278 research outputs found

    Measurement-Based Characterization of 39 GHz Millimeter-Wave Dual-Polarized Channel Under Foliage Loss Impact

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    This paper presents a measurement-based analysis of wideband 39 GHz millimeter wave (mm-wave) dual-polarized propagation channel under the impact of foliage presence between a transmitter (Tx) and a receiver (Rx). The measurements were conducted in a rich-vegetation area, and the so-called direction-scan-sounding (DSS) method which rotates a horn antenna in angular domains was applied, aiming at investigating the direction-of-arrival (DoA)-dependent characteristics of polarimetric channels. Four Tx-to-Rx polarization configurations were considered, including co-polarization scenarios with vertical Tx-polarization to vertical Rx-polarization (VV) and horizontal to horizontal (HH), as well as cross-polarization with vertical to horizontal (VH) and horizontal to vertical (HV), which allow scrutinizing the differences in delay-direction dispersion for usually-encountered scenarios. A foliage loss model for various vegetation depths in VV polarization configuration, was also presented in this paper. The results show that the foliage-loss DoA spectra for VH and HV are similar, while the spectra exhibit less penetration loss in most directions for VV than for the HH. Furthermore, the presence of vegetation between the Tx and the Rx leads to larger dispersion in delay compared to the clear line-of-sight (LoS) scenario, particularly for vertical polarization in the Tx side, and additionally, the foliage presence also results in evident DoA dispersion, specially in the HV scenario. Selectivity in directions caused by foliage is more significant in vertically-polarized Tx scenarios than in the horizontally-polarized Tx scenarios. A statistical model is established summarizing these comparison details

    Effects of 3D Deployments on Interference and SINR in 5G New Radio Systems

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    Lately, the extremely high frequency (EHF) band has become one of the factors enabling fifth-generation (5G) mobile cellular technologies. By offering large bandwidth, New Radio (NR) systems operating in the lower part of EHF band, called millimeter waves (mmWave), may satisfy the extreme requirements of future 5G networks in terms of both data transfer rate and latency at the air interface. The use of highly directional antennas in prospective mmWave-based NR communications systems raises an important question: are conventional two-dimensional (2D) cellular network modeling techniques suitable for 5G NR systems? To address this question, we introduced a novel, three-dimensional framework for evaluating the performance of emerging mmWave band wireless networks. The proposed framework explicitly takes into account the blockage effects of propagating mmWave radiation, the vertical and planar directivities at transceiver antennas, and the randomness of user equipment (UE), base station (BS), and blocker heights. The model allows for different levels of accuracy, encompassing a number of models with different levels of computational complexity as special cases. Although the main metric of interest in this thesis is the signal-to-interference-plus-noise ratio (SINR), the model can be extended to obtain the Shannon rate of the channel under investigation. The proposed model was numerically evaluated in different deployment cases and communication scenarios with a wide range of system parameters. We found that randomness of UE and BS heights and vertical directionality of the mmWave antennas are essential for accurate evaluation of system performance. We also showed that the results of traditional 2D models are too optimistic and greatly overestimate the actual SINR. In contrast, fixed-height models that ignore the impact of height on the probability of exposure to interference are too pessimistic. Furthermore, we evaluated the models that provide the best trade-off between computational complexity and accuracy in specific scenarios and provided recommendations regarding their use for practical assessment of mmWave-based NR systems

    Synthetic Storm Modeling for Millimeter Wave Band Mesh Networks

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    In this thesis, a novel method of modeling the characteristics of a storm and its effects on a millimeter wave band (70 - 90 GHz) mesh network is presented. A storm system is generated using synthetic data; the movement of the system through a network is simulated and attenuation on individual links is calculated using existing models relating rain rate and attenuation. Finally, the collective effect of attenuated links on network performance is analyzed. This model is particularly useful in implementing predictive routing algorithms, as knowledge of weather phenomenon is usually available several minutes in advance, which has the potential to improve or eliminate losses due to routing reconvergence

