1,183 research outputs found

    Random Access Game and Medium Access Control Design

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    Motivated partially by a control-theoretic viewpoint, we propose a game-theoretic model, called random access game, for contention control. We characterize Nash equilibria of random access games, study their dynamics, and propose distributed algorithms (strategy evolutions) to achieve Nash equilibria. This provides a general analytical framework that is capable of modeling a large class of system-wide quality-of-service (QoS) models via the specification of per-node utility functions, in which system-wide fairness or service differentiation can be achieved in a distributed manner as long as each node executes a contention resolution algorithm that is designed to achieve the Nash equilibrium. We thus propose a novel medium access method derived from carrier sense multiple access/collision avoidance (CSMA/CA) according to distributed strategy update mechanism achieving the Nash equilibrium of random access game. We present a concrete medium access method that adapts to a continuous contention measure called conditional collision probability, stabilizes the network into a steady state that achieves optimal throughput with targeted fairness (or service differentiation), and can decouple contention control from handling failed transmissions. In addition to guiding medium access control design, the random access game model also provides an analytical framework to understand equilibrium and dynamic properties of different medium access protocols

    An Overview of Mobile Ad Hoc Networks for the Existing Protocols and Applications

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    Mobile Ad Hoc Network (MANET) is a collection of two or more devices or nodes or terminals with wireless communications and networking capability that communicate with each other without the aid of any centralized administrator also the wireless nodes that can dynamically form a network to exchange information without using any existing fixed network infrastructure. And it's an autonomous system in which mobile hosts connected by wireless links are free to be dynamically and some time act as routers at the same time, and we discuss in this paper the distinct characteristics of traditional wired networks, including network configuration may change at any time, there is no direction or limit the movement and so on, and thus needed a new optional path Agreement (Routing Protocol) to identify nodes for these actions communicate with each other path, An ideal choice way the agreement should not only be able to find the right path, and the Ad Hoc Network must be able to adapt to changing network of this type at any time. and we talk in details in this paper all the information of Mobile Ad Hoc Network which include the History of ad hoc, wireless ad hoc, wireless mobile approaches and types of mobile ad Hoc networks, and then we present more than 13 types of the routing Ad Hoc Networks protocols have been proposed. In this paper, the more representative of routing protocols, analysis of individual characteristics and advantages and disadvantages to collate and compare, and present the all applications or the Possible Service of Ad Hoc Networks.Comment: 24 Pages, JGraph-Hoc Journa

    Traffic agents for improving QoS in mixed infrastructure and ad hoc modes wireless LAN

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    As an important complement to infrastructured wireless networks, mobile ad hoc networks (MANET) are more flexible in providing wireless access services, but more difficult in meeting different quality of service (QoS) requirements for mobile customers. Both infrastructure and ad hoc network structures are supported in wireless local area networks (WLAN), which can offer high data-rate wireless multimedia services to the mobile stations (MSs) in a limited geographical area. For those out-of-coverage MSs, how to effectively connect them to the access point (AP) and provide QoS support is a challenging issue. By mixing the infrastructure and the ad hoc modes in WLAN, we propose in this paper a new coverage improvement scheme that can identify suitable idle MSs in good service zones as traffic agents (TAs) to relay traffic from those out-of-coverage MSs to the AP. The service coverage area of WLAN is then expanded. The QoS requirements (e.g., bandwidth) of those MSs are considered in the selection process of corresponding TAs. Mathematical analysis, verified by computer simulations, shows that the proposed TA scheme can effectively reduce blocking probability when traffic load is light

    A Game Theory based Contention Window Adjustment for IEEE 802.11 under Heavy Load

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    The 802.11 families are considered as the most applicable set of standards for Wireless Local Area Networks (WLANs) where nodes make access to the wireless media using random access techniques. In such networks, each node adjusts its contention window to the minimum size irrespective of the number of competing nodes, so in saturated mode and excessive number of nodes available, the network performance is reduced due to severe collision probability. A cooperative game is being proposed to adjust the users’ contention windows in improving the network throughput, delay and packet drop ratio under heavy traffic load circumstances. The system’s performance evaluated by simulations indicate some superiorities of the proposed method over 802.11-DCF (Distribute Coordinate Function)

    Wireless Handheld Solution for the Gaming Industry

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    of the essential elements of success in the gaming industry is the requirement of providing exceptional customer service. Technology plays a significant role in bringing state of the art solutions that enhance the overall customer experience. Currently a guest must go through multiple steps and a variety of departments to simply resolve issues with their player accounts (loyalty programs), update customer profiles, book hotel and restaurant reservations, sign up for promotions, etc. In order to effectively take care of these customers in both a timely and efficient manner, a wireless handheld device is needed that employees can carry with them to resolve and address these concerns. This project is aimed at identifying the proper wireless infrastructure for the gaming environment and also the wireless handheld device, such as an Ultra Mobile PC (UMPC) to effectively and efficiently take care of customers
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