2,084 research outputs found
RESETting Timed Machines
Many real-time applications enable RESET to account for all kinds of unexpected problems, or to accommodate for a usersâ want of restarting. Additionally, some software testing techniques must allow for resetting timed-Implementations Under Test (t-IUT). Dedicated internal logic is probably the most common of solutions for accomplishing such tasks. There are situations, however, where such a privilege doesnât exist; thus, it cannot be built upon. Testing pre-engineered timed-IUTs is one such case. In this paper we wish to present an algorithm for the direct generation of timed RESET sequences from the timed-IUT specification, such that it should be optimal w.r.t. to execution time
Revisiting Reachability in Timed Automata
We revisit a fundamental result in real-time verification, namely that the
binary reachability relation between configurations of a given timed automaton
is definable in linear arithmetic over the integers and reals. In this paper we
give a new and simpler proof of this result, building on the well-known
reachability analysis of timed automata involving difference bound matrices.
Using this new proof, we give an exponential-space procedure for model checking
the reachability fragment of the logic parametric TCTL. Finally we show that
the latter problem is NEXPTIME-hard
Dense-Timed Petri Nets: Checking Zenoness, Token liveness and Boundedness
We consider Dense-Timed Petri Nets (TPN), an extension of Petri nets in which
each token is equipped with a real-valued clock and where the semantics is lazy
(i.e., enabled transitions need not fire; time can pass and disable
transitions). We consider the following verification problems for TPNs. (i)
Zenoness: whether there exists a zeno-computation from a given marking, i.e.,
an infinite computation which takes only a finite amount of time. We show
decidability of zenoness for TPNs, thus solving an open problem from [Escrig et
al.]. Furthermore, the related question if there exist arbitrarily fast
computations from a given marking is also decidable. On the other hand,
universal zenoness, i.e., the question if all infinite computations from a
given marking are zeno, is undecidable. (ii) Token liveness: whether a token is
alive in a marking, i.e., whether there is a computation from the marking which
eventually consumes the token. We show decidability of the problem by reducing
it to the coverability problem, which is decidable for TPNs. (iii) Boundedness:
whether the size of the reachable markings is bounded. We consider two versions
of the problem; namely semantic boundedness where only live tokens are taken
into consideration in the markings, and syntactic boundedness where also dead
tokens are considered. We show undecidability of semantic boundedness, while we
prove that syntactic boundedness is decidable through an extension of the
Karp-Miller algorithm.Comment: 61 pages, 18 figure
Revisiting Robustness in Priced Timed Games
Priced timed games are optimal-cost reachability games played between two
players---the controller and the environment---by moving a token along the
edges of infinite graphs of configurations of priced timed automata. The goal
of the controller is to reach a given set of target locations as cheaply as
possible, while the goal of the environment is the opposite. Priced timed games
are known to be undecidable for timed automata with or more clocks, while
they are known to be decidable for automata with clock.
In an attempt to recover decidability for priced timed games Bouyer, Markey,
and Sankur studied robust priced timed games where the environment has the
power to slightly perturb delays proposed by the controller. Unfortunately,
however, they showed that the natural problem of deciding the existence of
optimal limit-strategy---optimal strategy of the controller where the
perturbations tend to vanish in the limit---is undecidable with or more
clocks. In this paper we revisit this problem and improve our understanding of
the decidability of these games. We show that the limit-strategy problem is
already undecidable for a subclass of robust priced timed games with or
more clocks. On a positive side, we show the decidability of the existence of
almost optimal strategies for the same subclass of one-clock robust priced
timed games by adapting a classical construction by Bouyer at al. for one-clock
priced timed games
Deterministic Timed Finite State Machines: Equivalence Checking and Expressive Power
There has been a growing interest in defining models of automata enriched
with time. For instance, timed automata were introduced as automata extended
with clocks. In this paper, we study models of timed finite state machines
(TFSMs), i.e., FSMs enriched with time, which accept timed input words and
generate timed output words. Here we discuss some models of TFSMs with a single
clock: TFSMs with timed guards, TFSMs with timeouts, and TFSMs with both timed
guards and timeouts. We solve the problem of equivalence checking for all three
models, and we compare their expressive power, characterizing subclasses of
TFSMs with timed guards and of TFSMs with timeouts that are equivalent to each
other.Comment: In Proceedings GandALF 2014, arXiv:1408.556
Event-Clock Nested Automata
In this paper we introduce and study Event-Clock Nested Automata (ECNA), a
formalism that combines Event Clock Automata (ECA) and Visibly Pushdown
Automata (VPA). ECNA allow to express real-time properties over non-regular
patterns of recursive programs. We prove that ECNA retain the same closure and
decidability properties of ECA and VPA being closed under Boolean operations
and having a decidable language-inclusion problem. In particular, we prove that
emptiness, universality, and language-inclusion for ECNA are EXPTIME-complete
problems. As for the expressiveness, we have that ECNA properly extend any
previous attempt in the literature of combining ECA and VPA
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