9,954 research outputs found
Technology inspired design for pervasive healthcare
Pervasive healthcare technologies are increasingly using novel sensory devices that are able to measure phenomena that could not be measured before. To develop novel healthcare applications that use these largely untested technologies, it is important to have a design process that allows proper exploration of the capabilities of the novel technologies. We focus on the technology-inspired design process that was used in the development of a system to support posture and provide guidance by nudging people, and how this has lead us to explore pervasive healthcare applications
Rapid Prototyping Infrastructure for Wearable Computing Applications
This thesis deals with the implementation of a framework to build context-sensitive wearable computing applications that enables a rapid-prototyping approach during development. Special technical demands for such a framework in an industrial setting are worked out and an abstraction for modelling information in the environment is introduced. An existing framework for context-aware applications in a pervasive computing environment is examined where problems arise when transferring it to the wearable computing domain. This motivates a specialized approach customized to the conditions in an industrial environment. As a last point an evaluation of the framework by its use in the development of a wearable computing solution is performed leading to a final assessment of its value
Low-fi skin vision: A case study in rapid prototyping a sensory substitution system
We describe the design process we have used to develop a minimal, twenty vibration motor Tactile Vision Sensory Substitution (TVSS) system which enables blind-folded subjects to successfully track and bat a rolling ball and thereby experience 'skin vision'. We have employed a low-fi rapid prototyping approach to build this system and argue that this methodology is particularly effective for building embedded interactive systems. We support this argument in two ways. First, by drawing on theoretical insights from robotics, a discipline that also has to deal with the challenge of building complex embedded systems that interact with their environments; second, by using the development of our TVSS as a case study: describing the series of prototypes that led to our successful design and highlighting what we learnt at each stage
Authoring Support for Mobile Interaction with the Real World.
Mobile phones have been established as devices for the interaction with objects from the everyday world, such as posters, advertisements or points of interest. However, the usage of physical mobile applications is often still restricted by fixed content and behavior, whose authoring usually requires a considerable coding effort. This paper presents an approach to an authoring tool that separates the creative process of authoring content and behavior for mobile applications from its technical deployment. The tool supports non-technical users in the creation of content and behavior for the mobile guiding application MOPS that associates its content with points of interest in the real world through Physical Mobile Interaction
Controlling services in a mobile context-aware infrastructure
Context-aware application behaviors can be described as logic rules following the Event-Control-Action (ECA) pattern. In this pattern, an Event models an occurrence of interest (e.g., a change in context); Control specifies a condition that must hold prior to the execution of the action; and an Action represents the invocation of arbitrary services. We have defined a Controlling service aiming at facilitating the dynamic configuration of ECA rule specifications by means of a mobile rule engine and a mechanism that distributes context reasoning activities to a network of context processing nodes. In this paper we present a novel context modeling approach that provides application developers and users with more appropriate means to define context information and ECA rules. Our approach makes use of ontologies to model context information and has been developed on top of web services technology
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Experiences in involving analysts in visualisation design
Involving analysts in visualisation design has obvious benefits, but the knowledge-gap between domain experts ("analysts") and visualisation designers ("designers") often makes the degree of their involvement fall short of that aspired. By promoting a culture of mutual learning, understanding and contribution between both analysts and designers from the outset, participants can be raised to a level at which all can usefully contribute to both requirement definition and design. We describe the process we use to do this for tightly-scoped and short design exercises -- with meetings/workshops, iterative bursts of design/prototyping over relatively short periods of time, and workplace-based evaluation -- illustrating this with examples of our own experience from recent work with bird ecologists
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