132 research outputs found

    Performance of VoIP with DCCP for satellite links

    Get PDF
    We present experimental results for the performance of selected voice codecs using the Datagram Congestion Control Protocol (DCCP) with TCP-Friendly Rate Control (TFRC) congestion control mechanism over a satellite link. We evaluate the performance of both constant and variable data rate speech codecs (G.729, G.711 and Speex) for a number of simultaneous calls, using the ITU E-model and identify problem areas and potential for improvement. Our experiments are done on a commercial satellite service using a data stream generated by a VoIP application, configured with selected voice codecs and using the DCCP/CCID4 Linux implementation. We analyse the sources of packet losses which are a main contributor to reduced voice quality when using CCID4 and additionally analyse the effect of jitter which is one of the crucial parameters contributing to VoIP quality and has, to the best of our knowledge, not been considered previously in the published DCCP performance results. We propose modifications to the CCID4 algorithm and demonstrate how these improve the VoIP performance, without the need for additional link information other than what is already monitored by CCID4 (which is the case for Quick-Start). We also demonstrate the fairness of the proposed modifications to other flows. We identify the additional benefit of DCCP when used in VoIP admission control mechanisms and draw conclusions about the advantages and disadvantages of the proposed DCCP/ CCID4 congestion control mechanism for use with VoIP applications

    On the quality of VoIP with DCCP for satellite communications

    Get PDF
    We present experimental results for the performance of selected voice codecs using DCCP with CCID4 congestion control over a satellite link. We evaluate the performance of both constant and variable data rate speech codecs for a number of simultaneous calls using the ITU E-model. We analyse the sources of packet losses and additionally analyse the effect of jitter which is one of the crucial parameters contributing to VoIP quality and has, to the best of our knowledge, not been considered previously in the published DCCP performance results. We propose modifications to the CCID4 algorithm and demonstrate how these improve the VoIP performance, without the need for additional link information other than what is already monitored by CCID4. We also demonstrate the fairness of the proposed modifications to other flows. Although the recently adopted changes to TFRC specification alleviate some of the performance issues for VoIP on satellite links, we argue that the characteristics of commercial satellite links necessitate consideration of further improvements. We identify the additional benefit of DCCP when used in VoIP admission control mechanisms and draw conclusions about the advantages and disadvantages of the proposed DCCP/CCID4 congestion control mechanism for use with VoIP applications

    Experimental performance of DCCP over live satellite and long range wireless links

    Get PDF
    We present experimental results for the performance over satellite and long range wireless (WiMax) links of the new TCP-Friendly Rate Control (TFRC) congestion control mechanism from the Datagram Congestion Control Protocol (DCCP) proposed for use with real-time traffic. We evaluate the performance of the standard DCCP/CCID3 algorithm and identify two problem areas: the measured DCCP/CCID3 rate is inferior to the rate achievable with standard TCP and a significant rate oscillation continuously occurs making the resulting rate variable even in the short term. We analyse the links and identify the potential causes, i.e. long and variable delay and link errors. As a second contribution, we propose a change in the DCCP/CCID3 algorithm in which the number of feedback messages is increased from the currently standard of at least one per return trip time. Although it is recognised that the increase in control traffic may decrease the overall efficiency, we demonstrate that the change results in higher data rates which are closer to what is achievable with TCP on those networks and that the overhead introduced remains acceptable

    Improvements in DCCP congestion control for satellite links

    Get PDF
    We propose modifications in the TCP-Friendly Rate Control (TFRC) congestion control mechanism from the Datagram Congestion Control Protocol (DCCP) intended for use with real-time traffic, which are aimed at improving its performance for long delay (primarily satellite) links. Firstly, we propose an algorithm to optimise the number of feedback messages per round trip time (RTT) rather than use the currently standard of at least one per RTT, based on the observed link delay. We analyse the improvements achievable with proposed modification in different phases of congestion control and present results from simulations with modified ns-2 DCCP and live experiments using the modified DCCP Linux kernel implementation. We demonstrate that the changes results in improved slow start performance and a reduced data loss compared to standard DCCP, while the introduced overhead remains acceptable

    Improving the Quality of Real Time Media Applications through Sending the Best Packet Next

