270 research outputs found

    Rate distortion optimized graph partitioning for omnidirectional image coding

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    International audienceOmnidirectional images are spherical signals captured by cameras with 360-degree field of view. In order to be compressed using existing encoders, these signals are mapped to planar domain. A commonly used planar representation is the equirectangular one, which corresponds to a non uniform sampling pattern on the spherical surface. This particularity is not explored in traditional image compression schemes, which treat the input signal as a classical perspective image. In this work, we build a graph-based coder adapted to the spherical surface. We build a graph directly on the sphere. Then, to have computationally feasible graph transforms, we propose a rate-distortion optimized graph partitioning algorithm to achieve an effective trade-off between the distortion of the reconstructed signals, the smoothness of the signal on each subgraph, and the cost of coding the graph partitioning description. Experimental results demonstrate that our method outperforms JPEG coding of planar equirectangular images

    Transformées basées graphes pour la compression de nouvelles modalités d’image

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    Due to the large availability of new camera types capturing extra geometrical information, as well as the emergence of new image modalities such as light fields and omni-directional images, a huge amount of high dimensional data has to be stored and delivered. The ever growing streaming and storage requirements of these new image modalities require novel image coding tools that exploit the complex structure of those data. This thesis aims at exploring novel graph based approaches for adapting traditional image transform coding techniques to the emerging data types where the sampled information are lying on irregular structures. In a first contribution, novel local graph based transforms are designed for light field compact representations. By leveraging a careful design of local transform supports and a local basis functions optimization procedure, significant improvements in terms of energy compaction can be obtained. Nevertheless, the locality of the supports did not permit to exploit long term dependencies of the signal. This led to a second contribution where different sampling strategies are investigated. Coupled with novel prediction methods, they led to very prominent results for quasi-lossless compression of light fields. The third part of the thesis focuses on the definition of rate-distortion optimized sub-graphs for the coding of omni-directional content. If we move further and give more degree of freedom to the graphs we wish to use, we can learn or define a model (set of weights on the edges) that might not be entirely reliable for transform design. The last part of the thesis is dedicated to theoretically analyze the effect of the uncertainty on the efficiency of the graph transforms.En raison de la grande disponibilité de nouveaux types de caméras capturant des informations géométriques supplémentaires, ainsi que de l'émergence de nouvelles modalités d'image telles que les champs de lumière et les images omnidirectionnelles, il est nécessaire de stocker et de diffuser une quantité énorme de hautes dimensions. Les exigences croissantes en matière de streaming et de stockage de ces nouvelles modalités d’image nécessitent de nouveaux outils de codage d’images exploitant la structure complexe de ces données. Cette thèse a pour but d'explorer de nouvelles approches basées sur les graphes pour adapter les techniques de codage de transformées d'image aux types de données émergents où les informations échantillonnées reposent sur des structures irrégulières. Dans une première contribution, de nouvelles transformées basées sur des graphes locaux sont conçues pour des représentations compactes des champs de lumière. En tirant parti d’une conception minutieuse des supports de transformées locaux et d’une procédure d’optimisation locale des fonctions de base , il est possible d’améliorer considérablement le compaction d'énergie. Néanmoins, la localisation des supports ne permettait pas d'exploiter les dépendances à long terme du signal. Cela a conduit à une deuxième contribution où différentes stratégies d'échantillonnage sont étudiées. Couplés à de nouvelles méthodes de prédiction, ils ont conduit à des résultats très importants en ce qui concerne la compression quasi sans perte de champs de lumière statiques. La troisième partie de la thèse porte sur la définition de sous-graphes optimisés en distorsion de débit pour le codage de contenu omnidirectionnel. Si nous allons plus loin et donnons plus de liberté aux graphes que nous souhaitons utiliser, nous pouvons apprendre ou définir un modèle (ensemble de poids sur les arêtes) qui pourrait ne pas être entièrement fiable pour la conception de transformées. La dernière partie de la thèse est consacrée à l'analyse théorique de l'effet de l'incertitude sur l'efficacité des transformées basées graphes

    Graph-Based Detection of Seams In 360-Degree Images

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    In this paper, we propose an algorithm to detect a specific kind of distortions, referred to as seams, which commonly oc- cur when a 360-degree image is represented in planar domain by projecting the sphere to a polyhedron, e.g, via the Cube Map (CM) projection, and undergoes lossy compression. The proposed algorithm exploits a graph-based representation to account for the actual sampling density of the 360-degree sig- nal in the native spherical domain. The CM image is con- sidered as a signal lying on a graph defined on the spherical surface. The spectra of the processed and the original sig- nals, computed by applying the Graph Fourier Transform, are compared to detect the seams. To test our method a dataset of compressed CM 360-degree images, annotated by experts, has been created. The performance of the proposed algorithm is compared to those achieved by baseline metrics, as well as to the same approach based on spectral comparison but ignor- ing the spherical nature of the signal. The experimental results show that the proposed method has the best performance and can successfully detect up to approximately 90% of visible seams on our dataset

