724 research outputs found

    Object search and retrieval in indoor environment using a Mobile Manipulator

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    Robots are increasingly viewed as service agents in offices and homes. In many countries where the average population is aging, robots can be used for elderly care. This Thesis explores one such possibility using a mobile manipulator robot. Such robots have a mobile base to move from one place to another and an arm to pick and place objects. This Thesis considers a problem where the mobile manipulator needs to search for an object in an environment and bring it to some location. The optimal object search is formulated in terms of the popular traveling salesman problem (TSP) that computes the optimal sequence in which the Robot can visit all the possible locations where the object can possibly be. Prior information about the more likely locations is brought in by scaling the edge-weight of the TSP graph through the probabilities of the location. The Thesis can combine the output of TSP with navigation and manipulation planning built on top of Robot Operating Systems (ROS) to build the complete object search and retrieval pipeline. The results of the Thesis are validated both in simulation and actual hardware experiments

    Indoor Point-to-Point Navigation with Deep Reinforcement Learning and Ultra-wideband

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    Indoor autonomous navigation requires a precise and accurate localization system able to guide robots through cluttered, unstructured and dynamic environments. Ultra-wideband (UWB) technology, as an indoor positioning system, offers precise localization and tracking, but moving obstacles and non-line-of-sight occurrences can generate noisy and unreliable signals. That, combined with sensors noise, unmodeled dynamics and environment changes can result in a failure of the guidance algorithm of the robot. We demonstrate how a power-efficient and low computational cost point-to-point local planner, learnt with deep reinforcement learning (RL), combined with UWB localization technology can constitute a robust and resilient to noise short-range guidance system complete solution. We trained the RL agent on a simulated environment that encapsulates the robot dynamics and task constraints and then, we tested the learnt point-to-point navigation policies in a real setting with more than two-hundred experimental evaluations using UWB localization. Our results show that the computational efficient end-to-end policy learnt in plain simulation, that directly maps low-range sensors signals to robot controls, deployed in combination with ultra-wideband noisy localization in a real environment, can provide a robust, scalable and at-the-edge low-cost navigation system solution.Comment: Accepted by ICAART 2021 - http://www.icaart.org

    Development of a Socially Believable Multi-Robot Solution from Town to Home

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    Technological advances in the robotic and ICT fields represent an effective solution to address specific societal problems to support ageing and independent life. One of the key factors for these technologies is that they have to be socially acceptable and believable to the end-users. This paper aimed to present some technological aspects that have been faced to develop the Robot-Era system, a multi-robotic system that is able to act in a socially believable way in the environments daily inhabited by humans, such as urban areas, buildings and homes. In particular, this paper focuses on two services—shopping delivery and garbage collection—showing preliminary results on experiments conducted with 35 elderly people. The analysis adopts an end-user-oriented perspective, considering some of the main attributes of acceptability: usability, attitude, anxiety, trust and quality of life

    Robot@VirtualHome, an ecosystem of virtual environments and tools for realistic indoor robotic simulation

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    Simulations and synthetic datasets have historically empower the research in different service robotics-related problems, being revamped nowadays with the utilization of rich virtual environments. However, with their use, special attention must be paid so the resulting algorithms are not biased by the synthetic data and can generalize to real world conditions. These aspects are usually compromised when the virtual environments are manually designed. This article presents Robot@VirtualHome, an ecosystem of virtual environments and tools that allows for the management of realistic virtual environments where robotic simulations can be performed. Here “realistic” means that those environments have been designed by mimicking the rooms’ layout and objects appearing in 30 real houses, hence not being influenced by the designer’s knowledge. The provided virtual environments are highly customizable (lighting conditions, textures, objects’ models, etc.), accommodate meta-information about the elements appearing therein (objects’ types, room categories and layouts, etc.), and support the inclusion of virtual service robots and sensors. To illustrate the possibilities of Robot@VirtualHome we show how it has been used to collect a synthetic dataset, and also exemplify how to exploit it to successfully face two service robotics-related problems: semantic mapping and appearance-based localization.This work has been supported by the research projects WISER (DPI2017-84827-R), funded by the Spanish Government and financed by the European Regional Development’s funds (FEDER), ARPEGGIO (PID2020-117057GB-I00), funded by the European H2020 program, by the grant number FPU17/04512 and the UG PHD scholarship pro-gram from the University of Groningen. We gratefully acknowledge the support of NVIDIA Corporation with the donation of the Titan X Pascal used for this research. We would like to thank the Center for Information Technology of the University of Groningen for their support and for providing access to the Peregrine high performance computing cluste

    Optimal Wheelchair Multi-LiDAR Placement for Indoor SLAM

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    One of the most prevalent technologies used in modern robotics is Simultaneous Localization and Mapping or, SLAM. Modern SLAM technologies usually employ a number of different probabilistic mathematics to perform processes that enable modern robots to not only map an environment but, also, concurrently localize themselves within said environment. Existing open-source SLAM technologies not only range in the different probabilistic methods they employ to achieve their task but, also, by how well the task is achieved and by their computational requirements. Additionally, the positioning of the sensors in the robot also has a substantial effect on how well these technologies work. Therefore, this dissertation is dedicated to the comparison of existing open-source ROS implemented 2D SLAM technologies and in the maximization of the performance of said SLAM technologies by researching optimal sensor placement in a Intelligent Wheelchair context, using SLAM performance as a benchmark
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