304,600 research outputs found

    A model for context awareness for mobile applications using multiple-input sources

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    Context-aware computing enables mobile applications to discover and benefit from valuable context information, such as user location, time of day and current activity. However, determining the users’ context throughout their daily activities is one of the main challenges of context-aware computing. With the increasing number of built-in mobile sensors and other input sources, existing context models do not effectively handle context information related to personal user context. The objective of this research was to develop an improved context-aware model to support the context awareness needs of mobile applications. An existing context-aware model was selected as the most complete model to use as a basis for the proposed model to support context awareness in mobile applications. The existing context-aware model was modified to address the shortcomings of existing models in dealing with context information related to personal user context. The proposed model supports four different context dimensions, namely Physical, User Activity, Health and User Preferences. A prototype, called CoPro was developed, based on the proposed model, to demonstrate the effectiveness of the model. Several experiments were designed and conducted to determine if CoPro was effective, reliable and capable. CoPro was considered effective as it produced low-level context as well as inferred context. The reliability of the model was confirmed by evaluating CoPro using Quality of Context (QoC) metrics such as Accuracy, Freshness, Certainty and Completeness. CoPro was also found to be capable of dealing with the limitations of the mobile computing platform such as limited processing power. The research determined that the proposed context-aware model can be used to successfully support context awareness in mobile applications. Design recommendations were proposed and future work will involve converting the CoPro prototype into middleware in the form of an API to provide easier access to context awareness support in mobile applications

    Mobile Crowd Sensing in Edge Computing Environment

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    abstract: The mobile crowdsensing (MCS) applications leverage the user data to derive useful information by data-driven evaluation of innovative user contexts and gathering of information at a high data rate. Such access to context-rich data can potentially enable computationally intensive crowd-sourcing applications such as tracking a missing person or capturing a highlight video of an event. Using snippets and pictures captured from multiple mobile phone cameras with specific contexts can improve the data acquired in such applications. These MCS applications require efficient processing and analysis to generate results in real time. A human user, mobile device and their interactions cause a change in context on the mobile device affecting the quality contextual data that is gathered. Usage of MCS data in real-time mobile applications is challenging due to the complex inter-relationship between: a) availability of context, context is available with the mobile phones and not with the cloud, b) cost of data transfer to remote cloud servers, both in terms of communication time and energy, and c) availability of local computational resources on the mobile phone, computation may lead to rapid battery drain or increased response time. The resource-constrained mobile devices need to offload some of their computation. This thesis proposes ContextAiDe an end-end architecture for data-driven distributed applications aware of human mobile interactions using Edge computing. Edge processing supports real-time applications by reducing communication costs. The goal is to optimize the quality and the cost of acquiring the data using a) modeling and prediction of mobile user contexts, b) efficient strategies of scheduling application tasks on heterogeneous devices including multi-core devices such as GPU c) power-aware scheduling of virtual machine (VM) applications in cloud infrastructure e.g. elastic VMs. ContextAiDe middleware is integrated into the mobile application via Android API. The evaluation consists of overheads and costs analysis in the scenario of ``perpetrator tracking" application on the cloud, fog servers, and mobile devices. LifeMap data sets containing actual sensor data traces from mobile devices are used to simulate the application run for large scale evaluation.Dissertation/ThesisDoctoral Dissertation Electrical Engineering 201

    Context-Aware Recommendation Systems in Mobile Environments

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    Nowadays, the huge amount of information available may easily overwhelm users when they need to take a decision that involves choosing among several options. As a solution to this problem, Recommendation Systems (RS) have emerged to offer relevant items to users. The main goal of these systems is to recommend certain items based on user preferences. Unfortunately, traditional recommendation systems do not consider the user’s context as an important dimension to ensure high-quality recommendations. Motivated by the need to incorporate contextual information during the recommendation process, Context-Aware Recommendation Systems (CARS) have emerged. However, these recent recommendation systems are not designed with mobile users in mind, where the context and the movements of the users and items may be important factors to consider when deciding which items should be recommended. Therefore, context-aware recommendation models should be able to effectively and efficiently exploit the dynamic context of the mobile user in order to offer her/him suitable recommendations and keep them up-to-date.The research area of this thesis belongs to the fields of context-aware recommendation systems and mobile computing. We focus on the following scientific problem: how could we facilitate the development of context-aware recommendation systems in mobile environments to provide users with relevant recommendations? This work is motivated by the lack of generic and flexible context-aware recommendation frameworks that consider aspects related to mobile users and mobile computing. In order to solve the identified problem, we pursue the following general goal: the design and implementation of a context-aware recommendation framework for mobile computing environments that facilitates the development of context-aware recommendation applications for mobile users. In the thesis, we contribute to bridge the gap not only between recommendation systems and context-aware computing, but also between CARS and mobile computing.<br /