    A grid-based coverage analysis of urban mmWave vehicular ad hoc networks

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    In this letter, a tractable coverage model, specifically designed for urban vehicular ad hoc networks, is presented to aid a better system designer. This is achieved through the use of a model based upon line processes, which simplifies the analysis. It is found, that even in crowded interferer scenarios, mmWave vehicular communications can establish reliable links with an SINR threshold of around 5 dB, with a coverage probability of approximately 0.8 at 50 m separation between a typical transmitter and a typical receiver. These results, and their inference towards the design and deployment of urban vehicular ad-hoc networks, may impact the developments of future vehicle- to-vehicle (V2V) applications and services

    Terahertz Communications and Sensing for 6G and Beyond: A Comprehensive View

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    The next-generation wireless technologies, commonly referred to as the sixth generation (6G), are envisioned to support extreme communications capacity and in particular disruption in the network sensing capabilities. The terahertz (THz) band is one potential enabler for those due to the enormous unused frequency bands and the high spatial resolution enabled by both short wavelengths and bandwidths. Different from earlier surveys, this paper presents a comprehensive treatment and technology survey on THz communications and sensing in terms of the advantages, applications, propagation characterization, channel modeling, measurement campaigns, antennas, transceiver devices, beamforming, networking, the integration of communications and sensing, and experimental testbeds. Starting from the motivation and use cases, we survey the development and historical perspective of THz communications and sensing with the anticipated 6G requirements. We explore the radio propagation, channel modeling, and measurements for THz band. The transceiver requirements, architectures, technological challenges, and approaches together with means to compensate for the high propagation losses by appropriate antenna and beamforming solutions. We survey also several system technologies required by or beneficial for THz systems. The synergistic design of sensing and communications is explored with depth. Practical trials, demonstrations, and experiments are also summarized. The paper gives a holistic view of the current state of the art and highlights the issues and challenges that are open for further research towards 6G.Comment: 55 pages, 10 figures, 8 tables, submitted to IEEE Communications Surveys & Tutorial

    Wave Propagation

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    A wave is one of the basic physics phenomena observed by mankind since ancient time. The wave is also one of the most-studied physics phenomena that can be well described by mathematics. The study may be the best illustration of what is “science”, which approximates the laws of nature by using human defined symbols, operators, and languages. Having a good understanding of waves and wave propagation can help us to improve the quality of life and provide a pathway for future explorations of the nature and universe. This book introduces some exciting applications and theories to those who have general interests in waves and wave propagations, and provides insights and references to those who are specialized in the areas presented in the book

    Serious Game Engineering and Lighting Models for the Realistic Emulation of 5G Systems

