4,744 research outputs found
RLFC: Random Access Light Field Compression using Key Views and Bounded Integer Encoding
We present a new hierarchical compression scheme for encoding light field
images (LFI) that is suitable for interactive rendering. Our method (RLFC)
exploits redundancies in the light field images by constructing a tree
structure. The top level (root) of the tree captures the common high-level
details across the LFI, and other levels (children) of the tree capture
specific low-level details of the LFI. Our decompressing algorithm corresponds
to tree traversal operations and gathers the values stored at different levels
of the tree. Furthermore, we use bounded integer sequence encoding which
provides random access and fast hardware decoding for compressing the blocks of
children of the tree. We have evaluated our method for 4D two-plane
parameterized light fields. The compression rates vary from 0.08 - 2.5 bits per
pixel (bpp), resulting in compression ratios of around 200:1 to 20:1 for a PSNR
quality of 40 to 50 dB. The decompression times for decoding the blocks of LFI
are 1 - 3 microseconds per channel on an NVIDIA GTX-960 and we can render new
views with a resolution of 512X512 at 200 fps. Our overall scheme is simple to
implement and involves only bit manipulations and integer arithmetic
operations.Comment: Accepted for publication at Symposium on Interactive 3D Graphics and
Games (I3D '19
Binary sampling ghost imaging: add random noise to fight quantization caused image quality decline
When the sampling data of ghost imaging is recorded with less bits, i.e.,
experiencing quantization, decline of image quality is observed. The less bits
used, the worse image one gets. Dithering, which adds suitable random noise to
the raw data before quantization, is proved to be capable of compensating image
quality decline effectively, even for the extreme binary sampling case. A brief
explanation and parameter optimization of dithering are given.Comment: 8 pages, 7 figure
Data compression techniques applied to high resolution high frame rate video technology
An investigation is presented of video data compression applied to microgravity space experiments using High Resolution High Frame Rate Video Technology (HHVT). An extensive survey of methods of video data compression, described in the open literature, was conducted. The survey examines compression methods employing digital computing. The results of the survey are presented. They include a description of each method and assessment of image degradation and video data parameters. An assessment is made of present and near term future technology for implementation of video data compression in high speed imaging system. Results of the assessment are discussed and summarized. The results of a study of a baseline HHVT video system, and approaches for implementation of video data compression, are presented. Case studies of three microgravity experiments are presented and specific compression techniques and implementations are recommended
Optimizing Lossy Compression Rate-Distortion from Automatic Online Selection between SZ and ZFP
With ever-increasing volumes of scientific data produced by HPC applications,
significantly reducing data size is critical because of limited capacity of
storage space and potential bottlenecks on I/O or networks in writing/reading
or transferring data. SZ and ZFP are the two leading lossy compressors
available to compress scientific data sets. However, their performance is not
consistent across different data sets and across different fields of some data
sets: for some fields SZ provides better compression performance, while other
fields are better compressed with ZFP. This situation raises the need for an
automatic online (during compression) selection between SZ and ZFP, with a
minimal overhead. In this paper, the automatic selection optimizes the
rate-distortion, an important statistical quality metric based on the
signal-to-noise ratio. To optimize for rate-distortion, we investigate the
principles of SZ and ZFP. We then propose an efficient online, low-overhead
selection algorithm that predicts the compression quality accurately for two
compressors in early processing stages and selects the best-fit compressor for
each data field. We implement the selection algorithm into an open-source
library, and we evaluate the effectiveness of our proposed solution against
plain SZ and ZFP in a parallel environment with 1,024 cores. Evaluation results
on three data sets representing about 100 fields show that our selection
algorithm improves the compression ratio up to 70% with the same level of data
distortion because of very accurate selection (around 99%) of the best-fit
compressor, with little overhead (less than 7% in the experiments).Comment: 14 pages, 9 figures, first revisio
Systems aspects of COBE science data compression
A general approach to compression of diverse data from large scientific projects has been developed and this paper addresses the appropriate system and scientific constraints together with the algorithm development and test strategy. This framework has been implemented for the COsmic Background Explorer spacecraft (COBE) by retrofitting the existing VAS-based data management system with high-performance compression software permitting random access to the data. Algorithms which incorporate scientific knowledge and consume relatively few system resources are preferred over ad hoc methods. COBE exceeded its planned storage by a large and growing factor and the retrieval of data significantly affects the processing, delaying the availability of data for scientific usage and software test. Embedded compression software is planned to make the project tractable by reducing the data storage volume to an acceptable level during normal processing
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