1,729 research outputs found
Quantum Arthur-Merlin Games
This paper studies quantum Arthur-Merlin games, which are Arthur-Merlin games
in which Arthur and Merlin can perform quantum computations and Merlin can send
Arthur quantum information. As in the classical case, messages from Arthur to
Merlin are restricted to be strings of uniformly generated random bits. It is
proved that for one-message quantum Arthur-Merlin games, which correspond to
the complexity class QMA, completeness and soundness errors can be reduced
exponentially without increasing the length of Merlin's message. Previous
constructions for reducing error required a polynomial increase in the length
of Merlin's message. Applications of this fact include a proof that logarithmic
length quantum certificates yield no increase in power over BQP and a simple
proof that QMA is contained in PP. Other facts that are proved include the
equivalence of three (or more) message quantum Arthur-Merlin games with
ordinary quantum interactive proof systems and some basic properties concerning
two-message quantum Arthur-Merlin games.Comment: 22 page
Generalized Quantum Arthur-Merlin Games
This paper investigates the role of interaction and coins in public-coin
quantum interactive proof systems (also called quantum Arthur-Merlin games).
While prior works focused on classical public coins even in the quantum
setting, the present work introduces a generalized version of quantum
Arthur-Merlin games where the public coins can be quantum as well: the verifier
can send not only random bits, but also halves of EPR pairs. First, it is
proved that the class of two-turn quantum Arthur-Merlin games with quantum
public coins, denoted qq-QAM in this paper, does not change by adding a
constant number of turns of classical interactions prior to the communications
of the qq-QAM proof systems. This can be viewed as a quantum analogue of the
celebrated collapse theorem for AM due to Babai. To prove this collapse
theorem, this paper provides a natural complete problem for qq-QAM: deciding
whether the output of a given quantum circuit is close to a totally mixed
state. This complete problem is on the very line of the previous studies
investigating the hardness of checking the properties related to quantum
circuits, and is of independent interest. It is further proved that the class
qq-QAM_1 of two-turn quantum-public-coin quantum Arthur-Merlin proof systems
with perfect completeness gives new bounds for standard well-studied classes of
two-turn interactive proof systems. Finally, the collapse theorem above is
extended to comprehensively classify the role of interaction and public coins
in quantum Arthur-Merlin games: it is proved that, for any constant m>1, the
class of problems having an m-turn quantum Arthur-Merlin proof system is either
equal to PSPACE or equal to the class of problems having a two-turn quantum
Arthur-Merlin game of a specific type, which provides a complete set of quantum
analogues of Babai's collapse theorem.Comment: 31 pages + cover page, the proof of Lemma 27 (Lemma 24 in v1) is
corrected, and a new completeness result is adde
Quantum proofs can be verified using only single qubit measurements
QMA (Quantum Merlin Arthur) is the class of problems which, though
potentially hard to solve, have a quantum solution which can be verified
efficiently using a quantum computer. It thus forms a natural quantum version
of the classical complexity class NP (and its probabilistic variant MA,
Merlin-Arthur games), where the verifier has only classical computational
resources. In this paper, we study what happens when we restrict the quantum
resources of the verifier to the bare minimum: individual measurements on
single qubits received as they come, one-by-one. We find that despite this
grave restriction, it is still possible to soundly verify any problem in QMA
for the verifier with the minimum quantum resources possible, without using any
quantum memory or multiqubit operations. We provide two independent proofs of
this fact, based on measurement based quantum computation and the local
Hamiltonian problem, respectively. The former construction also applies to
QMA, i.e., QMA with one-sided error.Comment: 7 pages, 1 figur
Testing product states, quantum Merlin-Arthur games and tensor optimisation
We give a test that can distinguish efficiently between product states of n
quantum systems and states which are far from product. If applied to a state
psi whose maximum overlap with a product state is 1-epsilon, the test passes
with probability 1-Theta(epsilon), regardless of n or the local dimensions of
the individual systems. The test uses two copies of psi. We prove correctness
of this test as a special case of a more general result regarding stability of
maximum output purity of the depolarising channel. A key application of the
test is to quantum Merlin-Arthur games with multiple Merlins, where we obtain
several structural results that had been previously conjectured, including the
fact that efficient soundness amplification is possible and that two Merlins
can simulate many Merlins: QMA(k)=QMA(2) for k>=2. Building on a previous
result of Aaronson et al, this implies that there is an efficient quantum
algorithm to verify 3-SAT with constant soundness, given two unentangled proofs
of O(sqrt(n) polylog(n)) qubits. We also show how QMA(2) with log-sized proofs
is equivalent to a large number of problems, some related to quantum
information (such as testing separability of mixed states) as well as problems
without any apparent connection to quantum mechanics (such as computing
injective tensor norms of 3-index tensors). As a consequence, we obtain many
hardness-of-approximation results, as well as potential algorithmic
applications of methods for approximating QMA(2) acceptance probabilities.