    Get PDF
    Real time media applications such as video conferencing are increasing in usage. These bandwidth intensive applications put high demands on a network and often the quality experienced by the user is sub-optimal. In a traditional network stack, data from an application is transmitted in the order that it is received. This thesis proposes a scheme called "Send the Best Packet Next (SBPN)" where the most important data is transmitted first and data that will not reach the receiver before an expiry time is not transmitted. In SBPN the packet priority and expiry time are added to a packet and used in conjunction with the Round Trip Time (RTT) to determine whether packets are sent, and in which order that they are sent. For example, it has been shown that audio is more important to users than video in video conferencing. SBPN could be considered to be Quality of Service (QoS) that is within an application data stream. This is in comparison to network routers that provide QoS to whole streams such as Voice over IP (VoIP), but do not differentiate between data items within the stream or which data gets transmitted by the end nodes. Implementation of SBPN can be done on the server only, so that much of the benefit for one way transmission (e.g. live television) can be gained without requiring existing clients to be changed. SBPN was implemented in a Linux kernel on top of Datagram Congestion Control Protocol (DCCP) and compared to existing solutions. This showed real improvement in the measured quality of audio with a maximum improvement of 15% in selected test scenarios

    Rate Control State-of-the-art Survey

    Get PDF
    The majority of Internet traffic use Transmission Control Protocol (TCP) as the transport level protocol. It provides a reliable ordered byte stream for the applications. However, applications such as live video streaming place an emphasis on timeliness over reliability. Also a smooth sending rate can be desirable over sharp changes in the sending rate. For these applications TCP is not necessarily suitable. Rate control attempts to address the demands of these applications. An important design feature in all rate control mechanisms is TCP friendliness. We should not negatively impact TCP performance since it is still the dominant protocol. Rate Control mechanisms are classified into two different mechanisms: window-based mechanisms and rate-based mechanisms. Window-based mechanisms increase their sending rate after a successful transfer of a window of packets similar to TCP. They typically decrease their sending rate sharply after a packet loss. Rate-based solutions control their sending rate in some other way. A large subset of rate-based solutions are called equation-based solutions. Equation-based solutions have a control equation which provides an allowed sending rate. Typically these rate-based solutions react slower to both packet losses and increases in available bandwidth making their sending rate smoother than that of window-based solutions. This report contains a survey of rate control mechanisms and a discussion of their relative strengths and weaknesses. A section is dedicated to a discussion on the enhancements in wireless environments. Another topic in the report is bandwidth estimation. Bandwidth estimation is divided into capacity estimation and available bandwidth estimation. We describe techniques that enable the calculation of a fair sending rate that can be used to create novel rate control mechanisms.Peer reviewe

    De-ossifying the Internet Transport Layer : A Survey and Future Perspectives

    Get PDF
    ACKNOWLEDGMENT The authors would like to thank the anonymous reviewers for their useful suggestions and comments.Peer reviewedPublisher PD

    Simulated performance of VoIP using DCCP CCID2 over large delay link networks

    Get PDF
    DCCP is gaining popularity as a new transport protocol for sending streaming multimedia contents in the Internet nowadays. As it is a new unreliable transport protocol which has built-in congestion control, DCCP ensures that there is no bandwidth monopoly by certain transport protocol.UDP has been proven that can eat up all the available bandwidth in the Internet while competing with other transport protocols such as TCP in carrying streaming audio and multimedia traffic in many situations. In this paper, we show that the performance of VoIP using DCCP is significantly affected by the size of initial slow-start threshold (ssthresh) over large delay links. All TCP congestion control implementations are required to support slow-start threshold implemented in DCCP’s TCP-like congestion control (CCID2). From our experiments, we found out that too small initial slow-start threshold value for large delay link makes the traffic throughput sent using DCCP requires longer time to become stable. The selection of suitable value of initial slow-start threshold is then vital for the performance of VoIP using DCCP over large delay link networks

