantly advanced in recent years with the development of the highly efficient and flexible H.264/AVC video coding standard and its SVC extension. The emerging H.265/HEVC video coding standard as well as 3D video coding further advance video coding for multimedia communications. This paper first gives an overview of these new video coding standards and then examines their implications for multimedia communications by studying the traffic characteristics of long videos encoded with the new coding standards. We review video coding advances from MPEG-2 and MPEG-4 Part 2 to H.264/AVC and its SVC and MVC extensions as well as H.265/HEVC. For single-layer (nonscalable) video, we compare H.265/HEVC and H.264/AVC in terms of video traffic and statistical multiplexing characteristics. Our study is the first to examine the H.265/HEVC traffic variability for long videos. We also illustrate the video traffic characteristics and statistical multiplexing of scalable video encoded with the SVC extension of H.264/AVC as well as 3D video encoded with the MVC extension of H.264/AVC.View the article as published at https://www.hindawi.com/journals/tswj/2014/189481

    Current video compression algorithms: Comparisons, optimizations, and improvements

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    Compression algorithms have evolved significantly in recent years. Audio, still image, and video can be compressed significantly by taking advantage of the natural redundancies that occur within them. Video compression in particular has made significant advances. MPEG-1 and MPEG-2, two of the major video compression standards, allowed video to be compressed at very low bit rates compared to the original video. The compression ratio for video that is perceptually lossless (losses can\u27t be visually perceived) can even be as high as 40 or 50 to 1 for certain videos. Videos with a small degradation in quality can be compressed at 100 to 1 or more; Although the MPEG standards provided low bit rate compression, even higher quality compression is required for efficient transmission over limited bandwidth networks, wireless networks, and broadcast mediums. Significant gains have been made over the current MPEG-2 standard in a newly developed standard called the Advanced Video Coder, also known as H.264 and MPEG-4 part 10. (Abstract shortened by UMI.)

    Power-Rate-Distortion Analysis for Wireless Video Communication under Energy Constraints

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    Digital Object Identifier 10.1109/TCSVT.2005.846433Mobile devices performing video coding and streaming over wireless and pervasive communication networks are limited in energy supply. To prolong the operational lifetime of these devices, an embedded video encoding system should be able to adjust its computational complexity and energy consumption as demanded by the situation and its environment. To analyze, control, and optimize the rate-distortion (R-D) behavior of the wireless video communication system under the energy constraint, we develop a power-rate-distortion (PR-D) analysis framework, which extends the traditional R-D analysis by including another dimension, the power consumption. Specifically, in this paper, we analyze the encoding mechanism of typical video coding systems, and develop a parametric video encoding architecture which is fully scalable in computational complexity. Using dynamic voltage scaling (DVS), an energy consumption management technology recently developed in CMOS circuits design, the complexity scalability can be translated into the energy consumption scalability of the video encoder. We investigate the R-D behavior of the complexity control parameters and establish an analytic P-R-D model. Both theoretically and experimentally, we show that, using this P-R-D model, the video coding system is able to automatically adjust its complexity control parameters to match the available energy supply of the mobile device while maximizing the picture quality. The P-RD model provides a theoretical guideline for system design and performance optimization in mobile video communication under energy constraints

    Rate Control in Video Coding

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    Source coding for transmission of reconstructed dynamic geometry: a rate-distortion-complexity analysis of different approaches

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    Live 3D reconstruction of a human as a 3D mesh with commodity electronics is becoming a reality. Immersive applications (i.e. cloud gaming, tele-presence) benefit from effective transmission of such content over a bandwidth limited link. In this paper we outline different approaches for compressing live reconstructed mesh geometry based on distributing mesh reconstruction functions between sender and receiver. We evaluate rate-performance-complexity of different configurations. First, we investigate 3D mesh compression methods (i.e. dynamic/static) from MPEG-4. Second, we evaluate the option of using octree based point cloud compression and receiver side surface reconstruction

    Lexicographic Bit Allocation for MPEG Video

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    We consider the problem of allocating bits among pictures in an MPEG video coder to equalize the visual quality of the coded pictures, while meeting bu er and channel constraints imposed by the MPEG Video Bu ering Veri er. We address this problem within a framework that consists of three components: 1) a bit production model for the input pictures, 2) a set of bit-rate constraints imposed by the Video Bu ering Veri er, and 3) a novel lexicographic criterion for optimality. Under this framework, we derive simple necessary and su cient conditions for optimality that lead to e cient algorithms
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