    Machine Learning for Multimedia Communications

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    Machine learning is revolutionizing the way multimedia information is processed and transmitted to users. After intensive and powerful training, some impressive efficiency/accuracy improvements have been made all over the transmission pipeline. For example, the high model capacity of the learning-based architectures enables us to accurately model the image and video behavior such that tremendous compression gains can be achieved. Similarly, error concealment, streaming strategy or even user perception modeling have widely benefited from the recent learningoriented developments. However, learning-based algorithms often imply drastic changes to the way data are represented or consumed, meaning that the overall pipeline can be affected even though a subpart of it is optimized. In this paper, we review the recent major advances that have been proposed all across the transmission chain, and we discuss their potential impact and the research challenges that they raise

    Compression pour la communication interactive de contenus visuels

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    Interactive images and videos have received increasing attention due to the interesting features they provide. With these contents, users can navigate within the content and explore the scene from the viewpoint they desire. The characteristics of these media make their compression very challenging. On the one hand, the data is captured in high resolution (very large) to experience a real sense of immersion. On the other hand, the user requests a small portion of the content during navigation. This requires two characteristics: efficient compression of data by exploiting redundancies within the content (to lower the storage cost), and random access ability to extract part of the compressed stream requested by the user (to lower the transmission rate). Classical compression schemes can not handle random accessibility because they use a fixed pre-defined order of sources to capture redundancies.The purpose of this thesis is to provide new tools for interactive compression schemes of images. For that, as the first contribution, we propose an evaluation framework by which we can compare different image/video interactive compression schemes. Moreover, former theoretical studies show that random accessibility can be achieved using incremental codes with the same transmission cost as non-interactive schemes and with reasonable storage overhead. Our second contribution is to build a generic coding scheme that can deal with various interactive media. Using this generic coder, we then propose compression tools for 360-degree images and 3D model texture maps with random access ability to extract the requested part. We also propose new representations for these modalities. Finally, we study the effect of model selection on the compression rates of these interactive coders.Les images et vidéos interactives ont récemment vu croître leur popularité. En effet, avec ce type de contenu, les utilisateurs peuvent naviguer dans la scène et changer librement de point de vue. Les caractéristiques de ces supports posent de nouveaux défis pour la compression. D'une part, les données sont capturées en très haute résolution pour obtenir un réel sentiment d'immersion. D'autre part, seule une petite partie du contenu est visualisée par l'utilisateur lors de sa navigation. Cela induit deux caractéristiques : une compression efficace des données en exploitant les redondances au sein du contenu (pour réduire les coûts de stockage) et une compression avec accès aléatoire pour extraire la partie du flux compressé demandée par l'utilisateur (pour réduire le débit de transmission). Les schémas classiques de compression ne peuvent gérer de manière optimale l’accès aléatoire, car ils utilisent un ordre de traitement des données fixe et prédéfini qui ne peut s'adapter à la navigation de l'utilisateur.Le but de cette thèse est de fournir de nouveaux outils pour les schémas interactifs de compression d’images. Pour cela, comme première contribution, nous proposons un cadre d’évaluation permettant de comparer différents schémas interactifs de compression d'image / vidéo. En outre, des études théoriques antérieures ont montré que l’accès aléatoire peut être obtenu à l’aide de codes incrémentaux présentant le même coût de transmission que les schémas non interactifs au prix d'une faible augmentation du coût de stockage. Notre deuxième contribution consiste à créer un schéma de codage générique pouvant s'appliquer à divers supports interactifs. À l'aide de ce codeur générique, nous proposons ensuite des outils de compression pour deux modalités d'images interactives : les images omnidirectionnelles (360 degrés) et les cartes de texture de modèle 3D. Nous proposons également de nouvelles représentations de ces modalités. Enfin, nous étudions l’effet de la sélection du modèle sur les taux de compression de ces codeurs interactifs

