1,110 research outputs found

    3D skin body reconstruction

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    CGAMES'2009

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    Automated Privacy Protection for Mobile Device Users and Bystanders in Public Spaces

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    As smartphones have gained popularity over recent years, they have provided usersconvenient access to services and integrated sensors that were previously only available through larger, stationary computing devices. This trend of ubiquitous, mobile devices provides unparalleled convenience and productivity for users who wish to perform everyday actions such as taking photos, participating in social media, reading emails, or checking online banking transactions. However, the increasing use of mobile devices in public spaces by users has negative implications for their own privacy and, in some cases, that of bystanders around them. Specifically, digital photography trends in public have negative implications for bystanders who can be captured inadvertently in users’ photos. Those who are captured often have no knowledge of being photographed and have no control over how photos of them are distributed. To address this growing issue, a novel system is proposed for protecting the privacy of bystanders captured in public photos. A fully automated approach to accurately distinguish the intended subjects from strangers is explored. A feature-based classification scheme utilizing entire photos is presented. Additionally, the privacy-minded case of only utilizing local face images with no contextual information from the original image is explored with a convolutional neural network-based classifier. Three methods of face anonymization are implemented and compared: black boxing, Gaussian blurring, and pose-tolerant face swapping. To validate these methods, a comprehensive user survey is conducted to understand the difference in viability between them. Beyond photographing, the privacy of mobile device users can sometimes be impacted in public spaces, as visual eavesdropping or “shoulder surfing” attacks on device screens become feasible. Malicious individuals can easily glean personal data from smartphone and mobile device screens while they are accessed visually. In order to protect displayed user content, anovel, sensor-based visual eavesdropping detection scheme using integrated device cameras is proposed. In order to selectively obfuscate private content while an attacker is nearby, a dynamic scheme for detecting and hiding private content is also developed utilizing User-Interface-as-an-Image (UIaaI). A deep, convolutional object detection network is trained and utilized to identify sensitive content under this scheme. To allow users to customize the types ofcontent to hide, dynamic training sample generation is introduced to retrain the content detection network with very few original UI samples. Web applications are also considered with a Chrome browser extension which automates the detection and obfuscation of sensitive web page fields through HTML parsing and CSS injection

    Computationally efficient deformable 3D object tracking with a monocular RGB camera

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    182 p.Monocular RGB cameras are present in most scopes and devices, including embedded environments like robots, cars and home automation. Most of these environments have in common a significant presence of human operators with whom the system has to interact. This context provides the motivation to use the captured monocular images to improve the understanding of the operator and the surrounding scene for more accurate results and applications.However, monocular images do not have depth information, which is a crucial element in understanding the 3D scene correctly. Estimating the three-dimensional information of an object in the scene using a single two-dimensional image is already a challenge. The challenge grows if the object is deformable (e.g., a human body or a human face) and there is a need to track its movements and interactions in the scene.Several methods attempt to solve this task, including modern regression methods based on Deep NeuralNetworks. However, despite the great results, most are computationally demanding and therefore unsuitable for several environments. Computational efficiency is a critical feature for computationally constrained setups like embedded or onboard systems present in robotics and automotive applications, among others.This study proposes computationally efficient methodologies to reconstruct and track three-dimensional deformable objects, such as human faces and human bodies, using a single monocular RGB camera. To model the deformability of faces and bodies, it considers two types of deformations: non-rigid deformations for face tracking, and rigid multi-body deformations for body pose tracking. Furthermore, it studies their performance on computationally restricted devices like smartphones and onboard systems used in the automotive industry. The information extracted from such devices gives valuable insight into human behaviour a crucial element in improving human-machine interaction.We tested the proposed approaches in different challenging application fields like onboard driver monitoring systems, human behaviour analysis from monocular videos, and human face tracking on embedded devices

