1,816 research outputs found

    Quantitative Timed Analysis of Interactive Markov Chains

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    Abstract This paper presents new algorithms and accompanying tool support for analyzing interactive Markov chains (IMCs), a stochastic timed 1 1 2-player game in which delays are exponentially distributed. IMCs are compositional and act as semantic model for engineering for-malisms such as AADL and dynamic fault trees. We provide algorithms for determining the extremal expected time of reaching a set of states, and the long-run average of time spent in a set of states. The prototypical tool Imca supports these algorithms as well as the synthesis of ε-optimal piecewise constant timed policies for timed reachability objectives. Two case studies show the feasibility and scalability of the algorithms.

    Bisimulation of Labelled State-to-Function Transition Systems Coalgebraically

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    Labeled state-to-function transition systems, FuTS for short, are characterized by transitions which relate states to functions of states over general semirings, equipped with a rich set of higher-order operators. As such, FuTS constitute a convenient modeling instrument to deal with process languages and their quantitative extensions in particular. In this paper, the notion of bisimulation induced by a FuTS is addressed from a coalgebraic point of view. A correspondence result is established stating that FuTS-bisimilarity coincides with behavioural equivalence of the associated functor. As generic examples, the equivalences underlying substantial fragments of major examples of quantitative process algebras are related to the bisimilarity of specific FuTS. The examples range from a stochastic process language, PEPA, to a language for Interactive Markov Chains, IML, a (discrete) timed process language, TPC, and a language for Markov Automata, MAL. The equivalences underlying these languages are related to the bisimilarity of their specific FuTS. By the correspondence result coalgebraic justification of the equivalences of these calculi is obtained. The specific selection of languages, besides covering a large variety of process interaction models and modelling choices involving quantities, allows us to show different classes of FuTS, namely so-called simple FuTS, combined FuTS, nested FuTS, and general FuTS

    Distributed Synthesis in Continuous Time

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    We introduce a formalism modelling communication of distributed agents strictly in continuous-time. Within this framework, we study the problem of synthesising local strategies for individual agents such that a specified set of goal states is reached, or reached with at least a given probability. The flow of time is modelled explicitly based on continuous-time randomness, with two natural implications: First, the non-determinism stemming from interleaving disappears. Second, when we restrict to a subclass of non-urgent models, the quantitative value problem for two players can be solved in EXPTIME. Indeed, the explicit continuous time enables players to communicate their states by delaying synchronisation (which is unrestricted for non-urgent models). In general, the problems are undecidable already for two players in the quantitative case and three players in the qualitative case. The qualitative undecidability is shown by a reduction to decentralized POMDPs for which we provide the strongest (and rather surprising) undecidability result so far

    Analysis of Timed and Long-Run Objectives for Markov Automata

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    Markov automata (MAs) extend labelled transition systems with random delays and probabilistic branching. Action-labelled transitions are instantaneous and yield a distribution over states, whereas timed transitions impose a random delay governed by an exponential distribution. MAs are thus a nondeterministic variation of continuous-time Markov chains. MAs are compositional and are used to provide a semantics for engineering frameworks such as (dynamic) fault trees, (generalised) stochastic Petri nets, and the Architecture Analysis & Design Language (AADL). This paper considers the quantitative analysis of MAs. We consider three objectives: expected time, long-run average, and timed (interval) reachability. Expected time objectives focus on determining the minimal (or maximal) expected time to reach a set of states. Long-run objectives determine the fraction of time to be in a set of states when considering an infinite time horizon. Timed reachability objectives are about computing the probability to reach a set of states within a given time interval. This paper presents the foundations and details of the algorithms and their correctness proofs. We report on several case studies conducted using a prototypical tool implementation of the algorithms, driven by the MAPA modelling language for efficiently generating MAs.Comment: arXiv admin note: substantial text overlap with arXiv:1305.705