    Machine Learning for Multimedia Communications

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    Machine learning is revolutionizing the way multimedia information is processed and transmitted to users. After intensive and powerful training, some impressive efficiency/accuracy improvements have been made all over the transmission pipeline. For example, the high model capacity of the learning-based architectures enables us to accurately model the image and video behavior such that tremendous compression gains can be achieved. Similarly, error concealment, streaming strategy or even user perception modeling have widely benefited from the recent learning-oriented developments. However, learning-based algorithms often imply drastic changes to the way data are represented or consumed, meaning that the overall pipeline can be affected even though a subpart of it is optimized. In this paper, we review the recent major advances that have been proposed all across the transmission chain, and we discuss their potential impact and the research challenges that they raise

    Do Users Behave Similarly in VR? Investigation of the User Influence on the System Design

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    With the overarching goal of developing user-centric Virtual Reality (VR) systems, a new wave of studies focused on understanding how users interact in VR environments has recently emerged. Despite the intense efforts, however, current literature still does not provide the right framework to fully interpret and predict users’ trajectories while navigating in VR scenes. This work advances the state-of-the-art on both the study of users’ behaviour in VR and the user-centric system design. In more detail, we complement current datasets by presenting a publicly available dataset that provides navigation trajectories acquired for heterogeneous omnidirectional videos and different viewing platforms—namely, head-mounted display, tablet, and laptop. We then present an exhaustive analysis on the collected data to better understand navigation in VR across users, content, and, for the first time, across viewing platforms. The novelty lies in the user-affinity metric, proposed in this work to investigate users’ similarities when navigating within the content. The analysis reveals useful insights on the effect of device and content on the navigation, which could be precious considerations from the system design perspective. As a case study of the importance of studying users’ behaviour when designing VR systems, we finally propose a user-centric server optimisation. We formulate an integer linear program that seeks the best stored set of omnidirectional content that minimises encoding and storage cost while maximising the user’s experience. This is posed while taking into account network dynamics, type of video content, and also user population interactivity. Experimental results prove that our solution outperforms common company recommendations in terms of experienced quality but also in terms of encoding and storage, achieving a savings up to 70%. More importantly, we highlight a strong correlation between the storage cost and the user-affinity metric, showing the impact of the latter in the system architecture design

