2,084 research outputs found

    RESETting Timed Machines

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    Many real-time applications enable RESET to account for all kinds of unexpected problems, or to accommodate for a users’ want of restarting. Additionally, some software testing techniques must allow for resetting timed-Implementations Under Test (t-IUT). Dedicated internal logic is probably the most common of solutions for accomplishing such tasks. There are situations, however, where such a privilege doesn’t exist; thus, it cannot be built upon. Testing pre-engineered timed-IUTs is one such case. In this paper we wish to present an algorithm for the direct generation of timed RESET sequences from the timed-IUT specification, such that it should be optimal w.r.t. to execution time

    Revisiting Reachability in Timed Automata

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    We revisit a fundamental result in real-time verification, namely that the binary reachability relation between configurations of a given timed automaton is definable in linear arithmetic over the integers and reals. In this paper we give a new and simpler proof of this result, building on the well-known reachability analysis of timed automata involving difference bound matrices. Using this new proof, we give an exponential-space procedure for model checking the reachability fragment of the logic parametric TCTL. Finally we show that the latter problem is NEXPTIME-hard

    Dense-Timed Petri Nets: Checking Zenoness, Token liveness and Boundedness

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    We consider Dense-Timed Petri Nets (TPN), an extension of Petri nets in which each token is equipped with a real-valued clock and where the semantics is lazy (i.e., enabled transitions need not fire; time can pass and disable transitions). We consider the following verification problems for TPNs. (i) Zenoness: whether there exists a zeno-computation from a given marking, i.e., an infinite computation which takes only a finite amount of time. We show decidability of zenoness for TPNs, thus solving an open problem from [Escrig et al.]. Furthermore, the related question if there exist arbitrarily fast computations from a given marking is also decidable. On the other hand, universal zenoness, i.e., the question if all infinite computations from a given marking are zeno, is undecidable. (ii) Token liveness: whether a token is alive in a marking, i.e., whether there is a computation from the marking which eventually consumes the token. We show decidability of the problem by reducing it to the coverability problem, which is decidable for TPNs. (iii) Boundedness: whether the size of the reachable markings is bounded. We consider two versions of the problem; namely semantic boundedness where only live tokens are taken into consideration in the markings, and syntactic boundedness where also dead tokens are considered. We show undecidability of semantic boundedness, while we prove that syntactic boundedness is decidable through an extension of the Karp-Miller algorithm.Comment: 61 pages, 18 figure

    Revisiting Robustness in Priced Timed Games

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    Priced timed games are optimal-cost reachability games played between two players---the controller and the environment---by moving a token along the edges of infinite graphs of configurations of priced timed automata. The goal of the controller is to reach a given set of target locations as cheaply as possible, while the goal of the environment is the opposite. Priced timed games are known to be undecidable for timed automata with 33 or more clocks, while they are known to be decidable for automata with 11 clock. In an attempt to recover decidability for priced timed games Bouyer, Markey, and Sankur studied robust priced timed games where the environment has the power to slightly perturb delays proposed by the controller. Unfortunately, however, they showed that the natural problem of deciding the existence of optimal limit-strategy---optimal strategy of the controller where the perturbations tend to vanish in the limit---is undecidable with 1010 or more clocks. In this paper we revisit this problem and improve our understanding of the decidability of these games. We show that the limit-strategy problem is already undecidable for a subclass of robust priced timed games with 55 or more clocks. On a positive side, we show the decidability of the existence of almost optimal strategies for the same subclass of one-clock robust priced timed games by adapting a classical construction by Bouyer at al. for one-clock priced timed games

    Deterministic Timed Finite State Machines: Equivalence Checking and Expressive Power

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    There has been a growing interest in defining models of automata enriched with time. For instance, timed automata were introduced as automata extended with clocks. In this paper, we study models of timed finite state machines (TFSMs), i.e., FSMs enriched with time, which accept timed input words and generate timed output words. Here we discuss some models of TFSMs with a single clock: TFSMs with timed guards, TFSMs with timeouts, and TFSMs with both timed guards and timeouts. We solve the problem of equivalence checking for all three models, and we compare their expressive power, characterizing subclasses of TFSMs with timed guards and of TFSMs with timeouts that are equivalent to each other.Comment: In Proceedings GandALF 2014, arXiv:1408.556

    Event-Clock Nested Automata

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    In this paper we introduce and study Event-Clock Nested Automata (ECNA), a formalism that combines Event Clock Automata (ECA) and Visibly Pushdown Automata (VPA). ECNA allow to express real-time properties over non-regular patterns of recursive programs. We prove that ECNA retain the same closure and decidability properties of ECA and VPA being closed under Boolean operations and having a decidable language-inclusion problem. In particular, we prove that emptiness, universality, and language-inclusion for ECNA are EXPTIME-complete problems. As for the expressiveness, we have that ECNA properly extend any previous attempt in the literature of combining ECA and VPA
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