956 research outputs found

    Subsampling Mathematical Relaxations and Average-case Complexity

    Full text link
    We initiate a study of when the value of mathematical relaxations such as linear and semidefinite programs for constraint satisfaction problems (CSPs) is approximately preserved when restricting the instance to a sub-instance induced by a small random subsample of the variables. Let CC be a family of CSPs such as 3SAT, Max-Cut, etc., and let Π\Pi be a relaxation for CC, in the sense that for every instance PCP\in C, Π(P)\Pi(P) is an upper bound the maximum fraction of satisfiable constraints of PP. Loosely speaking, we say that subsampling holds for CC and Π\Pi if for every sufficiently dense instance PCP \in C and every ϵ>0\epsilon>0, if we let PP' be the instance obtained by restricting PP to a sufficiently large constant number of variables, then Π(P)(1±ϵ)Π(P)\Pi(P') \in (1\pm \epsilon)\Pi(P). We say that weak subsampling holds if the above guarantee is replaced with Π(P)=1Θ(γ)\Pi(P')=1-\Theta(\gamma) whenever Π(P)=1γ\Pi(P)=1-\gamma. We show: 1. Subsampling holds for the BasicLP and BasicSDP programs. BasicSDP is a variant of the relaxation considered by Raghavendra (2008), who showed it gives an optimal approximation factor for every CSP under the unique games conjecture. BasicLP is the linear programming analog of BasicSDP. 2. For tighter versions of BasicSDP obtained by adding additional constraints from the Lasserre hierarchy, weak subsampling holds for CSPs of unique games type. 3. There are non-unique CSPs for which even weak subsampling fails for the above tighter semidefinite programs. Also there are unique CSPs for which subsampling fails for the Sherali-Adams linear programming hierarchy. As a corollary of our weak subsampling for strong semidefinite programs, we obtain a polynomial-time algorithm to certify that random geometric graphs (of the type considered by Feige and Schechtman, 2002) of max-cut value 1γ1-\gamma have a cut value at most 1γ/101-\gamma/10.Comment: Includes several more general results that subsume the previous version of the paper

    A Birthday Repetition Theorem and Complexity of Approximating Dense CSPs

    Get PDF
    A (k×l)(k \times l)-birthday repetition Gk×l\mathcal{G}^{k \times l} of a two-prover game G\mathcal{G} is a game in which the two provers are sent random sets of questions from G\mathcal{G} of sizes kk and ll respectively. These two sets are sampled independently uniformly among all sets of questions of those particular sizes. We prove the following birthday repetition theorem: when G\mathcal{G} satisfies some mild conditions, val(Gk×l)val(\mathcal{G}^{k \times l}) decreases exponentially in Ω(kl/n)\Omega(kl/n) where nn is the total number of questions. Our result positively resolves an open question posted by Aaronson, Impagliazzo and Moshkovitz (CCC 2014). As an application of our birthday repetition theorem, we obtain new fine-grained hardness of approximation results for dense CSPs. Specifically, we establish a tight trade-off between running time and approximation ratio for dense CSPs by showing conditional lower bounds, integrality gaps and approximation algorithms. In particular, for any sufficiently large ii and for every k2k \geq 2, we show the following results: - We exhibit an O(q1/i)O(q^{1/i})-approximation algorithm for dense Max kk-CSPs with alphabet size qq via Ok(i)O_k(i)-level of Sherali-Adams relaxation. - Through our birthday repetition theorem, we obtain an integrality gap of q1/iq^{1/i} for Ω~k(i)\tilde\Omega_k(i)-level Lasserre relaxation for fully-dense Max kk-CSP. - Assuming that there is a constant ϵ>0\epsilon > 0 such that Max 3SAT cannot be approximated to within (1ϵ)(1-\epsilon) of the optimal in sub-exponential time, our birthday repetition theorem implies that any algorithm that approximates fully-dense Max kk-CSP to within a q1/iq^{1/i} factor takes (nq)Ω~k(i)(nq)^{\tilde \Omega_k(i)} time, almost tightly matching the algorithmic result based on Sherali-Adams relaxation.Comment: 45 page