    Inter-frame retransmission for video surveillance over WIMAX

    Get PDF
    Video surveillance is an important application for activity and security monitoring. Surveillance application can take advantage of wireless infrastructure which provides installation flexibility and terminal mobility. However, wireless video transmission is prone to interferences which degrade video quality. This paper proposes an inter-frame retransmission protocol for video surveillance over WiMAX. The protocol reduces packet and frame delay compared to existing protocols.This work has been supported by Directorate General of Higher Education (DGHE or DIKTI), Ministry of National Education, Indonesia

    Synchronization of streamed audio between multiple playback devices over an unmanaged IP network

    Get PDF
    When designing and implementing a prototype supporting inter-destination media synchronization – synchronized playback between multiple devices receiving the same stream – there are a lot of aspects that need to be considered, especially when working with unmanaged networks. Not only is a proper streaming protocol essential, but also a way to obtain and maintain the synchronization of the clocks of the devices. The thesis had a few constraints, namely that the server producing the stream should be written for the .NET-platform and that the clients receiving it should be using the media framework GStreamer. This framework provides methods for both achieving synchronization as well as resynchronization. As the provided resynchro- nization methods introduced distortions in the audio, an alternative method was implemented. This method focused on minimizing the distortions, thus maintain- ing a smooth playback. After the prototype had been implemented, it was tested to see how well it performed under the influence of packet loss and delay. The accuracy of the synchronization was also tested under optimal conditions using two different time synchronization protocols. What could be concluded from this was that a good synchronization could be maintained on unloaded networks using the proposed method, but when introducing delay the prototype struggled more. This was mainly due to the usage of the Network Time Protocol (NTP), which is known to perform badly on networks with asymmetric paths.When working with synchronized playback it is not enough just obtain- ing it – it also needs to be maintained. Implementing a prototype thus involves many parts ranging from choosing a proper streaming protocol, to handling glitch free resynchronization of audio. Synchronization between multiple speakers has a wide area of application, ranging from home entertainment solutions to big malls where announcements should appear synchronized over the entire perimeter. In order to achieve this, two main parts are involved: the streaming of the audio, and the actual synchronization. The streaming itself poses problems mostly since the prototype should not only work on dedicated networks, but rather on all kinds, such as the Internet. As the information over these networks are transmitted in packets, and the path from source to destination crosses many sub networks, the packets may be delayed or even lost. This may create an audible distortion in the playback. The next part is the synchronization. This is most easily achieved by putting a time on each packet stating when in the future it should be played out. If then all receivers play it back at the specified time, synchronization is achieved. This however requires that all the receivers share the idea of when a specific time is – the clocks at all the receivers must be synchronized. By using existing software and hardware solutions, such as the Network Time Protocol (NTP) or the Precision Time Protocol (PTP), this can be accomplished. The accuracy of the synchronization is therefore partly dependent on how well these solutions work. Another valid aspect is how accurate the synchronization must be for the sound to be perceived as synchronized by humans. This is usually in the range of a few tens of milliseconds to five milliseconds depending on the sound. When a global time has been distributed to all receivers, matters get more complicated as there is more than one clock to consider at each receiver. Apart from the previously mentioned clock, now called the ’system clock’, there is also an audio clock, which is a hardware clock positioned on the sound card. This audio clock decides the rate at which media is played out. Altering the system clock to synchronize it to a common time is one thing, but altering the audio clock while media is being played will inevitably mean a jump in the playback, and thus a distortion. Although an initial synchronization can be achieved, the two clocks will over time tick in slightly different pace, thus drifting away from each other. This creates a need for the audio clock to continuously correct itself to follow the system clock. In the media framework GStreamer, used for handling the media at the re- ceivers, two alternatives to solve the correction problem were available. Quick evaluations of these two methods however showed that either audible glitches or ’oscillations’ occurred in the sound, when the clocks were corrected. A new method, which basically combines the two existing, was therefore implemented. With this method the audio clock is continuously corrected, but in a smaller and less aggressive way. Listening tests revealed much smaller, often not audible, distortions, while the synchronization performance was at par with the existing methods. More thorough testing showed that the synchronization over networks with light traffic was in the microsecond-range, thus far below the threshold of what will appear as synchronized. During worse conditions – simulated hostile environments – the synchronization quickly reached unacceptable levels though. This was due to the previously mentioned NTP, and not the implemented method on the other hand
    corecore