    Expected-Delay-Summing Weak Bisimilarity for Markov Automata

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    A new weak bisimulation semantics is defined for Markov automata that, in addition to abstracting from internal actions, sums up the expected values of consecutive exponentially distributed delays possibly intertwined with internal actions. The resulting equivalence is shown to be a congruence with respect to parallel composition for Markov automata. Moreover, it turns out to be comparable with weak bisimilarity for timed labeled transition systems, thus constituting a step towards reconciling the semantics for stochastic time and deterministic time.Comment: In Proceedings QAPL 2015, arXiv:1509.0816

    Compositional Verification and Optimization of Interactive Markov Chains

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    Interactive Markov chains (IMC) are compositional behavioural models extending labelled transition systems and continuous-time Markov chains. We provide a framework and algorithms for compositional verification and optimization of IMC with respect to time-bounded properties. Firstly, we give a specification formalism for IMC. Secondly, given a time-bounded property, an IMC component and the assumption that its unknown environment satisfies a given specification, we synthesize a scheduler for the component optimizing the probability that the property is satisfied in any such environment

    Modelling, reduction and analysis of Markov automata (extended version)

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    Markov automata (MA) constitute an expressive continuous-time compositional modelling formalism. They appear as semantic backbones for engineering frameworks including dynamic fault trees, Generalised Stochastic Petri Nets, and AADL. Their expressive power has thus far precluded them from effective analysis by probabilistic (and statistical) model checkers, stochastic game solvers, or analysis tools for Petri net-like formalisms. This paper presents the foundations and underlying algorithms for efficient MA modelling, reduction using static analysis, and most importantly, quantitative analysis. We also discuss implementation pragmatics of supporting tools and present several case studies demonstrating feasibility and usability of MA in practice

    MeGARA: Menu-based Game Abstraction and Abstraction Refinement of Markov Automata

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    Markov automata combine continuous time, probabilistic transitions, and nondeterminism in a single model. They represent an important and powerful way to model a wide range of complex real-life systems. However, such models tend to be large and difficult to handle, making abstraction and abstraction refinement necessary. In this paper we present an abstraction and abstraction refinement technique for Markov automata, based on the game-based and menu-based abstraction of probabilistic automata. First experiments show that a significant reduction in size is possible using abstraction.Comment: In Proceedings QAPL 2014, arXiv:1406.156

    Quantitative Verification: Formal Guarantees for Timeliness, Reliability and Performance

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    Computerised systems appear in almost all aspects of our daily lives, often in safety-critical scenarios such as embedded control systems in cars and aircraft or medical devices such as pacemakers and sensors. We are thus increasingly reliant on these systems working correctly, despite often operating in unpredictable or unreliable environments. Designers of such devices need ways to guarantee that they will operate in a reliable and efficient manner. Quantitative verification is a technique for analysing quantitative aspects of a system's design, such as timeliness, reliability or performance. It applies formal methods, based on a rigorous analysis of a mathematical model of the system, to automatically prove certain precisely specified properties, e.g. ``the airbag will always deploy within 20 milliseconds after a crash'' or ``the probability of both sensors failing simultaneously is less than 0.001''. The ability to formally guarantee quantitative properties of this kind is beneficial across a wide range of application domains. For example, in safety-critical systems, it may be essential to establish credible bounds on the probability with which certain failures or combinations of failures can occur. In embedded control systems, it is often important to comply with strict constraints on timing or resources. More generally, being able to derive guarantees on precisely specified levels of performance or efficiency is a valuable tool in the design of, for example, wireless networking protocols, robotic systems or power management algorithms, to name but a few. This report gives a short introduction to quantitative verification, focusing in particular on a widely used technique called model checking, and its generalisation to the analysis of quantitative aspects of a system such as timing, probabilistic behaviour or resource usage. The intended audience is industrial designers and developers of systems such as those highlighted above who could benefit from the application of quantitative verification,but lack expertise in formal verification or modelling
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