1,816 research outputs found
Quantitative Timed Analysis of Interactive Markov Chains
Abstract This paper presents new algorithms and accompanying tool support for analyzing interactive Markov chains (IMCs), a stochastic timed 1 1 2-player game in which delays are exponentially distributed. IMCs are compositional and act as semantic model for engineering for-malisms such as AADL and dynamic fault trees. We provide algorithms for determining the extremal expected time of reaching a set of states, and the long-run average of time spent in a set of states. The prototypical tool Imca supports these algorithms as well as the synthesis of ε-optimal piecewise constant timed policies for timed reachability objectives. Two case studies show the feasibility and scalability of the algorithms.
Bisimulation of Labelled State-to-Function Transition Systems Coalgebraically
Labeled state-to-function transition systems, FuTS for short, are
characterized by transitions which relate states to functions of states over
general semirings, equipped with a rich set of higher-order operators. As such,
FuTS constitute a convenient modeling instrument to deal with process languages
and their quantitative extensions in particular. In this paper, the notion of
bisimulation induced by a FuTS is addressed from a coalgebraic point of view. A
correspondence result is established stating that FuTS-bisimilarity coincides
with behavioural equivalence of the associated functor. As generic examples,
the equivalences underlying substantial fragments of major examples of
quantitative process algebras are related to the bisimilarity of specific FuTS.
The examples range from a stochastic process language, PEPA, to a language for
Interactive Markov Chains, IML, a (discrete) timed process language, TPC, and a
language for Markov Automata, MAL. The equivalences underlying these languages
are related to the bisimilarity of their specific FuTS. By the correspondence
result coalgebraic justification of the equivalences of these calculi is
obtained. The specific selection of languages, besides covering a large variety
of process interaction models and modelling choices involving quantities,
allows us to show different classes of FuTS, namely so-called simple FuTS,
combined FuTS, nested FuTS, and general FuTS
Distributed Synthesis in Continuous Time
We introduce a formalism modelling communication of distributed agents
strictly in continuous-time. Within this framework, we study the problem of
synthesising local strategies for individual agents such that a specified set
of goal states is reached, or reached with at least a given probability. The
flow of time is modelled explicitly based on continuous-time randomness, with
two natural implications: First, the non-determinism stemming from interleaving
disappears. Second, when we restrict to a subclass of non-urgent models, the
quantitative value problem for two players can be solved in EXPTIME. Indeed,
the explicit continuous time enables players to communicate their states by
delaying synchronisation (which is unrestricted for non-urgent models). In
general, the problems are undecidable already for two players in the
quantitative case and three players in the qualitative case. The qualitative
undecidability is shown by a reduction to decentralized POMDPs for which we
provide the strongest (and rather surprising) undecidability result so far
Analysis of Timed and Long-Run Objectives for Markov Automata
Markov automata (MAs) extend labelled transition systems with random delays
and probabilistic branching. Action-labelled transitions are instantaneous and
yield a distribution over states, whereas timed transitions impose a random
delay governed by an exponential distribution. MAs are thus a nondeterministic
variation of continuous-time Markov chains. MAs are compositional and are used
to provide a semantics for engineering frameworks such as (dynamic) fault
trees, (generalised) stochastic Petri nets, and the Architecture Analysis &
Design Language (AADL). This paper considers the quantitative analysis of MAs.