    Supporting Context-Aware Application Development in Ad Hoc Mobile Networks

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    Some of the most dynamic systems being built today consist of physically mobile hosts and logically mobile agents. Such systems exhibit frequent conïŹguration changes and a great deal of resource variability. Applications executing under these circumstances need to react continuously and rapidly to changes in operating conditions and must adapt their behavior accordingly. Applications with these capabilities are referred to as context-aware. Much of the current work on context-aware computing relies on information directly available to an application via context sensors on its local host, e.g., user proïŹle, host location, time of day, resource availability, and quality of service measurements. The work reported in this dissertation starts by building a new perspective on context-awareness, in which the context includes, in principle, any information available in the ad hoc network but is restricted, in practice, to speciïŹc projections of the overall context. This work reports on the design and implementation of a middleware model that brings this notion of context to the application programmer. Another important aspect of the software engineering process is the ability to reason formally about the programs we create. This dissertation details initial steps to create formal reasoning mechanisms dedicated to the needs of context-aware applications. The results of this work simplify application development in ad hoc mobile networks from a design and implementation perspective and through formal reasoning

    Cloud computing and context-awareness : a study of the adapted user experience

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    Today, mobile technology is part of everyday life and activities and the mobile ecosystems are blossoming, with smartphones and tablets being the major growth drivers. The mobile phones are no longer just another device, we rely on their capabilities in work and in private. We look to our mobile phones for timely and updated information and we rely on this being provided any time of any day at any place. Nevertheless, no matter how much you trust and love your mobile phone the quality of the information and the user experience is directly associated with the sources and presentation of information. In this perspective, our activities, interactions and preferences help shape the quality of service, content and products we use. Context-aware systems use such information about end-users as input mechanisms for producing applications based on mobile, location, social, cloud and customized content services. This represents new possibilities for extracting aggregated user-centric information and includes novel sources for context-aware applications. Accordingly, a Design Research based approach has been taken to further investigate the creation, presentation and tailoring of user-centric information. Through user evaluated experiments findings show how multi-dimensional context-aware information can be used to create adaptive solutions tailoring the user experience to the users’ needs. Research findings in this work; highlight possible architectures for integration of cloud computing services in a heterogeneous mobile environment in future context-aware solutions. When it comes to combining context-aware results from local computations with those of cloud based services, the results provide findings that give users tailored and adapted experiences based on the collective efforts of the two.EThOS - Electronic Theses Online ServiceGBUnited Kingdo

    ITR/IM: Enabling the Creation and Use of GeoGrids for Next Generation Geospatial Information

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    The objective of this project is to advance science in information management, focusing in particular on geospatial information. It addresses the development of concepts, algorithms, and system architectures to enable users on a grid to query, analyze, and contribute to multivariate, quality-aware geospatial information. The approach consists of three complementary research areas: (1) establishing a statistical framework for assessing geospatial data quality; (2) developing uncertainty-based query processing capabilities; and (3) supporting the development of space- and accuracy-aware adaptive systems for geospatial datasets. The results of this project will support the extension of the concept of the computational grid to facilitate ubiquitous access, interaction, and contributions of quality-aware next generation geospatial information. By developing novel query processes as well as quality and similarity metrics the project aims to enable the integration and use of large collections of disperse information of varying quality and accuracy. This supports the evolution of a novel geocomputational paradigm, moving away from current standards-driven approaches to an inclusive, adaptive system, with example potential applications in mobile computing, bioinformatics, and geographic information systems. This experimental research is linked to educational activities in three different academic programs among the three participating sites. The outreach activities of this project include collaboration with U.S. federal agencies involved in geospatial data collection, an international partner (Brazil\u27s National Institute for Space Research), and the organization of a 2-day workshop with the participation of U.S. and international experts

    PRIVACY ASSURANCE AND NETWORK EFFECTS IN THE ADOPTION OF LOCATION-BASED SERVICES: AN IPHONE EXPERIMENT

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    The use of geospatially aware mobile devices and applications is increasing, along with the potential for the unethical use of personal location information. For example, iPhone apps often ask users if they can collect location data in order to make the program more useful. The purpose of this research is to empirically examine the significance of this new and increasingly relevant privacy dimension. Through a simulation experiment, we examine how the assurance of location information privacy (as well as mobile app quality and network size) influences users\u27 perceptions of location privacy risk and the utility associated with the app which, in turn, affects their adoption intentions and willingness-to-pay for the app. The results indicate that location privacy assurance is of great concern and that assurance is particularly important when the app’s network size is low or if its quality cannot be verified

    Continuous Gaze Tracking With Implicit Saliency-Aware Calibration on Mobile Devices

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    Gaze tracking is a useful human-to-computer interface, which plays an increasingly important role in a range of mobile applications. Gaze calibration is an indispensable component of gaze tracking, which transforms the eye coordinates to the screen coordinates. The existing approaches of gaze tracking either have limited accuracy or require the user's cooperation in calibration and in turn hurt the quality of experience. We in this paper propose vGaze, continuous gaze tracking with implicit saliency-aware calibration on mobile devices. The design of vGaze stems from our insight on the temporal and spatial dependent relation between the visual saliency and the user's gaze. vGaze is implemented as a light-weight software that identifies video frames with "useful" saliency information, sensing the user's head movement, performs opportunistic calibration using only those "useful" frames, and leverages historical information for accelerating saliency detection. We implement vGaze on a commercial mobile device and evaluate its performance in various scenarios. The results show that vGaze can work at real time with video playback applications. The average error of gaze tracking is 1.51 cm (2.884 degree) which decreases to 0.99 cm (1.891 degree) with historical information and 0.57 cm (1.089 degree) with an indicator
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