111,714 research outputs found

    On the Connectivity of Unions of Random Graphs

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    Graph-theoretic tools and techniques have seen wide use in the multi-agent systems literature, and the unpredictable nature of some multi-agent communications has been successfully modeled using random communication graphs. Across both network control and network optimization, a common assumption is that the union of agents' communication graphs is connected across any finite interval of some prescribed length, and some convergence results explicitly depend upon this length. Despite the prevalence of this assumption and the prevalence of random graphs in studying multi-agent systems, to the best of our knowledge, there has not been a study dedicated to determining how many random graphs must be in a union before it is connected. To address this point, this paper solves two related problems. The first bounds the number of random graphs required in a union before its expected algebraic connectivity exceeds the minimum needed for connectedness. The second bounds the probability that a union of random graphs is connected. The random graph model used is the Erd\H{o}s-R\'enyi model, and, in solving these problems, we also bound the expectation and variance of the algebraic connectivity of unions of such graphs. Numerical results for several use cases are given to supplement the theoretical developments made.Comment: 16 pages, 3 tables; accepted to 2017 IEEE Conference on Decision and Control (CDC

    Message passing for the coloring problem: Gallager meets Alon and Kahale

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    Message passing algorithms are popular in many combinatorial optimization problems. For example, experimental results show that {\em survey propagation} (a certain message passing algorithm) is effective in finding proper kk-colorings of random graphs in the near-threshold regime. In 1962 Gallager introduced the concept of Low Density Parity Check (LDPC) codes, and suggested a simple decoding algorithm based on message passing. In 1994 Alon and Kahale exhibited a coloring algorithm and proved its usefulness for finding a kk-coloring of graphs drawn from a certain planted-solution distribution over kk-colorable graphs. In this work we show an interpretation of Alon and Kahale's coloring algorithm in light of Gallager's decoding algorithm, thus showing a connection between the two problems - coloring and decoding. This also provides a rigorous evidence for the usefulness of the message passing paradigm for the graph coloring problem. Our techniques can be applied to several other combinatorial optimization problems and networking-related issues.Comment: 11 page

    A Hybrid Artificial Bee Colony Algorithm for Graph 3-Coloring

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    The Artificial Bee Colony (ABC) is the name of an optimization algorithm that was inspired by the intelligent behavior of a honey bee swarm. It is widely recognized as a quick, reliable, and efficient methods for solving optimization problems. This paper proposes a hybrid ABC (HABC) algorithm for graph 3-coloring, which is a well-known discrete optimization problem. The results of HABC are compared with results of the well-known graph coloring algorithms of today, i.e. the Tabucol and Hybrid Evolutionary algorithm (HEA) and results of the traditional evolutionary algorithm with SAW method (EA-SAW). Extensive experimentations has shown that the HABC matched the competitive results of the best graph coloring algorithms, and did better than the traditional heuristics EA-SAW when solving equi-partite, flat, and random generated medium-sized graphs

    Interdiction Problems on Planar Graphs

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    Interdiction problems are leader-follower games in which the leader is allowed to delete a certain number of edges from the graph in order to maximally impede the follower, who is trying to solve an optimization problem on the impeded graph. We introduce approximation algorithms and strong NP-completeness results for interdiction problems on planar graphs. We give a multiplicative (1+ϵ)(1 + \epsilon)-approximation for the maximum matching interdiction problem on weighted planar graphs. The algorithm runs in pseudo-polynomial time for each fixed ϵ>0\epsilon > 0. We also show that weighted maximum matching interdiction, budget-constrained flow improvement, directed shortest path interdiction, and minimum perfect matching interdiction are strongly NP-complete on planar graphs. To our knowledge, our budget-constrained flow improvement result is the first planar NP-completeness proof that uses a one-vertex crossing gadget.Comment: 25 pages, 9 figures. Extended abstract in APPROX-RANDOM 201

    Greed is Good for Deterministic Scale-Free Networks

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    Large real-world networks typically follow a power-law degree distribution. To study such networks, numerous random graph models have been proposed. However, real-world networks are not drawn at random. In fact, the behavior of real-world networks and random graph models can be the complete opposite of one another, depending on the considered property. Brach, Cygan, Lacki, and Sankowski [SODA 2016] introduced two natural deterministic conditions: (1) a power-law upper bound on the degree distribution (PLB-U) and (2) power-law neighborhoods, that is, the degree distribution of neighbors of each vertex is also upper bounded by a power law (PLB-N). They showed that many real-world networks satisfy both deterministic properties and exploit them to design faster algorithms for a number of classical graph problems like transitive closure, maximum matching, determinant, PageRank, matrix inverse, counting triangles and maximum clique. We complement the work of Brach et al. by showing that some well-studied random graph models exhibit both the mentioned PLB properties and additionally also a power-law lower bound on the degree distribution (PLB-L). All three properties hold with high probability for Chung-Lu Random Graphs and Geometric Inhomogeneous Random Graphs and almost surely for Hyperbolic Random Graphs. As a consequence, all results of Brach et al. also hold with high probability for Chung-Lu Random Graphs and Geometric Inhomogeneous Random Graphs and almost surely for Hyperbolic Random Graphs. In the second part of this work we study three classical NP-hard combinatorial optimization problems on PLB networks. It is known that on general graphs, a greedy algorithm, which chooses nodes in the order of their degree, only achieves an approximation factor of asymptotically at least logarithmic in the maximum degree for Minimum Vertex Cover and Minimum Dominating Set, and an approximation factor of asymptotically at least the maximum degree for Maximum Independent Set. We prove that the PLB-U property suffices such that the greedy approach achieves a constant-factor approximation for all three problems. We also show that all three combinatorial optimization problems are APX-complete, even if all PLB-properties hold. Hence, a PTAS cannot be expected, unless P=NP
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