    Global Cardinality Constraints Make Approximating Some Max-2-CSPs Harder

    Get PDF
    Assuming the Unique Games Conjecture, we show that existing approximation algorithms for some Boolean Max-2-CSPs with cardinality constraints are optimal. In particular, we prove that Max-Cut with cardinality constraints is UG-hard to approximate within ~~0.858, and that Max-2-Sat with cardinality constraints is UG-hard to approximate within ~~0.929. In both cases, the previous best hardness results were the same as the hardness of the corresponding unconstrained Max-2-CSP (~~0.878 for Max-Cut, and ~~0.940 for Max-2-Sat). The hardness for Max-2-Sat applies to monotone Max-2-Sat instances, meaning that we also obtain tight inapproximability for the Max-k-Vertex-Cover problem

    Sketching Cuts in Graphs and Hypergraphs

    Full text link
    Sketching and streaming algorithms are in the forefront of current research directions for cut problems in graphs. In the streaming model, we show that (1ϵ)(1-\epsilon)-approximation for Max-Cut must use n1O(ϵ)n^{1-O(\epsilon)} space; moreover, beating 4/54/5-approximation requires polynomial space. For the sketching model, we show that rr-uniform hypergraphs admit a (1+ϵ)(1+\epsilon)-cut-sparsifier (i.e., a weighted subhypergraph that approximately preserves all the cuts) with O(ϵ2n(r+logn))O(\epsilon^{-2} n (r+\log n)) edges. We also make first steps towards sketching general CSPs (Constraint Satisfaction Problems)

    Approximating Dense Max 2-CSPs

    Get PDF
    In this paper, we present a polynomial-time algorithm that approximates sufficiently high-value Max 2-CSPs on sufficiently dense graphs to within O(Nε)O(N^{\varepsilon}) approximation ratio for any constant ε>0\varepsilon > 0. Using this algorithm, we also achieve similar results for free games, projection games on sufficiently dense random graphs, and the Densest kk-Subgraph problem with sufficiently dense optimal solution. Note, however, that algorithms with similar guarantees to the last algorithm were in fact discovered prior to our work by Feige et al. and Suzuki and Tokuyama. In addition, our idea for the above algorithms yields the following by-product: a quasi-polynomial time approximation scheme (QPTAS) for satisfiable dense Max 2-CSPs with better running time than the known algorithms

    Optimal Constant-Time Approximation Algorithms and (Unconditional) Inapproximability Results for Every Bounded-Degree CSP

    Full text link
    Raghavendra (STOC 2008) gave an elegant and surprising result: if Khot's Unique Games Conjecture (STOC 2002) is true, then for every constraint satisfaction problem (CSP), the best approximation ratio is attained by a certain simple semidefinite programming and a rounding scheme for it. In this paper, we show that similar results hold for constant-time approximation algorithms in the bounded-degree model. Specifically, we present the followings: (i) For every CSP, we construct an oracle that serves an access, in constant time, to a nearly optimal solution to a basic LP relaxation of the CSP. (ii) Using the oracle, we give a constant-time rounding scheme that achieves an approximation ratio coincident with the integrality gap of the basic LP. (iii) Finally, we give a generic conversion from integrality gaps of basic LPs to hardness results. All of those results are \textit{unconditional}. Therefore, for every bounded-degree CSP, we give the best constant-time approximation algorithm among all. A CSP instance is called ϵ\epsilon-far from satisfiability if we must remove at least an ϵ\epsilon-fraction of constraints to make it satisfiable. A CSP is called testable if there is a constant-time algorithm that distinguishes satisfiable instances from ϵ\epsilon-far instances with probability at least 2/32/3. Using the results above, we also derive, under a technical assumption, an equivalent condition under which a CSP is testable in the bounded-degree model
    corecore