526 research outputs found
Fair Simulation for Nondeterministic and Probabilistic Buechi Automata: a Coalgebraic Perspective
Notions of simulation, among other uses, provide a computationally tractable
and sound (but not necessarily complete) proof method for language inclusion.
They have been comprehensively studied by Lynch and Vaandrager for
nondeterministic and timed systems; for B\"{u}chi automata the notion of fair
simulation has been introduced by Henzinger, Kupferman and Rajamani. We
contribute to a generalization of fair simulation in two different directions:
one for nondeterministic tree automata previously studied by Bomhard; and the
other for probabilistic word automata with finite state spaces, both under the
B\"{u}chi acceptance condition. The former nondeterministic definition is
formulated in terms of systems of fixed-point equations, hence is readily
translated to parity games and is then amenable to Jurdzi\'{n}ski's algorithm;
the latter probabilistic definition bears a strong ranking-function flavor.
These two different-looking definitions are derived from one source, namely our
coalgebraic modeling of B\"{u}chi automata. Based on these coalgebraic
observations, we also prove their soundness: a simulation indeed witnesses
language inclusion
Robust Linear Temporal Logic
Although it is widely accepted that every system should be robust, in the
sense that "small" violations of environment assumptions should lead to "small"
violations of system guarantees, it is less clear how to make this intuitive
notion of robustness mathematically precise. In this paper, we address this
problem by developing a robust version of Linear Temporal Logic (LTL), which we
call robust LTL and denote by rLTL. Formulas in rLTL are syntactically
identical to LTL formulas but are endowed with a many-valued semantics that
encodes robustness. In particular, the semantics of the rLTL formula is such that a "small" violation of the environment
assumption is guaranteed to only produce a "small" violation of the
system guarantee . In addition to introducing rLTL, we study the
verification and synthesis problems for this logic: similarly to LTL, we show
that both problems are decidable, that the verification problem can be solved
in time exponential in the number of subformulas of the rLTL formula at hand,
and that the synthesis problem can be solved in doubly exponential time
Multiplayer Cost Games with Simple Nash Equilibria
Multiplayer games with selfish agents naturally occur in the design of
distributed and embedded systems. As the goals of selfish agents are usually
neither equivalent nor antagonistic to each other, such games are non zero-sum
games. We study such games and show that a large class of these games,
including games where the individual objectives are mean- or discounted-payoff,
or quantitative reachability, and show that they do not only have a solution,
but a simple solution. We establish the existence of Nash equilibria that are
composed of k memoryless strategies for each agent in a setting with k agents,
one main and k-1 minor strategies. The main strategy describes what happens
when all agents comply, whereas the minor strategies ensure that all other
agents immediately start to co-operate against the agent who first deviates
from the plan. This simplicity is important, as rational agents are an
idealisation. Realistically, agents have to decide on their moves with very
limited resources, and complicated strategies that require exponential--or even
non-elementary--implementations cannot realistically be implemented. The
existence of simple strategies that we prove in this paper therefore holds a
promise of implementability.Comment: 23 page
How to Handle Assumptions in Synthesis
The increased interest in reactive synthesis over the last decade has led to
many improved solutions but also to many new questions. In this paper, we
discuss the question of how to deal with assumptions on environment behavior.
We present four goals that we think should be met and review several different
possibilities that have been proposed. We argue that each of them falls short
in at least one aspect.Comment: In Proceedings SYNT 2014, arXiv:1407.493
On (Subgame Perfect) Secure Equilibrium in Quantitative Reachability Games
We study turn-based quantitative multiplayer non zero-sum games played on
finite graphs with reachability objectives. In such games, each player aims at
reaching his own goal set of states as soon as possible. A previous work on
this model showed that Nash equilibria (resp. secure equilibria) are guaranteed
to exist in the multiplayer (resp. two-player) case. The existence of secure
equilibria in the multiplayer case remained and is still an open problem. In
this paper, we focus our study on the concept of subgame perfect equilibrium, a
refinement of Nash equilibrium well-suited in the framework of games played on
graphs. We also introduce the new concept of subgame perfect secure
equilibrium. We prove the existence of subgame perfect equilibria (resp.
subgame perfect secure equilibria) in multiplayer (resp. two-player)
quantitative reachability games. Moreover, we provide an algorithm deciding the
existence of secure equilibria in the multiplayer case.Comment: 32 pages. Full version of the FoSSaCS 2012 proceedings pape
The 4th Reactive Synthesis Competition (SYNTCOMP 2017): Benchmarks, Participants & Results
We report on the fourth reactive synthesis competition (SYNTCOMP 2017). We
introduce two new benchmark classes that have been added to the SYNTCOMP
library, and briefly describe the benchmark selection, evaluation scheme and
the experimental setup of SYNTCOMP 2017. We present the participants of
SYNTCOMP 2017, with a focus on changes with respect to the previous years and
on the two completely new tools that have entered the competition. Finally, we
present and analyze the results of our experimental evaluation, including a
ranking of tools with respect to quantity and quality of solutions.Comment: In Proceedings SYNT 2017, arXiv:1711.10224. arXiv admin note: text
overlap with arXiv:1609.0050
Formal Methods for Autonomous Systems
Formal methods refer to rigorous, mathematical approaches to system
development and have played a key role in establishing the correctness of
safety-critical systems. The main building blocks of formal methods are models
and specifications, which are analogous to behaviors and requirements in system
design and give us the means to verify and synthesize system behaviors with
formal guarantees.
This monograph provides a survey of the current state of the art on
applications of formal methods in the autonomous systems domain. We consider
correct-by-construction synthesis under various formulations, including closed
systems, reactive, and probabilistic settings. Beyond synthesizing systems in
known environments, we address the concept of uncertainty and bound the
behavior of systems that employ learning using formal methods. Further, we
examine the synthesis of systems with monitoring, a mitigation technique for
ensuring that once a system deviates from expected behavior, it knows a way of
returning to normalcy. We also show how to overcome some limitations of formal
methods themselves with learning. We conclude with future directions for formal
methods in reinforcement learning, uncertainty, privacy, explainability of
formal methods, and regulation and certification
- …