18,786 research outputs found

    Random sampling of plane partitions

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    This article presents uniform random generators of plane partitions according to the size (the number of cubes in the 3D interpretation). Combining a bijection of Pak with the method of Boltzmann sampling, we obtain random samplers that are slightly superlinear: the complexity is O(n(lnn)3)O(n (\ln n)^3) in approximate-size sampling and O(n4/3)O(n^{4/3}) in exact-size sampling (under a real-arithmetic computation model). To our knowledge, these are the first polynomial-time samplers for plane partitions according to the size (there exist polynomial-time samplers of another type, which draw plane partitions that fit inside a fixed bounding box). The same principles yield efficient samplers for (a×b)(a\times b)-boxed plane partitions (plane partitions with two dimensions bounded), and for skew plane partitions. The random samplers allow us to perform simulations and observe limit shapes and frozen boundaries, which have been analysed recently by Cerf and Kenyon for plane partitions, and by Okounkov and Reshetikhin for skew plane partitions.Comment: 23 page

    Shuffling algorithm for boxed plane partitions

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    We introduce discrete time Markov chains that preserve uniform measures on boxed plane partitions. Elementary Markov steps change the size of the box from (a x b x c) to ((a-1) x (b+1) x c) or ((a+1) x (b-1) x c). Algorithmic realization of each step involves O((a+b)c) operations. One application is an efficient perfect random sampling algorithm for uniformly distributed boxed plane partitions. Trajectories of our Markov chains can be viewed as random point configurations in the three-dimensional lattice. We compute the bulk limits of the correlation functions of the resulting random point process on suitable two-dimensional sections. The limiting correlation functions define a two-dimensional determinantal point processes with certain Gibbs properties.Comment: 10 figures, 34 page

    Perfect sampling algorithm for Schur processes

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    We describe random generation algorithms for a large class of random combinatorial objects called Schur processes, which are sequences of random (integer) partitions subject to certain interlacing conditions. This class contains several fundamental combinatorial objects as special cases, such as plane partitions, tilings of Aztec diamonds, pyramid partitions and more generally steep domino tilings of the plane. Our algorithm, which is of polynomial complexity, is both exact (i.e. the output follows exactly the target probability law, which is either Boltzmann or uniform in our case), and entropy optimal (i.e. it reads a minimal number of random bits as an input). The algorithm encompasses previous growth procedures for special Schur processes related to the primal and dual RSK algorithm, as well as the famous domino shuffling algorithm for domino tilings of the Aztec diamond. It can be easily adapted to deal with symmetric Schur processes and general Schur processes involving infinitely many parameters. It is more concrete and easier to implement than Borodin's algorithm, and it is entropy optimal. At a technical level, it relies on unified bijective proofs of the different types of Cauchy and Littlewood identities for Schur functions, and on an adaptation of Fomin's growth diagram description of the RSK algorithm to that setting. Simulations performed with this algorithm suggest interesting limit shape phenomena for the corresponding tiling models, some of which are new.Comment: 26 pages, 19 figures (v3: final version, corrected a few misprints present in v2

    Schur dynamics of the Schur processes

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    We construct discrete time Markov chains that preserve the class of Schur processes on partitions and signatures. One application is a simple exact sampling algorithm for q^{volume}-distributed skew plane partitions with an arbitrary back wall. Another application is a construction of Markov chains on infinite Gelfand-Tsetlin schemes that represent deterministic flows on the space of extreme characters of the infinite-dimensional unitary group.Comment: 22 page

    Analyzing Boltzmann Samplers for Bose-Einstein Condensates with Dirichlet Generating Functions

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    Boltzmann sampling is commonly used to uniformly sample objects of a particular size from large combinatorial sets. For this technique to be effective, one needs to prove that (1) the sampling procedure is efficient and (2) objects of the desired size are generated with sufficiently high probability. We use this approach to give a provably efficient sampling algorithm for a class of weighted integer partitions related to Bose-Einstein condensation from statistical physics. Our sampling algorithm is a probabilistic interpretation of the ordinary generating function for these objects, derived from the symbolic method of analytic combinatorics. Using the Khintchine-Meinardus probabilistic method to bound the rejection rate of our Boltzmann sampler through singularity analysis of Dirichlet generating functions, we offer an alternative approach to analyze Boltzmann samplers for objects with multiplicative structure.Comment: 20 pages, 1 figur

    Approximately Sampling Elements with Fixed Rank in Graded Posets

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    Graded posets frequently arise throughout combinatorics, where it is natural to try to count the number of elements of a fixed rank. These counting problems are often #P\#\textbf{P}-complete, so we consider approximation algorithms for counting and uniform sampling. We show that for certain classes of posets, biased Markov chains that walk along edges of their Hasse diagrams allow us to approximately generate samples with any fixed rank in expected polynomial time. Our arguments do not rely on the typical proofs of log-concavity, which are used to construct a stationary distribution with a specific mode in order to give a lower bound on the probability of outputting an element of the desired rank. Instead, we infer this directly from bounds on the mixing time of the chains through a method we call balanced bias\textit{balanced bias}. A noteworthy application of our method is sampling restricted classes of integer partitions of nn. We give the first provably efficient Markov chain algorithm to uniformly sample integer partitions of nn from general restricted classes. Several observations allow us to improve the efficiency of this chain to require O(n1/2log(n))O(n^{1/2}\log(n)) space, and for unrestricted integer partitions, expected O(n9/4)O(n^{9/4}) time. Related applications include sampling permutations with a fixed number of inversions and lozenge tilings on the triangular lattice with a fixed average height.Comment: 23 pages, 12 figure
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