    Distributed Compressed Representation of Correlated Image Sets

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    Vision sensor networks and video cameras find widespread usage in several applications that rely on effective representation of scenes or analysis of 3D information. These systems usually acquire multiple images of the same 3D scene from different viewpoints or at different time instants. Therefore, these images are generally correlated through displacement of scene objects. Efficient compression techniques have to exploit this correlation in order to efficiently communicate the 3D scene information. Instead of joint encoding that requires communication between the cameras, in this thesis we concentrate on distributed representation, where the captured images are encoded independently, but decoded jointly to exploit the correlation between images. One of the most important and challenging tasks relies in estimation of the underlying correlation from the compressed correlated images for effective reconstruction or analysis in the joint decoder. This thesis focuses on developing efficient correlation estimation algorithms and joint representation of multiple correlated images captured by various sensing methodologies, e.g., planar, omnidirectional and compressive sensing (CS) sensors. The geometry of the 2D visual representation and the acquisition complexity vary for each sensor type. Therefore, we need to carefully consider the specific geometric nature of the captured images while developing distributed representation algorithms. In this thesis we propose robust algorithms in different scene analysis and reconstruction scenarios. We first concentrate on the distributed representation of omnidirectional images captured by catadioptric sensors. The omnidirectional images are captured from different viewpoints and encoded independently with a balanced rate distribution among the different cameras. They are mapped on the sphere which captures the plenoptic function in its radial form without Euclidean discrepancies. We propose a transform-based distributed coding algorithm, where the spherical images initially undergo a multi-resolution decomposition. The visual information is then split into two correlated partitions. The encoder transmits one partition after entropy coding, as well as the syndrome bits resulting from the Slepian-Wolf encoding of the other partition. The joint decoder estimates a disparity image to take benefit of the correlation between views and uses the syndrome bits to decode the missing information. Such a strategy proves to be beneficial with respect to the independent processing of images and shows only a small performance loss compared to the joint encoding of different views. The encoding complexity in the previous approach is non-negligible due to the visual information processing based on Slepian-Wolf coding and its associated rate parameter estimation. We therefore discard the Slepian-Wolf encoding and propose a distributed coding solution, where the correlated images are encoded independently using transform-based coding solutions (e.g., SPIHT). The central decoder now builds a correlation model from the compressed images, which is used to jointly decode a pair of images. Experimental results demonstrate that the proposed distributed coding solution improves the rate-distortion performance of the separate coding results for both planar and omnidirectional images. However, this improvement is significant only at medium to high bit rates. We therefore propose a rate allocation scheme that identifies and transmits the necessary visual information from each image to improve the correlation estimation accuracy at low bit rate. Experimental results show that for a given bit budget the proposed encoding scheme permits to compute an accurate correlation estimation comparing to the one obtained with SPIHT, JPEG 2000 or JPEG coding schemes. We show however that the improvement in the correlation estimation comes at the price of penalizing the image reconstruction quality; therefore there exists an interesting trade-off between the accurate correlation estimation and image reconstruction as encoding optimization objectives are different in both cases. Next, we further simplify the encoding complexity by replacing the classical imaging sensors with the simple CS sensors, that directly acquire the compressed images in the form of quantized linear measurements. We now concentrate on the particular problem, where one image is selected as the reference and it is used as a side information for the correlation estimation. We propose a geometry-based model to describe the correlation between the visual information in a pair of images. The joint decoder first captures the most prominent visual features in the reconstructed reference image using geometric functions. Since the images are correlated, these features are likely to be present in the other images too, possibly with geometric transformations. Hence, we propose to estimate the correlation model with a regularized optimization problem that locates these features in the compressed images. The regularization terms enforce smoothness of the transformation field, and consistency between the estimated images and the quantized measurements. Experimental results show that the proposed scheme is able to efficiently estimate the correlation between images for several multi-view and video datasets. The proposed scheme is finally shown to outperform DSC schemes based on unsupervised disparity (or motion) learning, as well as independent coding solutions based on JPEG 2000. We then extend the previous scenario to a symmetric decoding problem, where we are interested to estimate the correlation model directly from the quantized linear measurements without explicitly reconstructing the reference images. We first show that the motion field that represents the main source of correlation between images can be described as a linear operator. We further derive a linear relationship between the correlated measurements in the compressed domain. We then derive a regularized cost function to estimate the correlation model directly in the compressed domain using graph-based optimization algorithms. Experimental results show that the proposed scheme estimates an accurate correlation model among images in both multi-view and video imaging scenarios. We then propose a robust data fidelity term that improves the quality of the correlation estimation when the measurements are quantized. Finally, we show by experiments that the proposed compressed correlation estimation scheme is able to compete the solution of a scheme that estimates a correlation model from the reconstructed images without the complexity of image reconstruction. Finally, we study the benefit of using the correlation information while jointly reconstructing the images from the compressed linear measurements. We consider both the asymmetric and symmetric scenarios described previously. We propose joint reconstruction methodologies based on a constrained optimization problem which is solved using effective proximal splitting methods. The constraints included in our framework enforce the reconstructed images to satisfy both the correlation and the quantized measurements consistency objectives. Experimental results demonstrate that the proposed joint reconstruction scheme improves the quality of the decoded images, when compared to a scheme where the images are handled independently. In this thesis we build efficient distributed scene representation algorithms for the multiple correlated images captured in planar, omnidirectional and CS cameras. The coding rate in our symmetric distributed coding solution stays balanced between the encoders and stays close to the joint encoding solutions. Our novel algorithms lead to effective correlation estimation in different sensing and coding scenarios. In addition, we provide innovative solutions for robust correlation estimation from highly compressed images in simple sensing frameworks. Our CS-based joint reconstruction frameworks effectively exploit the inter-view correlation, that permits to achieve high compression gains compared to state-of-the-art independent and distributed coding solutions

    OSLO: On-the-Sphere Learning for Omnidirectional images and its application to 360-degree image compression

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    International audienceState-of-the-art 2D image compression schemes rely on the power of convolutional neural networks (CNNs). Although CNNs offer promising perspectives for 2D image compression, extending such models to omnidirectional images is not straightforward. First, omnidirectional images have specific spatial and statistical properties that can not be fully captured by current CNN models. Second, basic mathematical operations composing a CNN architecture, e.g., translation and sampling, are not welldefined on the sphere. In this paper, we study the learning of representation models for omnidirectional images and propose to use the properties of HEALPix uniform sampling of the sphere to redefine the mathematical tools used in deep learning models for omnidirectional images. In particular, we: i) propose the definition of a new convolution operation on the sphere that keeps the high expressiveness and the low complexity of a classical 2D convolution; ii) adapt standard CNN techniques such as stride, iterative aggregation, and pixel shuffling to the spherical domain; and then iii) apply our new framework to the task of omnidirectional image compression. Our experiments show that our proposed on-the-sphere solution leads to a better compression gain that can save 13.7% of the bit rate compared to similar learned models applied to equirectangular images. Also, compared to learning models based on graph convolutional networks, our solution supports more expressive filters that can preserve high frequencies and provide a better perceptual quality of the compressed images. Such results demonstrate the efficiency of the proposed framework, which opens new research venues for other omnidirectional vision tasks to be effectively implemented on the sphere manifold
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