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    [ES] La quinta generación de comunicaciones móviles, 5G, promete ser una revolución tecnológica que vaya más allá de multiplicar la velocidad de transmisión de datos de sus predecesoras. Pretende soportar una gran cantidad de dispositivos y alcanzar latencias muy cercanas a 1 milisegundo. Para satisfacer estos ambiciosos requisitos, se han investigado nuevas tecnologías habilitadoras. Una de ellas es el uso de las bandas de ondas milimétricas (mmW) en las cuales hay una gran cantidad de espectro disponible. Para predecir las características del canal radio y evaluar las prestaciones de la 5G de forma fiable en las bandas mmW se requieren modelos de canal complejos. Concretamente, los modelos de propagación más precisos son los basados en trazado de rayos, pero su alto costo computacional los hacen inviables para la caracterización del canal radio en escenarios complejos. Por otro lado, en los últimos años, la tecnología de videojuegos ha desarrollado potentes herramientas para modelar la propagación de la luz en escenarios superrealistas. Dada la cercanía espectral entre el espectro visible y las ondas mmW, la presente Tesis ha estudiado la aplicación de las herramientas de modelado de propagación de la luz de los motores de juego para el modelado del canal radio en mmW. Esta Tesis propone un modelo de estimación de las pérdidas de propagación en mmW llamado "Modelo de Intensidad de Luz'' (LIM). Usando este modelo, basado en los procesos de iluminación realizados por los motores de juego, los transmisores de señal se sustituyen por focos de luz y la intensidad lumínica recibida en un punto se traduce a potencia de señal en milimétricas a través de una función polinómica sencilla. Una de las ventajas de usar los motores de juego es su gran capacidad y la facilidad que tiene el usuario para crear escenarios superrealistas que representen fielmente la geometría de escenarios donde se quiera evaluar el canal radio. De esta forma se pueden obtener estimaciones precisas de las pérdidas de propagación. La estimación de las pérdidas de propagación con LIM ha sido comparada con campañas de medida en las bandas de 28 GHz y 73 GHz y con otros modelos de propagación. Como resultado, el error de estimación de LIM es menor que los modelos estocásticos actuales y es comparable con el modelo de trazado de rayos. Y, además, el coste computacional de LIM comparado con el trazado de rayos es 130 veces menor, lo que posibilita el uso de LIM en escenarios altamente complejos para la estimación del canal radio en tiempo real. Los motores de juego permiten caracterizar de forma diferente la interacción de los materiales con la luz configurando el mapa de normales de sus superficies y sus funciones de dispersión y reflexión. En esta Tesis se ha determinado la caracterización de varios materiales que mejor se ajusta a medidas de laboratorio realizadas en un escenario controlado en la banda de 28 GHz. El modelo de LIM empleando materiales con esta caracterización óptima reduce más de un 50\% su error de estimación con respecto a la aplicación de LIM con los materiales por defecto, mientras que su coste computacional sigue siendo 26 veces menor que el modelo de trazado de rayos. Finalmente, se ha desarrollado sobre un motor de juego una primera versión de plataforma para la emulación de los sistemas 5G que es el punto de partida para un emulador completo de 5G. Esta plataforma no sólo contiene el modelo de LIM sino que incluye varios casos de uso de la 5G en entornos superrealistas. La plataforma, que se basa en el concepto de "Serious Game Engineering", rompe las limitaciones de los simuladores de redes móviles en cuanto a las capacidades de visualización e interacción del usuario con los componentes de la red en tiempo real.[CA] La cinquena generació de comunicacions mòbils, 5G, promet ser una revolució tecnològica que vaja més enllà de multiplicar la velocitat de transmissió de dades de les seues predecessores. Pretén suportar una gran quantitat de dispositius i aconseguir latències molt pròximes a 1 mil·lisegon. Per a satisfer aquests ambiciosos requisits, s'han investigat noves tecnologies habilitadores. Una d'elles és l'ús de les bandes d'ones mil·limètriques (mmW) en les quals hi ha una gran quantitat d'espectre disponible. Per a predir les característiques del canal ràdio i avaluar les prestacions de la 5G de forma fiable en les bandes mmW es requereixen models de canal complexos. Concretament, els models de propagació més precisos són els basats en traçat de rajos, però el seu alt cost computacional els fan inviables per a la caracterització del canal ràdio en escenaris complexos. D'altra banda, en els últims anys, la tecnologia de videojocs ha desenvolupat potents eines per a modelar la propagació de la llum en escenaris superrealistes. Donada la proximitat espectral entre l'espectre visible i les ones mmW, la present Tesi ha estudiat l'aplicació de les eines de modelatge de propagació de la llum dels motors de joc per al modelatge del canal radie en mmW. Aquesta Tesi proposa un model d'estimació de les pèrdues de propagació en mmW anomenat "Model d'Intensitat de Llum'' (LIM). Usant aquest model, basat en els processos d'il·luminació realitzats pels motors de joc, els transmissors de senyal se substitueixen per focus de llum i la intensitat lumínica rebuda en un punt es tradueix a potència de senyal en mil·limètriques a través d'una funció polinòmica senzilla. Una dels avantatges d'usar els motors de joc és la seua gran capacitat i la facilitat que té l'usuari