227 research outputs found

    Maximum Matchings and Popularity

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    Let G be a bipartite graph where every node has a strict ranking of its neighbors. For any node, its preferences over neighbors extend naturally to preferences over matchings. A maximum matching M in G is a popular max-matching if for any maximum matching N in G, the number of nodes that prefer M is at least the number that prefer N. Popular max-matchings always exist in G and they are relevant in applications where the size of the matching is of higher priority than node preferences. Here we assume there is also a cost function on the edge set. So what we seek is a min-cost popular max-matching. Our main result is that such a matching can be computed in polynomial time. We show a compact extended formulation for the popular max-matching polytope and the algorithmic result follows from this. In contrast, it is known that the popular matching polytope has near-exponential extension complexity and finding a min-cost popular matching is NP-hard

    Minimizing the stabbing number of matchings, trees, and triangulations

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    The (axis-parallel) stabbing number of a given set of line segments is the maximum number of segments that can be intersected by any one (axis-parallel) line. This paper deals with finding perfect matchings, spanning trees, or triangulations of minimum stabbing number for a given set of points. The complexity of these problems has been a long-standing open question; in fact, it is one of the original 30 outstanding open problems in computational geometry on the list by Demaine, Mitchell, and O'Rourke. The answer we provide is negative for a number of minimum stabbing problems by showing them NP-hard by means of a general proof technique. It implies non-trivial lower bounds on the approximability. On the positive side we propose a cut-based integer programming formulation for minimizing the stabbing number of matchings and spanning trees. We obtain lower bounds (in polynomial time) from the corresponding linear programming relaxations, and show that an optimal fractional solution always contains an edge of at least constant weight. This result constitutes a crucial step towards a constant-factor approximation via an iterated rounding scheme. In computational experiments we demonstrate that our approach allows for actually solving problems with up to several hundred points optimally or near-optimally.Comment: 25 pages, 12 figures, Latex. To appear in "Discrete and Computational Geometry". Previous version (extended abstract) appears in SODA 2004, pp. 430-43

    Popular Edges with Critical Nodes

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    In the popular edge problem, the input is a bipartite graph G = (A ? B,E) where A and B denote a set of men and a set of women respectively, and each vertex in A? B has a strict preference ordering over its neighbours. A matching M in G is said to be popular if there is no other matching M\u27 such that the number of vertices that prefer M\u27 to M is more than the number of vertices that prefer M to M\u27. The goal is to determine, whether a given edge e belongs to some popular matching in G. A polynomial-time algorithm for this problem appears in [Cseh and Kavitha, 2018]. We consider the popular edge problem when some men or women are prioritized or critical. A matching that matches all the critical nodes is termed as a feasible matching. It follows from [Telikepalli Kavitha, 2014; Kavitha, 2021; Nasre et al., 2021; Meghana Nasre and Prajakta Nimbhorkar, 2017] that, when G admits a feasible matching, there always exists a matching that is popular among all feasible matchings. We give a polynomial-time algorithm for the popular edge problem in the presence of critical men or women. We also show that an analogous result does not hold in the many-to-one setting, which is known as the Hospital-Residents Problem in literature, even when there are no critical nodes

    Matchings and Copeland's Method

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    Given a graph G=(V,E)G = (V,E) where every vertex has a weak ranking over its neighbors, we consider the problem of computing an optimal matching as per agent preferences. The classical notion of optimality in this setting is stability. However stable matchings, and more generally, popular matchings need not exist when GG is non-bipartite. Unlike popular matchings, Copeland winners always exist in any voting instance -- we study the complexity of computing a matching that is a Copeland winner and show there is no polynomial-time algorithm for this problem unless P=NP\mathsf{P} = \mathsf{NP}. We introduce a relaxation of both popular matchings and Copeland winners called weak Copeland winners. These are matchings with Copeland score at least μ/2\mu/2, where μ\mu is the total number of matchings in GG; the maximum possible Copeland score is (μ1/2)(\mu-1/2). We show a fully polynomial-time randomized approximation scheme to compute a matching with Copeland score at least μ/2(1ε)\mu/2\cdot(1-\varepsilon) for any ε>0\varepsilon > 0

