34,201 research outputs found

    IST Austria Technical Report

    Get PDF
    Simulation is an attractive alternative for language inclusion for automata as it is an under-approximation of language inclusion, but usually has much lower complexity. For non-deterministic automata, while language inclusion is PSPACE-complete, simulation can be computed in polynomial time. Simulation has also been extended in two orthogonal directions, namely, (1) fair simulation, for simulation over specified set of infinite runs; and (2) quantitative simulation, for simulation between weighted automata. Again, while fair trace inclusion is PSPACE-complete, fair simulation can be computed in polynomial time. For weighted automata, the (quantitative) language inclusion problem is undecidable for mean-payoff automata and the decidability is open for discounted-sum automata, whereas the (quantitative) simulation reduce to mean-payoff games and discounted-sum games, which admit pseudo-polynomial time algorithms. In this work, we study (quantitative) simulation for weighted automata with Büchi acceptance conditions, i.e., we generalize fair simulation from non-weighted automata to weighted automata. We show that imposing Büchi acceptance conditions on weighted automata changes many fundamental properties of the simulation games. For example, whereas for mean-payoff and discounted-sum games, the players do not need memory to play optimally; we show in contrast that for simulation games with Büchi acceptance conditions, (i) for mean-payoff objectives, optimal strategies for both players require infinite memory in general, and (ii) for discounted-sum objectives, optimal strategies need not exist for both players. While the simulation games with Büchi acceptance conditions are more complicated (e.g., due to infinite-memory requirements for mean-payoff objectives) as compared to their counterpart without Büchi acceptance conditions, we still present pseudo-polynomial time algorithms to solve simulation games with Büchi acceptance conditions for both weighted mean-payoff and weighted discounted-sum automata

    Fair Simulation for Nondeterministic and Probabilistic Buechi Automata: a Coalgebraic Perspective

    Full text link
    Notions of simulation, among other uses, provide a computationally tractable and sound (but not necessarily complete) proof method for language inclusion. They have been comprehensively studied by Lynch and Vaandrager for nondeterministic and timed systems; for B\"{u}chi automata the notion of fair simulation has been introduced by Henzinger, Kupferman and Rajamani. We contribute to a generalization of fair simulation in two different directions: one for nondeterministic tree automata previously studied by Bomhard; and the other for probabilistic word automata with finite state spaces, both under the B\"{u}chi acceptance condition. The former nondeterministic definition is formulated in terms of systems of fixed-point equations, hence is readily translated to parity games and is then amenable to Jurdzi\'{n}ski's algorithm; the latter probabilistic definition bears a strong ranking-function flavor. These two different-looking definitions are derived from one source, namely our coalgebraic modeling of B\"{u}chi automata. Based on these coalgebraic observations, we also prove their soundness: a simulation indeed witnesses language inclusion

    Statistics of the Kolkata Paise Restaurant Problem

    Full text link
    We study the dynamics of a few stochastic learning strategies for the 'Kolkata Paise Restaurant' problem, where N agents choose among N equally priced but differently ranked restaurants every evening such that each agent tries get to dinner in the best restaurant (each serving only one customer and the rest arriving there going without dinner that evening). We consider the learning strategies to be similar for all the agents and assume that each follow the same probabilistic or stochastic strategy dependent on the information of the past successes in the game. We show that some 'naive' strategies lead to much better utilization of the services than some relatively 'smarter' strategies. We also show that the service utilization fraction as high as 0.80 can result for a stochastic strategy, where each agent sticks to his past choice (independent of success achieved or not; with probability decreasing inversely in the past crowd size). The numerical results for utilization fraction of the services in some limiting cases are analytically examined.Comment: 10 pages, 3 figs; accepted in New J Phy

    Company-university collaboration in applying gamification to learning about insurance

    Get PDF
    Incorporating gamification into training–learning at universities is hampered by a shortage of quality, adapted educational video games. Large companies are leading in the creation of educational video games for their internal training or to enhance their public image and universities can benefit from collaborating. The aim of this research is to evaluate, both objectively and subjectively, the potential of the simulation game BugaMAP (developed by the MAPFRE Foundation) for university teaching about insurance. To this end, we have assessed both the game itself and the experience of using the game as perceived by 142 economics students from various degree plans and courses at the University of Seville during the 2017–2018 academic year. As a methodology, a checklist of gamification components is used for the objective evaluation, and an opinion questionnaire on the game experience is used for the subjective evaluation. Among the results several findings stand out. One is the high satisfaction of the students with the knowledge acquired using fun and social interaction. Another is that the role of the university professors and the company monitors turns out to be very active and necessary during the game-learning sessions. Finally, in addition to the benefits to the university of occasionally available quality games to accelerate student skills training, the company–university collaboration serves as a trial and refinement of innovative tools for game-based learning

    Industrial Symbiotic Relations as Cooperative Games

    Get PDF
    In this paper, we introduce a game-theoretical formulation for a specific form of collaborative industrial relations called "Industrial Symbiotic Relation (ISR) games" and provide a formal framework to model, verify, and support collaboration decisions in this new class of two-person operational games. ISR games are formalized as cooperative cost-allocation games with the aim to allocate the total ISR-related operational cost to involved industrial firms in a fair and stable manner by taking into account their contribution to the total traditional ISR-related cost. We tailor two types of allocation mechanisms using which firms can implement cost allocations that result in a collaboration that satisfies the fairness and stability properties. Moreover, while industries receive a particular ISR proposal, our introduced methodology is applicable as a managerial decision support to systematically verify the quality of the ISR in question. This is achievable by analyzing if the implemented allocation mechanism is a stable/fair allocation.Comment: Presented at the 7th International Conference on Industrial Engineering and Systems Management (IESM-2017), October 11--13, 2017, Saarbr\"ucken, German

    Discrete--time ratchets, the Fokker--Planck equation and Parrondo's paradox

    Get PDF
    Parrondo's games manifest the apparent paradox where losing strategies can be combined to win and have generated significant multidisciplinary interest in the literature. Here we review two recent approaches, based on the Fokker-Planck equation, that rigorously establish the connection between Parrondo's games and a physical model known as the flashing Brownian ratchet. This gives rise to a new set of Parrondo's games, of which the original games are a special case. For the first time, we perform a complete analysis of the new games via a discrete-time Markov chain (DTMC) analysis, producing winning rate equations and an exploration of the parameter space where the paradoxical behaviour occurs.Comment: 17 pages, 5 figure
    • …
    corecore