per a crear escenaris superrealistes que representen fidelment la geometria d'escenaris on es vulga avaluar el canal ràdio. D'aquesta forma es poden obtindre estimacions precises de les pèrdues de propagació. L'estimació de les pèrdues de propagació amb LIM ha sigut comparada amb campanyes de mesura en les bandes de 28~GHz i 73~GHz i amb altres models de propagació. Com a resultat, l'error d'estimació de LIM és menor que els models estocàstics actuals i és comparable amb el model de traçat de rajos. I, a més, el cost computacional de LIM comparat amb el traçat de rajos és 130 vegades menor, la qual cosa possibilita l'ús de LIM en escenaris altament complexos per a l'estimació del canal ràdio en temps real. Els motors de joc permeten caracteritzar de forma diferent la interacció dels materials amb la llum configurant el mapa de normals de les seues superfícies i les seues funcions de dispersió i reflexió. En aquesta Tesi s'ha determinat la caracterització de diversos materials que s'ajusta millor a mesures de laboratori realitzades en un escenari controlat en la banda de 28 GHz. El model de LIM emprant materials amb aquesta caracterització òptima redueix més d'un 50 % el seu error d'estimació respecte a l'aplicació de LIM amb els materials per defecte, mentre que el seu cost computacional continua sent 26 vegades menor que el model de traçat de rajos. Finalment, s'ha desenvolupat sobre un motor de joc una primera versió de plataforma per a l'emulació dels sistemes 5G que és el punt de partida per a un emulador complet de 5G. Aquesta plataforma no solament conté el model de LIM sinó que inclou diversos casos d'ús de la 5G en entorns superrealistes. La plataforma, que es basa en el concepte de "Serious Game Engineering", trenca les limitacions dels simuladors de xarxes mòbils quant a les capacitats de visualització i interacció de l'usuari amb els components de la xarxa en temps real.[EN] The fifth generation of mobile communications, 5G, promises to be a technological revolution that goes beyond multiplying the data transmission speed of its predecessors. It aims to support a large number of devices and reach latencies very close to 1 millisecond. To meet these ambitious requirements, new enabling technologies have been researched. One of these is the use of millimetre-wave bands (mmW) in which a large amount of spectrum is available. Complex channel models are required to predict radio channel characteristics and reliably evaluate 5G performance in the mmW bands. Specifically, the most accurate propagation models are those based on ray tracing, but their high computational cost makes them unfeasible for radio channel characterization in complex scenarios. On the other hand, in recent years, video game technology has developed powerful tools to model the propagation of light in super realistic scenarios. Given the spectral closeness between the visible spectrum and the mmW waves, the present Thesis has studied the application of light propagation modeling tools from game engines for radio channel modeling in mmW. This Thesis proposes a model for estimating propagation losses in mmW called "Light Intensity Model'' (LIM). Using this model, based on the lighting processes performed by the game engines, the signal transmitters are replaced by light sources and the light intensity received at a point is translated into signal strength in mmW through a simple polynomial function. One of the advantages of using the game engines is their great capacity and the ease with which the user can create super realistic scenarios that faithfully represent the geometry of scenarios where the radio channel is to be evaluated. In this way, accurate estimates of propagation losses can be obtained. The estimation of propagation losses with LIM has been compared with measurement campaigns in the 28 GHz and 73 GHz bands and with other propagation models. As a result, the LIM estimation error is smaller than the current stochastic models and is comparable with the ray tracing model. In addition, the computational cost of LIM compared to ray tracing is 130 times lower, allowing the use of LIM in highly complex scenarios for real-time radio channel estimation. The game engines allow to characterize in a different way the interaction of the materials with the light configuring the normal map of their surfaces and their scattering and reflection functions. In this Thesis it has been determined the characterization of several materials that best fits to laboratory measurements made in a controlled scenario in the 28 GHz band. The LIM model using materials with this optimal characterization reduces by more than 50% its estimation error with respect to the application of LIM with default materials, while its computational cost remains 26 times lower than the ray tracing model. Finally, a first version of a platform for the emulation of 5G systems has been developed on a game engine, which is the starting point for a complete 5G emulator. This platform not only contains the LIM model but also includes several 5G use cases in super realistic environments. The platform, which is based on the concept of "`Serious Game Engineering", breaks the limitations of mobile network simulators in terms of visualization capabilities and user interaction with network components in real time.Inca Sánchez, SA. (2019). Serious Game Engineering and Lighting Models for the Realistic Emulation of 5G Systems [Tesis doctoral no publicada]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/132695TESI
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