    Combinatorial Optimization

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    Combinatorial Optimization is a very active field that benefits from bringing together ideas from different areas, e.g., graph theory and combinatorics, matroids and submodularity, connectivity and network flows, approximation algorithms and mathematical programming, discrete and computational geometry, discrete and continuous problems, algebraic and geometric methods, and applications. We continued the long tradition of triannual Oberwolfach workshops, bringing together the best researchers from the above areas, discovering new connections, and establishing new and deepening existing international collaborations

    Popular Edges with Critical Nodes

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    In the popular edge problem, the input is a bipartite graph G=(AB,E)G = (A \cup B,E) where AA and BB denote a set of men and a set of women respectively, and each vertex in ABA\cup B has a strict preference ordering over its neighbours. A matching MM in GG is said to be {\em popular} if there is no other matching MM' such that the number of vertices that prefer MM' to MM is more than the number of vertices that prefer MM to MM'. The goal is to determine, whether a given edge ee belongs to some popular matching in GG. A polynomial-time algorithm for this problem appears in \cite{CK18}. We consider the popular edge problem when some men or women are prioritized or critical. A matching that matches all the critical nodes is termed as a feasible matching. It follows from \cite{Kavitha14,Kavitha21,NNRS21,NN17} that, when GG admits a feasible matching, there always exists a matching that is popular among all feasible matchings. We give a polynomial-time algorithm for the popular edge problem in the presence of critical men or women. We also show that an analogous result does not hold in the many-to-one setting, which is known as the Hospital-Residents Problem in literature, even when there are no critical nodes.Comment: Selected in ISAAC 2022 Conferenc

    Popular Matchings with One-Sided Bias

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    Let G=(AB,E)G = (A \cup B,E) be a bipartite graph where the set AA consists of agents or main players and the set BB consists of jobs or secondary players. Every vertex has a strict ranking of its neighbors. A matching MM is popular if for any matching NN, the number of vertices that prefer MM to NN is at least the number that prefer NN to MM. Popular matchings always exist in GG since every stable matching is popular. A matching MM is AA-popular if for any matching NN, the number of agents (i.e., vertices in AA) that prefer MM to NN is at least the number of agents that prefer NN to MM. Unlike popular matchings, AA-popular matchings need not exist in a given instance GG and there is a simple linear time algorithm to decide if GG admits an AA-popular matching and compute one, if so. We consider the problem of deciding if GG admits a matching that is both popular and AA-popular and finding one, if so. We call such matchings fully popular. A fully popular matching is useful when AA is the more important side -- so along with overall popularity, we would like to maintain ``popularity within the set AA''. A fully popular matching is not necessarily a min-size/max-size popular matching and all known polynomial-time algorithms for popular matching problems compute either min-size or max-size popular matchings. Here we show a linear time algorithm for the fully popular matching problem, thus our result shows a new tractable subclass of popular matchings.Comment: A preliminary version of this paper appeared in Proc. of the 47th International Colloquium on Automata, Languages, and Programming (ICALP 2020), 70:1--70:18, 202

    A Novel Approach to Finding Near-Cliques: The Triangle-Densest Subgraph Problem

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    Many graph mining applications rely on detecting subgraphs which are near-cliques. There exists a dichotomy between the results in the existing work related to this problem: on the one hand the densest subgraph problem (DSP) which maximizes the average degree over all subgraphs is solvable in polynomial time but for many networks fails to find subgraphs which are near-cliques. On the other hand, formulations that are geared towards finding near-cliques are NP-hard and frequently inapproximable due to connections with the Maximum Clique problem. In this work, we propose a formulation which combines the best of both worlds: it is solvable in polynomial time and finds near-cliques when the DSP fails. Surprisingly, our formulation is a simple variation of the DSP. Specifically, we define the triangle densest subgraph problem (TDSP): given G(V,E)G(V,E), find a subset of vertices SS^* such that τ(S)=maxSVt(S)S\tau(S^*)=\max_{S \subseteq V} \frac{t(S)}{|S|}, where t(S)t(S) is the number of triangles induced by the set SS. We provide various exact and approximation algorithms which the solve the TDSP efficiently. Furthermore, we show how our algorithms adapt to the more general problem of maximizing the kk-clique average density. Finally, we provide empirical evidence that the TDSP should be used whenever the output of the DSP fails to output a near-clique.Comment: 42 page
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