Finally, our test can also be used to construct an efficient test for
determining whether a unitary operator is a tensor product, which is a
generalisation of classical linearity testing.Comment: 44 pages, 1 figure, 7 appendices; v6: added references, rearranged
sections, added discussion of connections to classical CS. Final version to
appear in J of the AC
NP vs QMA_log(2)
Although it is believed unlikely that \NP-hard problems admit efficient
quantum algorithms, it has been shown that a quantum verifier can solve
\NP-complete problems given a "short" quantum proof; more precisely,
\NP\subseteq \QMA_{\log}(2) where \QMA_{\log}(2) denotes the class of
quantum Merlin-Arthur games in which there are two unentangled provers who send
two logarithmic size quantum witnesses to the verifier. The inclusion
\NP\subseteq \QMA_{\log}(2) has been proved by Blier and Tapp by stating a
quantum Merlin-Arthur protocol for 3-coloring with perfect completeness and gap
. Moreover, Aaronson {\it et al.} have shown the above
inclusion with a constant gap by considering
witnesses of logarithmic size. However, we still do not know if
\QMA_{\log}(2) with a constant gap contains \NP. In this paper, we show
that 3-SAT admits a \QMA_{\log}(2) protocol with the gap
for every constant .Comment: 10 pages. Thanks to referees, the main result is now stated in terms
of 3-SAT instead of NP. Clearer proofs. To appear in Quantum Information and
Computatio
QIP = PSPACE
We prove that the complexity class QIP, which consists of all problems having
quantum interactive proof systems, is contained in PSPACE. This containment is
proved by applying a parallelized form of the matrix multiplicative weights
update method to a class of semidefinite programs that captures the
computational power of quantum interactive proofs. As the containment of PSPACE
in QIP follows immediately from the well-known equality IP = PSPACE, the
equality QIP = PSPACE follows.Comment: 21 pages; v2 includes corrections and minor revision
AM with Multiple Merlins
We introduce and study a new model of interactive proofs: AM(k), or
Arthur-Merlin with k non-communicating Merlins. Unlike with the better-known
MIP, here the assumption is that each Merlin receives an independent random
challenge from Arthur. One motivation for this model (which we explore in
detail) comes from the close analogies between it and the quantum complexity
class QMA(k), but the AM(k) model is also natural in its own right.
We illustrate the power of multiple Merlins by giving an AM(2) protocol for
3SAT, in which the Merlins' challenges and responses consist of only
n^{1/2+o(1)} bits each. Our protocol has the consequence that, assuming the
Exponential Time Hypothesis (ETH), any algorithm for approximating a dense CSP
with a polynomial-size alphabet must take n^{(log n)^{1-o(1)}} time. Algorithms
nearly matching this lower bound are known, but their running times had never
been previously explained. Brandao and Harrow have also recently used our 3SAT
protocol to show quasipolynomial hardness for approximating the values of
certain entangled games.
In the other direction, we give a simple quasipolynomial-time approximation
algorithm for free games, and use it to prove that, assuming the ETH, our 3SAT
protocol is essentially optimal. More generally, we show that multiple Merlins
never provide more than a polynomial advantage over one: that is, AM(k)=AM for
all k=poly(n). The key to this result is a subsampling theorem for free games,
which follows from powerful results by Alon et al. and Barak et al. on
subsampling dense CSPs, and which says that the value of any free game can be
closely approximated by the value of a logarithmic-sized random subgame.Comment: 48 page
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