26,189 research outputs found

    An Implementation of a Semantic, Web-Based Virtual Machine Laboratory Prototyping Environment

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    Creation of virtual machine laboratories – simulated planning and learning environments demonstrating function and structure of working machines – often involve a lot of manual labor. A notable source of the labor is the programming required due to changes in structural and functional models of a system. As a result, rapid prototyping of a virtual machine laboratory becomes difficult, if not impossible. We argue that by using a combination of semantic modeling and prototyping with a web-based system, more rapid development of virtual machine laboratories can be achieved. In this paper, we present the design and implementation of a semantic, web-based virtual machine laboratory prototyping environment. Application of the environment to a case example is also described and discussed.Peer reviewe

    DEVELOPMENT OF TEST ENVIRONMENTS FOR REVERSE ASSIST FUNCTIONS AS APPLIED TO AN A-DOUBLE VEHICLE COMBINATION

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    High-capacity transport vehicles reduce costs and improve efficiency. Long vehicle combinations such as an A-double combination vehicle (Tractor + semitrailer + dolly + semitrailer) improve transportation efficiency but they are extremely difficult to manoeuvre in tight spaces and in the reverse direction. This document summarizes developing environments to test reverse assist functions as applied to the A-double combination vehicle. These environments create a rapid prototyping platform consisting of a virtual and a scaled environment to test and validate controller concepts. The behaviour of the plant model in the virtual environment, the scaled vehicle model and the plant model in VTM (Volvo Truck Model) are studied and compared. A proportional controller is developed to test the environments and evaluate the process of concept development using the rapid prototype platform. The controller performance is evaluated and a possibility of incorporating integral controller is discussed

    Virtual assembly rapid prototyping of near net shapes

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    Virtual reality (VR) provides another dimension to many engineering applications. Its immersive and interactive nature allows an intuitive approach to study both cognitive activities and performance evaluation. Market competitiveness means having products meet form, fit and function quickly. Rapid Prototyping and Manufacturing (RP&M) technologies are increasingly being applied to produce functional prototypes and the direct manufacturing of small components. Despite its flexibility, these systems have common drawbacks such as slow build rates, a limited number of build axes (typically one) and the need for post processing. This paper presents a Virtual Assembly Rapid Prototyping (VARP) project which involves evaluating cognitive activities in assembly tasks based on the adoption of immersive virtual reality along with a novel non-layered rapid prototyping for near net shape (NNS) manufacturing of components. It is envisaged that this integrated project will facilitate a better understanding of design for manufacture and assembly by utilising equivalent scale digital and physical prototyping in one rapid prototyping system. The state of the art of the VARP project is also presented in this paper

    Virtual bloXing - assembly rapid prototyping for near net shapes

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    Virtual reality (VR) provides another dimension to many engineering applications. Its immersive and interactive nature allows an intuitive approach to study both cognitive activities and performance evaluation. Market competitiveness means having products meet form, fit and function quickly. Rapid Prototyping and Manufacturing (RP&M) technologies are increasingly being applied to produce functional prototypes and the direct manufacturing of small components. Despite its flexibility, these systems have common drawbacks such as slow build rates, a limited number of build axes (typically one) and the need for post processing. This paper presents a Virtual Assembly Rapid Prototyping (VARP) project which involves evaluating cognitive activities in assembly tasks based on the adoption of immersive virtual reality along with a novel nonlayered rapid prototyping for near net shape (NNS) manufacturing of components. It is envisaged that this integrated project will facilitate a better understanding of design for manufacture and assembly by utilising equivalent scale digital and physical prototyping in one rapid prototyping system. The state of the art of the VARP project is also presented in this paper

    Design and evaluation of a smart library using the APEX framework

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    User experience is a key point for successful ubiquitous computing (ubicomp) environments. The envisaged design should be explored as soon as possible to anticipate potential user problems, thus reducing re-design costs. The development of ubicomp environments' prototypes might help, providing feedback on the users' reaction to the environments. This paper describes the design and evaluation of ubicomp environments using APEX, a rapid prototyping framework providing user experience via a 3D application server and connected physical devices. APEX prototypes allow users to explore and experience many characteristics of a proposed design, in a virtual world. The paper focus in particular the design and evaluation of a smart library in the APEX framework.(undefined

    VoodooFlash: authoring across physical and digital form

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    Design tools that integrate hardware and software components facilitate product design work across aspects of physical form and user interaction, but at the cost of requiring designers to work with other than their accustomed programming tools. In this paper we introduce VoodooFlash, a tool designed to build on the widespread use of Flash while facilitating design work across physical and digital components. VoodooFlash extends the existing practice of authoring interactive applications in terms of arranging components on a virtual stage, and provides a physical stage on which controls can be arranged, linked to software components, and appropriated with other physical design materials

    Paper-based Mixed Reality Sketch Augmentation as a Conceptual Design Support Tool

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    This undergraduate student paper explores usage of mixed reality techniques as support tools for conceptual design. A proof-of-concept was developed to illustrate this principle. Using this as an example, a small group of designers was interviewed to determine their views on the use of this technology. These interviews are the main contribution of this paper. Several interesting applications were determined, suggesting possible usage in a wide range of domains. Paper-based sketching, mixed reality and sketch augmentation techniques complement each other, and the combination results in a highly intuitive interface
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