526 research outputs found

    Fair Simulation for Nondeterministic and Probabilistic Buechi Automata: a Coalgebraic Perspective

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    Notions of simulation, among other uses, provide a computationally tractable and sound (but not necessarily complete) proof method for language inclusion. They have been comprehensively studied by Lynch and Vaandrager for nondeterministic and timed systems; for B\"{u}chi automata the notion of fair simulation has been introduced by Henzinger, Kupferman and Rajamani. We contribute to a generalization of fair simulation in two different directions: one for nondeterministic tree automata previously studied by Bomhard; and the other for probabilistic word automata with finite state spaces, both under the B\"{u}chi acceptance condition. The former nondeterministic definition is formulated in terms of systems of fixed-point equations, hence is readily translated to parity games and is then amenable to Jurdzi\'{n}ski's algorithm; the latter probabilistic definition bears a strong ranking-function flavor. These two different-looking definitions are derived from one source, namely our coalgebraic modeling of B\"{u}chi automata. Based on these coalgebraic observations, we also prove their soundness: a simulation indeed witnesses language inclusion

    Robust Linear Temporal Logic

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    Although it is widely accepted that every system should be robust, in the sense that "small" violations of environment assumptions should lead to "small" violations of system guarantees, it is less clear how to make this intuitive notion of robustness mathematically precise. In this paper, we address this problem by developing a robust version of Linear Temporal Logic (LTL), which we call robust LTL and denote by rLTL. Formulas in rLTL are syntactically identical to LTL formulas but are endowed with a many-valued semantics that encodes robustness. In particular, the semantics of the rLTL formula φ⇒ψ\varphi \Rightarrow \psi is such that a "small" violation of the environment assumption φ\varphi is guaranteed to only produce a "small" violation of the system guarantee ψ\psi. In addition to introducing rLTL, we study the verification and synthesis problems for this logic: similarly to LTL, we show that both problems are decidable, that the verification problem can be solved in time exponential in the number of subformulas of the rLTL formula at hand, and that the synthesis problem can be solved in doubly exponential time

    Multiplayer Cost Games with Simple Nash Equilibria

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    Multiplayer games with selfish agents naturally occur in the design of distributed and embedded systems. As the goals of selfish agents are usually neither equivalent nor antagonistic to each other, such games are non zero-sum games. We study such games and show that a large class of these games, including games where the individual objectives are mean- or discounted-payoff, or quantitative reachability, and show that they do not only have a solution, but a simple solution. We establish the existence of Nash equilibria that are composed of k memoryless strategies for each agent in a setting with k agents, one main and k-1 minor strategies. The main strategy describes what happens when all agents comply, whereas the minor strategies ensure that all other agents immediately start to co-operate against the agent who first deviates from the plan. This simplicity is important, as rational agents are an idealisation. Realistically, agents have to decide on their moves with very limited resources, and complicated strategies that require exponential--or even non-elementary--implementations cannot realistically be implemented. The existence of simple strategies that we prove in this paper therefore holds a promise of implementability.Comment: 23 page

    How to Handle Assumptions in Synthesis

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    The increased interest in reactive synthesis over the last decade has led to many improved solutions but also to many new questions. In this paper, we discuss the question of how to deal with assumptions on environment behavior. We present four goals that we think should be met and review several different possibilities that have been proposed. We argue that each of them falls short in at least one aspect.Comment: In Proceedings SYNT 2014, arXiv:1407.493

    On (Subgame Perfect) Secure Equilibrium in Quantitative Reachability Games

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    We study turn-based quantitative multiplayer non zero-sum games played on finite graphs with reachability objectives. In such games, each player aims at reaching his own goal set of states as soon as possible. A previous work on this model showed that Nash equilibria (resp. secure equilibria) are guaranteed to exist in the multiplayer (resp. two-player) case. The existence of secure equilibria in the multiplayer case remained and is still an open problem. In this paper, we focus our study on the concept of subgame perfect equilibrium, a refinement of Nash equilibrium well-suited in the framework of games played on graphs. We also introduce the new concept of subgame perfect secure equilibrium. We prove the existence of subgame perfect equilibria (resp. subgame perfect secure equilibria) in multiplayer (resp. two-player) quantitative reachability games. Moreover, we provide an algorithm deciding the existence of secure equilibria in the multiplayer case.Comment: 32 pages. Full version of the FoSSaCS 2012 proceedings pape

    The 4th Reactive Synthesis Competition (SYNTCOMP 2017): Benchmarks, Participants & Results

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    We report on the fourth reactive synthesis competition (SYNTCOMP 2017). We introduce two new benchmark classes that have been added to the SYNTCOMP library, and briefly describe the benchmark selection, evaluation scheme and the experimental setup of SYNTCOMP 2017. We present the participants of SYNTCOMP 2017, with a focus on changes with respect to the previous years and on the two completely new tools that have entered the competition. Finally, we present and analyze the results of our experimental evaluation, including a ranking of tools with respect to quantity and quality of solutions.Comment: In Proceedings SYNT 2017, arXiv:1711.10224. arXiv admin note: text overlap with arXiv:1609.0050

    Formal Methods for Autonomous Systems

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    Formal methods refer to rigorous, mathematical approaches to system development and have played a key role in establishing the correctness of safety-critical systems. The main building blocks of formal methods are models and specifications, which are analogous to behaviors and requirements in system design and give us the means to verify and synthesize system behaviors with formal guarantees. This monograph provides a survey of the current state of the art on applications of formal methods in the autonomous systems domain. We consider correct-by-construction synthesis under various formulations, including closed systems, reactive, and probabilistic settings. Beyond synthesizing systems in known environments, we address the concept of uncertainty and bound the behavior of systems that employ learning using formal methods. Further, we examine the synthesis of systems with monitoring, a mitigation technique for ensuring that once a system deviates from expected behavior, it knows a way of returning to normalcy. We also show how to overcome some limitations of formal methods themselves with learning. We conclude with future directions for formal methods in reinforcement learning, uncertainty, privacy, explainability of formal methods, and regulation and certification
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