    A General Framework for Motion Sensor Based Web Services

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    With the development of motion sensing technology, motion sensor based services have been put into a wide range of applications in recent years. Demand of consuming such service on mobile devices has already emerged. However, as most motion sensors are specifically designed for some heavyweight clients such as PCs or game consoles, there are several technical challenges prohibiting motion sensor from being used by lightweight clients such as mobile devices, for example: There is no direct approach to connect the motion sensor with mobile devices. Most mobile devices don't have enough computational power to consume the motion sensor outputs. To address these problems, I have designed and implemented a framework for publishing general motion sensor functionalities as a RESTful web service that is accessible to mobile devices via HTTP connections. In the framework, a pure HTML5 based interface is delivered to the clients to ensure good accessibility, a websocket based data transferring scheme is adopted to guarantee data transferring efficiency, a server side gesture pipeline is proposed to reduce the client side computational burden and a distributed architecture is designed to make the service scalable. Finally, I conducted three experiments to evaluate the framework's compatibility, scalability and data transferring performance

    Computer Game Innovation

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    Faculty of Technical Physics, Information Technology and Applied Mathematics. Institute of Information TechnologyWydział Fizyki Technicznej, Informatyki i Matematyki Stosowanej. Instytut InformatykiThe "Computer Game Innovations" series is an international forum designed to enable the exchange of knowledge and expertise in the field of video game development. Comprising both academic research and industrial needs, the series aims at advancing innovative industry-academia collaboration. The monograph provides a unique set of articles presenting original research conducted in the leading academic centres which specialise in video games education. The goal of the publication is, among others, to enhance networking opportunities for industry and university representatives seeking to form R&D partnerships. This publication covers the key focus areas specified in the GAMEINN sectoral programme supported by the National Centre for Research and Development

    Digital Image Processing Applications

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    Digital image processing can refer to a wide variety of techniques, concepts, and applications of different types of processing for different purposes. This book provides examples of digital image processing applications and presents recent research on processing concepts and techniques. Chapters cover such topics as image processing in medical physics, binarization, video processing, and more

    An inertial motion capture framework for constructing body sensor networks

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    Motion capture is the process of measuring and subsequently reconstructing the movement of an animated object or being in virtual space. Virtual reconstructions of human motion play an important role in numerous application areas such as animation, medical science, ergonomics, etc. While optical motion capture systems are the industry standard, inertial body sensor networks are becoming viable alternatives due to portability, practicality and cost. This thesis presents an innovative inertial motion capture framework for constructing body sensor networks through software environments, smartphones and web technologies. The first component of the framework is a unique inertial motion capture software environment aimed at providing an improved experimentation environment, accompanied by programming scaffolding and a driver development kit, for users interested in studying or engineering body sensor networks. The software environment provides a bespoke 3D engine for kinematic motion visualisations and a set of tools for hardware integration. The software environment is used to develop the hardware behind a prototype motion capture suit focused on low-power consumption and hardware-centricity. Additional inertial measurement units, which are available commercially, are also integrated to demonstrate the functionality the software environment while providing the framework with additional sources for motion data. The smartphone is the most ubiquitous computing technology and its worldwide uptake has prompted many advances in wearable inertial sensing technologies. Smartphones contain gyroscopes, accelerometers and magnetometers, a combination of sensors that is commonly found in inertial measurement units. This thesis presents a mobile application that investigates whether the smartphone is capable of inertial motion capture by constructing a novel omnidirectional body sensor network. This thesis proposes a novel use for web technologies through the development of the Motion Cloud, a repository and gateway for inertial data. Web technologies have the potential to replace motion capture file formats with online repositories and to set a new standard for how motion data is stored. From a single inertial measurement unit to a more complex body sensor network, the proposed architecture is extendable and facilitates the integration of any inertial hardware configuration. The Motion Cloud’s data can be accessed through an application-programming interface or through a web portal that provides users with the functionality for visualising and exporting the motion data

    The Future of Humanoid Robots

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    This book provides state of the art scientific and engineering research findings and developments in the field of humanoid robotics and its applications. It is expected that humanoids will change the way we interact with machines, and will have the ability to blend perfectly into an environment already designed for humans. The book contains chapters that aim to discover the future abilities of humanoid robots by presenting a variety of integrated research in various scientific and engineering fields, such as locomotion, perception, adaptive behavior, human-robot interaction, neuroscience and machine learning. The book is designed to be accessible and practical, with an emphasis on useful information to those working in the fields of robotics, cognitive science, artificial intelligence, computational methods and other fields of science directly or indirectly related to the development and usage of future humanoid robots. The editor of the book has extensive R&D experience, patents, and publications in the area of humanoid robotics, and his experience is reflected in editing the content of the book
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