8,547 research outputs found

    Human-Machine Interface for Remote Training of Robot Tasks

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    Regardless of their industrial or research application, the streamlining of robot operations is limited by the proximity of experienced users to the actual hardware. Be it massive open online robotics courses, crowd-sourcing of robot task training, or remote research on massive robot farms for machine learning, the need to create an apt remote Human-Machine Interface is quite prevalent. The paper at hand proposes a novel solution to the programming/training of remote robots employing an intuitive and accurate user-interface which offers all the benefits of working with real robots without imposing delays and inefficiency. The system includes: a vision-based 3D hand detection and gesture recognition subsystem, a simulated digital twin of a robot as visual feedback, and the "remote" robot learning/executing trajectories using dynamic motion primitives. Our results indicate that the system is a promising solution to the problem of remote training of robot tasks.Comment: Accepted in IEEE International Conference on Imaging Systems and Techniques - IST201

    RGB-D datasets using microsoft kinect or similar sensors: a survey

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    RGB-D data has turned out to be a very useful representation of an indoor scene for solving fundamental computer vision problems. It takes the advantages of the color image that provides appearance information of an object and also the depth image that is immune to the variations in color, illumination, rotation angle and scale. With the invention of the low-cost Microsoft Kinect sensor, which was initially used for gaming and later became a popular device for computer vision, high quality RGB-D data can be acquired easily. In recent years, more and more RGB-D image/video datasets dedicated to various applications have become available, which are of great importance to benchmark the state-of-the-art. In this paper, we systematically survey popular RGB-D datasets for different applications including object recognition, scene classification, hand gesture recognition, 3D-simultaneous localization and mapping, and pose estimation. We provide the insights into the characteristics of each important dataset, and compare the popularity and the difficulty of those datasets. Overall, the main goal of this survey is to give a comprehensive description about the available RGB-D datasets and thus to guide researchers in the selection of suitable datasets for evaluating their algorithms

    RGBD Datasets: Past, Present and Future

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    Since the launch of the Microsoft Kinect, scores of RGBD datasets have been released. These have propelled advances in areas from reconstruction to gesture recognition. In this paper we explore the field, reviewing datasets across eight categories: semantics, object pose estimation, camera tracking, scene reconstruction, object tracking, human actions, faces and identification. By extracting relevant information in each category we help researchers to find appropriate data for their needs, and we consider which datasets have succeeded in driving computer vision forward and why. Finally, we examine the future of RGBD datasets. We identify key areas which are currently underexplored, and suggest that future directions may include synthetic data and dense reconstructions of static and dynamic scenes.Comment: 8 pages excluding references (CVPR style

    A multi-viewpoint feature-based re-identification system driven by skeleton keypoints

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    Thanks to the increasing popularity of 3D sensors, robotic vision has experienced huge improvements in a wide range of applications and systems in the last years. Besides the many benefits, this migration caused some incompatibilities with those systems that cannot be based on range sensors, like intelligent video surveillance systems, since the two kinds of sensor data lead to different representations of people and objects. This work goes in the direction of bridging the gap, and presents a novel re-identification system that takes advantage of multiple video flows in order to enhance the performance of a skeletal tracking algorithm, which is in turn exploited for driving the re-identification. A new, geometry-based method for joining together the detections provided by the skeletal tracker from multiple video flows is introduced, which is capable of dealing with many people in the scene, coping with the errors introduced in each view by the skeletal tracker. Such method has a high degree of generality, and can be applied to any kind of body pose estimation algorithm. The system was tested on a public dataset for video surveillance applications, demonstrating the improvements achieved by the multi-viewpoint approach in the accuracy of both body pose estimation and re-identification. The proposed approach was also compared with a skeletal tracking system working on 3D data: the comparison assessed the good performance level of the multi-viewpoint approach. This means that the lack of the rich information provided by 3D sensors can be compensated by the availability of more than one viewpoint
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