2,890 research outputs found
A Survey of Techniques For Improving Energy Efficiency in Embedded Computing Systems
Recent technological advances have greatly improved the performance and
features of embedded systems. With the number of just mobile devices now
reaching nearly equal to the population of earth, embedded systems have truly
become ubiquitous. These trends, however, have also made the task of managing
their power consumption extremely challenging. In recent years, several
techniques have been proposed to address this issue. In this paper, we survey
the techniques for managing power consumption of embedded systems. We discuss
the need of power management and provide a classification of the techniques on
several important parameters to highlight their similarities and differences.
This paper is intended to help the researchers and application-developers in
gaining insights into the working of power management techniques and designing
even more efficient high-performance embedded systems of tomorrow
Impact of Memory Frequency Scaling on User-centric Smartphone Workloads
Improving battery life in mobile phones has become a top concern with the increase in memory and computing requirements of applications with tough quality-of-service needs. Many energy-efficient mobile solutions vary the CPU and GPU voltage/frequency to save power consumption. However, energy-aware control over the memory bus connecting the various on-chip subsystems has had much less interest. This measurement-based study first analyse the CPU, GPU and memory cost (i.e. product of utilisation and frequency) of user-centric smartphone workloads. The impact of memory frequency scaling on power consumption and quality-of-service is also measured. We also present a preliminary analysis into the frequency levels selected by the different default governors of the CPU/GPU/memory components.We show that an interdependency exists between the CPU and memory governors and that it may cause unnecessary increase in power consumption, due to interference with the CPU frequency governor. The observations made in this measurement-based study can also reveal some design insights to system designers
Application-Directed DVFS using Multiple Clock Domains on Graphics Hardware
As handheld devices have become increasingly popular, powerful programmable graphics hardware for mobile and handheld devices has been deployed. While many resources on mobile devices are limited, the predominant problem for mobile devices is their limited battery power. Several techniques have been proposed to increase the energy efficiency of mobile applications and improve battery life. In this thesis, we propose a new dynamic voltage and frequency scaling (DVFS) on Graphics Processing Units (GPU). In most cases, cues within the graphics appli- cation can be used to predict portions of a GPU that will be used or unused when the application is run. We partition the GPU into six clock domains that can be clocked at different rates. Specifically, each domain it has its own voltage and frequency set- ting based on its predicted workload to save energy without reducing applications frame rates. In addition, we propose an signature-based algorithm for predicting the workload offered to our six clock domains by a given application to decide voltage and frequency settings. We conduct experiments and compare the results of our new signature based workload prediction algorithm with some other traditional interval based workload prediction algorithms. Our results show that our signature-based prediction can save 30-50% energy without afecting application frame rates
Recommended from our members
Predictive power management for multi-core processors
textEnergy consumption by computing systems is rapidly increasing due to the growth of data centers and pervasive computing. In 2006 data center energy usage in the United States reached 61 billion kilowatt-hours (KWh) at an annual cost of 4.5 billion USD [Pl08]. It is projected to reach 100 billion KWh by 2011 at a cost of 7.4 billion USD. The nature of energy usage in these systems provides an opportunity to reduce consumption.
Specifically, the power and performance demand of computing systems vary widely in time and across workloads. This has led to the design of dynamically adaptive or power managed systems. At runtime, these systems can be reconfigured to provide optimal performance and power capacity to match workload demand. This causes the system to frequently be over or under provisioned. Similarly, the power demand of the system is difficult to account for. The aggregate power consumption of a system is composed of many heterogeneous systems, each with a unique power consumption characteristic.
This research addresses the problem of when to apply dynamic power management in multi-core processors by accounting for and predicting power and performance demand at the core-level. By tracking performance events at the processor core or thread-level, power consumption can be accounted for at each of the major components of the computing system through empirical, power models. This also provides accounting for individual components within a shared resource such as a power plane or top-level cache. This view of the system exposes the fundamental performance and power phase behavior, thus making prediction possible.
This dissertation also presents an extensive analysis of complete system power accounting for systems and workloads ranging from servers to desktops and laptops. The analysis leads to the development of a simple, effective prediction scheme for controlling power adaptations. The proposed Periodic Power Phase Predictor (PPPP) identifies patterns of activity in multi-core systems and predicts transitions between activity levels. This predictor is shown to increase performance and reduce power consumption compared to reactive, commercial power management schemes by achieving higher average frequency in active phases and lower average frequency in idle phases.Electrical and Computer Engineerin
Recommended from our members
Multimedia delivery in the future internet
The term “Networked Media” implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizens’ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications “on the move”, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
- …