We consider three objectives: expected time, long-run average, and timed
(interval) reachability. Expected time objectives focus on determining the
minimal (or maximal) expected time to reach a set of states. Long-run
objectives determine the fraction of time to be in a set of states when
considering an infinite time horizon. Timed reachability objectives are about
computing the probability to reach a set of states within a given time
interval. This paper presents the foundations and details of the algorithms and
their correctness proofs. We report on several case studies conducted using a
prototypical tool implementation of the algorithms, driven by the MAPA
modelling language for efficiently generating MAs.Comment: arXiv admin note: substantial text overlap with arXiv:1305.705
Expected-Delay-Summing Weak Bisimilarity for Markov Automata
A new weak bisimulation semantics is defined for Markov automata that, in
addition to abstracting from internal actions, sums up the expected values of
consecutive exponentially distributed delays possibly intertwined with internal
actions. The resulting equivalence is shown to be a congruence with respect to
parallel composition for Markov automata. Moreover, it turns out to be
comparable with weak bisimilarity for timed labeled transition systems, thus
constituting a step towards reconciling the semantics for stochastic time and
deterministic time.Comment: In Proceedings QAPL 2015, arXiv:1509.0816
Compositional Verification and Optimization of Interactive Markov Chains
Interactive Markov chains (IMC) are compositional behavioural models
extending labelled transition systems and continuous-time Markov chains. We
provide a framework and algorithms for compositional verification and
optimization of IMC with respect to time-bounded properties. Firstly, we give a
specification formalism for IMC. Secondly, given a time-bounded property, an
IMC component and the assumption that its unknown environment satisfies a given
specification, we synthesize a scheduler for the component optimizing the
probability that the property is satisfied in any such environment
Modelling, reduction and analysis of Markov automata (extended version)
Markov automata (MA) constitute an expressive continuous-time compositional modelling formalism. They appear as semantic backbones for engineering frameworks including dynamic fault trees, Generalised Stochastic Petri Nets, and AADL. Their expressive power has thus far precluded them from effective analysis by probabilistic (and statistical) model checkers, stochastic game solvers, or analysis tools for Petri net-like formalisms. This paper presents the foundations and underlying algorithms for efficient MA modelling, reduction using static analysis, and most importantly, quantitative analysis. We also discuss implementation pragmatics of supporting tools and present several case studies demonstrating feasibility and usability of MA in practice
MeGARA: Menu-based Game Abstraction and Abstraction Refinement of Markov Automata
Markov automata combine continuous time, probabilistic transitions, and
nondeterminism in a single model. They represent an important and powerful way
to model a wide range of complex real-life systems. However, such models tend
to be large and difficult to handle, making abstraction and abstraction
refinement necessary. In this paper we present an abstraction and abstraction
refinement technique for Markov automata, based on the game-based and
menu-based abstraction of probabilistic automata. First experiments show that a
significant reduction in size is possible using abstraction.Comment: In Proceedings QAPL 2014, arXiv:1406.156
Quantitative Verification: Formal Guarantees for Timeliness, Reliability and Performance
Computerised systems appear in almost all aspects of our daily lives, often in safety-critical scenarios such as embedded control systems in cars and aircraft
or medical devices such as pacemakers and sensors. We are thus increasingly reliant on these systems working correctly, despite often operating in unpredictable or unreliable environments. Designers of such devices need ways to guarantee that they will operate in a reliable and efficient manner.
Quantitative verification is a technique for analysing quantitative aspects of a system's design, such as timeliness, reliability or performance. It applies formal methods, based on a rigorous analysis of a mathematical model of the system, to automatically prove certain precisely specified properties, e.g. ``the airbag will always deploy within 20 milliseconds after a crash'' or ``the probability of both sensors failing simultaneously is less than 0.001''.
The ability to formally guarantee quantitative properties of this kind is beneficial across a wide range of application domains. For example, in safety-critical systems, it may be essential to establish credible bounds on the probability with which certain failures or combinations of failures can occur. In embedded control systems, it is often important to comply with strict constraints on timing or resources. More generally, being able to derive guarantees on precisely specified levels of performance or efficiency is a valuable tool in the design of, for example, wireless networking protocols, robotic systems or power management algorithms, to name but a few.
This report gives a short introduction to quantitative verification, focusing in particular on a widely used technique called model checking, and its generalisation to the analysis of quantitative aspects of a system such as timing, probabilistic behaviour or resource usage.
The intended audience is industrial designers and developers of systems such as those highlighted above who could benefit from the application of quantitative verification,but lack expertise in formal verification or modelling
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