1,933 research outputs found

    LiveSketch: Query Perturbations for Guided Sketch-based Visual Search

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    LiveSketch is a novel algorithm for searching large image collections using hand-sketched queries. LiveSketch tackles the inherent ambiguity of sketch search by creating visual suggestions that augment the query as it is drawn, making query specification an iterative rather than one-shot process that helps disambiguate users' search intent. Our technical contributions are: a triplet convnet architecture that incorporates an RNN based variational autoencoder to search for images using vector (stroke-based) queries; real-time clustering to identify likely search intents (and so, targets within the search embedding); and the use of backpropagation from those targets to perturb the input stroke sequence, so suggesting alterations to the query in order to guide the search. We show improvements in accuracy and time-to-task over contemporary baselines using a 67M image corpus.Comment: Accepted to CVPR 201

    Sketch-based 3D Shape Retrieval using Convolutional Neural Networks

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    Retrieving 3D models from 2D human sketches has received considerable attention in the areas of graphics, image retrieval, and computer vision. Almost always in state of the art approaches a large amount of "best views" are computed for 3D models, with the hope that the query sketch matches one of these 2D projections of 3D models using predefined features. We argue that this two stage approach (view selection -- matching) is pragmatic but also problematic because the "best views" are subjective and ambiguous, which makes the matching inputs obscure. This imprecise nature of matching further makes it challenging to choose features manually. Instead of relying on the elusive concept of "best views" and the hand-crafted features, we propose to define our views using a minimalism approach and learn features for both sketches and views. Specifically, we drastically reduce the number of views to only two predefined directions for the whole dataset. Then, we learn two Siamese Convolutional Neural Networks (CNNs), one for the views and one for the sketches. The loss function is defined on the within-domain as well as the cross-domain similarities. Our experiments on three benchmark datasets demonstrate that our method is significantly better than state of the art approaches, and outperforms them in all conventional metrics.Comment: CVPR 201

    Cross-Paced Representation Learning with Partial Curricula for Sketch-based Image Retrieval

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    In this paper we address the problem of learning robust cross-domain representations for sketch-based image retrieval (SBIR). While most SBIR approaches focus on extracting low- and mid-level descriptors for direct feature matching, recent works have shown the benefit of learning coupled feature representations to describe data from two related sources. However, cross-domain representation learning methods are typically cast into non-convex minimization problems that are difficult to optimize, leading to unsatisfactory performance. Inspired by self-paced learning, a learning methodology designed to overcome convergence issues related to local optima by exploiting the samples in a meaningful order (i.e. easy to hard), we introduce the cross-paced partial curriculum learning (CPPCL) framework. Compared with existing self-paced learning methods which only consider a single modality and cannot deal with prior knowledge, CPPCL is specifically designed to assess the learning pace by jointly handling data from dual sources and modality-specific prior information provided in the form of partial curricula. Additionally, thanks to the learned dictionaries, we demonstrate that the proposed CPPCL embeds robust coupled representations for SBIR. Our approach is extensively evaluated on four publicly available datasets (i.e. CUFS, Flickr15K, QueenMary SBIR and TU-Berlin Extension datasets), showing superior performance over competing SBIR methods

    Deep Learning for Free-Hand Sketch: A Survey

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    Free-hand sketches are highly illustrative, and have been widely used by humans to depict objects or stories from ancient times to the present. The recent prevalence of touchscreen devices has made sketch creation a much easier task than ever and consequently made sketch-oriented applications increasingly popular. The progress of deep learning has immensely benefited free-hand sketch research and applications. This paper presents a comprehensive survey of the deep learning techniques oriented at free-hand sketch data, and the applications that they enable. The main contents of this survey include: (i) A discussion of the intrinsic traits and unique challenges of free-hand sketch, to highlight the essential differences between sketch data and other data modalities, e.g., natural photos. (ii) A review of the developments of free-hand sketch research in the deep learning era, by surveying existing datasets, research topics, and the state-of-the-art methods through a detailed taxonomy and experimental evaluation. (iii) Promotion of future work via a discussion of bottlenecks, open problems, and potential research directions for the community.Comment: This paper is accepted by IEEE TPAM
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