1,834 research outputs found
Statistical framework for video decoding complexity modeling and prediction
Video decoding complexity modeling and prediction is an increasingly important issue for efficient resource utilization in a variety of applications, including task scheduling, receiver-driven complexity shaping, and adaptive dynamic voltage scaling. In this paper we present a novel view of this problem based on a statistical framework perspective. We explore the statistical structure (clustering) of the execution time required by each video decoder module (entropy decoding, motion compensation, etc.) in conjunction with complexity features that are easily extractable at encoding time (representing the properties of each module's input source data). For this purpose, we employ Gaussian mixture models (GMMs) and an expectation-maximization algorithm to estimate the joint execution-time - feature probability density function (PDF). A training set of typical video sequences is used for this purpose in an offline estimation process. The obtained GMM representation is used in conjunction with the complexity features of new video sequences to predict the execution time required for the decoding of these sequences. Several prediction approaches are discussed and compared. The potential mismatch between the training set and new video content is addressed by adaptive online joint-PDF re-estimation. An experimental comparison is performed to evaluate the different approaches and compare the proposed prediction scheme with related resource prediction schemes from the literature. The usefulness of the proposed complexity-prediction approaches is demonstrated in an application of rate-distortion-complexity optimized decoding
Exploring Energy Consumption Issues for video Streaming in Mobile Devices: a Review
The proliferation of high-end mobile devices, such as smart phones, tablets, together have gained the popularity of multimedia streaming among the user. It is found from various studies and survey that at end of 2020 mobile devices will increase drastically and Mobile video streaming will also grow rapidly than overall average mobile traffic. The streaming application in Smartphone heavily depends on the wireless network activities substantially amount of data transfer server to the client. Because of very high energy requirement of data transmitted in wireless interface for video streaming application considered as most energy consuming application. Therefore to optimize the battery USAge of mobile device during video streaming it is essential to understand the various video streaming techniques and there energy consumption issues in different environment. In this paper we explore energy consumption in mobile device while experiencing video streaming and examine the solution that has been discussed in various research to improve the energy consumption during video streaming in mobile devices . We classify the investigation on a different layer of internet protocol stack they utilize and also compare them and provide proof of fact that already exist in modern Smartphone as energy saving mechanism
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Multimedia delivery in the future internet
The term “Networked Media” implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizens’ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications “on the move”, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
On Transmission System Design for Wireless Broadcasting
This thesis considers aspects related to the design and standardisation of transmission systems for wireless broadcasting, comprising terrestrial and mobile reception. The purpose is to identify which factors influence the technical decisions and what issues could be better considered in the design process in order to assess different use cases, service scenarios and end-user quality. Further, the necessity of cross-layer optimisation for efficient data transmission is emphasised and means to take this into consideration are suggested. The work is mainly related terrestrial and mobile digital video broadcasting systems but many of the findings can be generalised also to other transmission systems and design processes.
The work has led to three main conclusions. First, it is discovered that there are no sufficiently accurate error criteria for measuring the subjective perceived audiovisual quality that could be utilised in transmission system design. Means for designing new error criteria for mobile TV (television) services are suggested and similar work related to other services is recommended.
Second, it is suggested that in addition to commercial requirements there should be technical requirements setting the frame work for the design process of a new transmission system. The technical requirements should include the assessed reception conditions, technical quality of service and service functionalities. Reception conditions comprise radio channel models, receiver types and antenna types. Technical quality of service consists of bandwidth, timeliness and reliability. Of these, the thesis focuses on radio channel models and errorcriteria (reliability) as two of the most important design challenges and provides means to optimise transmission parameters based on these.
Third, the thesis argues that the most favourable development for wireless broadcasting would be a single system suitable for all scenarios of wireless broadcasting. It is claimed that there are no major technical obstacles to achieve this and that the recently published second generation digital terrestrial television broadcasting system provides a good basis. The challenges and opportunities of a universal wireless broadcasting system are discussed mainly from technical but briefly also from commercial and regulatory aspectSiirretty Doriast
Instantly Decodable Network Coding: From Centralized to Device-to-Device Communications
From its introduction to its quindecennial, network coding has built a strong reputation for enhancing packet recovery and achieving maximum information flow in both wired and wireless networks. Traditional studies focused on optimizing the throughput of the system by proposing elaborate schemes able to reach the network capacity. With the shift toward distributed computing on mobile devices, performance and complexity become both critical factors that affect the efficiency of a coding strategy. Instantly decodable network coding presents itself as a new paradigm in network coding that trades off these two aspects. This paper review instantly decodable network coding schemes by identifying, categorizing, and evaluating various algorithms proposed in the literature. The first part of the manuscript investigates the conventional centralized systems, in which all decisions are carried out by a central unit, e.g., a base-station. In particular, two successful approaches known as the strict and generalized instantly decodable network are compared in terms of reliability, performance, complexity, and packet selection methodology. The second part considers the use of instantly decodable codes in a device-to-device communication network, in which devices speed up the recovery of the missing packets by exchanging network coded packets. Although the performance improvements are directly proportional to the computational complexity increases, numerous successful schemes from both the performance and complexity viewpoints are identified
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