39,216 research outputs found

    Combinatorial and stochastic properties of ranked tree-child networks

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    Tree-child networks are a recently-described class of directed acyclic graphs that have risen to prominence in phylogenetics (the study of evolutionary trees and networks). Although these networks have a number of attractive mathematical properties, many combinatorial questions concerning them remain intractable. In this paper, we show that endowing these networks with a biologically relevant ranking structure yields mathematically tractable objects, which we term ranked tree-child networks (RTCNs). We explain how to derive exact and explicit combinatorial results concerning the enumeration and generation of these networks. We also explore probabilistic questions concerning the properties of RTCNs when they are sampled uniformly at random. These questions include the lengths of random walks between the root and leaves (both from the root to the leaves and from a leaf to the root); the distribution of the number of cherries in the network; and sampling RTCNs conditional on displaying a given tree. We also formulate a conjecture regarding the scaling limit of the process that counts the number of lineages in the ancestry of a leaf. The main idea in this paper, namely using ranking as a way to achieve combinatorial tractability, may also extend to other classes of networks

    Biased random walks on random graphs

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    These notes cover one of the topics programmed for the St Petersburg School in Probability and Statistical Physics of June 2012. The aim is to review recent mathematical developments in the field of random walks in random environment. Our main focus will be on directionally transient and reversible random walks on different types of underlying graph structures, such as Z\mathbb{Z}, trees and Zd\mathbb{Z}^d for d≥2d\geq 2.Comment: Survey based one of the topics programmed for the St Petersburg School in Probability and Statistical Physics of June 2012. 64 pages, 16 figure

    Evolutionary dynamics on any population structure

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    Evolution occurs in populations of reproducing individuals. The structure of a biological population affects which traits evolve. Understanding evolutionary game dynamics in structured populations is difficult. Precise results have been absent for a long time, but have recently emerged for special structures where all individuals have the same number of neighbors. But the problem of determining which trait is favored by selection in the natural case where the number of neighbors can vary, has remained open. For arbitrary selection intensity, the problem is in a computational complexity class which suggests there is no efficient algorithm. Whether there exists a simple solution for weak selection was unanswered. Here we provide, surprisingly, a general formula for weak selection that applies to any graph or social network. Our method uses coalescent theory and relies on calculating the meeting times of random walks. We can now evaluate large numbers of diverse and heterogeneous population structures for their propensity to favor cooperation. We can also study how small changes in population structure---graph surgery---affect evolutionary outcomes. We find that cooperation flourishes most in societies that are based on strong pairwise ties.Comment: 68 pages, 10 figure

    Complex network classification using partially self-avoiding deterministic walks

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    Complex networks have attracted increasing interest from various fields of science. It has been demonstrated that each complex network model presents specific topological structures which characterize its connectivity and dynamics. Complex network classification rely on the use of representative measurements that model topological structures. Although there are a large number of measurements, most of them are correlated. To overcome this limitation, this paper presents a new measurement for complex network classification based on partially self-avoiding walks. We validate the measurement on a data set composed by 40.000 complex networks of four well-known models. Our results indicate that the proposed measurement improves correct classification of networks compared to the traditional ones

    Discrete analogue computing with rotor-routers

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    Rotor-routing is a procedure for routing tokens through a network that can implement certain kinds of computation. These computations are inherently asynchronous (the order in which tokens are routed makes no difference) and distributed (information is spread throughout the system). It is also possible to efficiently check that a computation has been carried out correctly in less time than the computation itself required, provided one has a certificate that can itself be computed by the rotor-router network. Rotor-router networks can be viewed as both discrete analogues of continuous linear systems and deterministic analogues of stochastic processes.Comment: To appear in Chaos Special Focus Issue on Intrinsic and Designed Computatio
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