11,638 research outputs found

    Should QoS routing algorithms prefer shortest paths?

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    Multimedia traffic and real-time e-commerce applications can experience quality degradation in traditional networks such as the Internet. These difficulties can be overcome in networks which feature dynamically set up paths with bandwidth and delay guarantees. The problem of selecting such constrained paths is the task of quality of service (QoS) routing. This paper considers link-state routing, and the choice of cost metric used to implement QoS routing. There are two schools of thought regarding the choice of link cost. It is commonly assumed that QoS routing algorithms should limit hop count so as to conserve resources for future connections. Others advocate load balancing mechanisms so as to increase overall network utilisation. This paper investigates which of these approaches gives the better performance. We show that there is no one general answer to this question. We also point out the dangers of drawing general conclusions about routing algorithm performance based on the study of only a limited set of network topologies

    SCOR: Software-defined Constrained Optimal Routing Platform for SDN

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    A Software-defined Constrained Optimal Routing (SCOR) platform is introduced as a Northbound interface in SDN architecture. It is based on constraint programming techniques and is implemented in MiniZinc modelling language. Using constraint programming techniques in this Northbound interface has created an efficient tool for implementing complex Quality of Service routing applications in a few lines of code. The code includes only the problem statement and the solution is found by a general solver program. A routing framework is introduced based on SDN's architecture model which uses SCOR as its Northbound interface and an upper layer of applications implemented in SCOR. Performance of a few implemented routing applications are evaluated in different network topologies, network sizes and various number of concurrent flows.Comment: 19 pages, 11 figures, 11 algorithms, 3 table

    Quality-constrained routing in publish/subscribe systems

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    Routing in publish/subscribe (pub/sub) features a communication model where messages are not given explicit destination addresses, but destinations are determined by matching the subscription declared by subscribers. For a dynamic computing environment with applications that have quality demands, this is not sufficient. Routing decision should, in such environments, not only depend on the subscription predicate, but should also take the quality-constraints of applications and characteristics of network paths into account. We identified three abstraction levels of these quality constraints: functional, middleware and network. The main contribution of the paper is the concept of the integration of these constraints into the pub/sub routing. This is done by extending the syntax of pub/sub system and applying four generic, proposed by us, guidelines. The added values of quality-constrained routing concept are: message delivery satisfying quality demands of applications, improvement of system scalability and more optimise use of the network resources. We discuss the use case that shows the practical value of our concept

    Low Cost Quality of Service Multicast Routing in High Speed Networks

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    Many of the services envisaged for high speed networks, such as B-ISDN/ATM, will support real-time applications with large numbers of users. Examples of these types of application range from those used by closed groups, such as private video meetings or conferences, where all participants must be known to the sender, to applications used by open groups, such as video lectures, where partcipants need not be known by the sender. These types of application will require high volumes of network resources in addition to the real-time delay constraints on data delivery. For these reasons, several multicast routing heuristics have been proposed to support both interactive and distribution multimedia services, in high speed networks. The objective of such heuristics is to minimise the multicast tree cost while maintaining a real-time bound on delay. Previous evaluation work has compared the relative average performance of some of these heuristics and concludes that they are generally efficient, although some perform better for small multicast groups and others perform better for larger groups. Firstly, we present a detailed analysis and evaluation of some of these heuristics which illustrates that in some situations their average performance is reversed; a heuristic that in general produces efficient solutions for small multicasts may sometimes produce a more efficient solution for a particular large multicast, in a specific network. Also, in a limited number of cases using Dijkstra's algorithm produces the best result. We conclude that the efficiency of a heuristic solution depends on the topology of both the network and the multicast, and that it is difficult to predict. Because of this unpredictability we propose the integration of two heuristics with Dijkstra's shortest path tree algorithm to produce a hybrid that consistently generates efficient multicast solutions for all possible multicast groups in any network. These heuristics are based on Dijkstra's algorithm which maintains acceptable time complexity for the hybrid, and they rarely produce inefficient solutions for the same network/multicast. The resulting performance attained is generally good and in the rare worst cases is that of the shortest path tree. The performance of our hybrid is supported by our evaluation results. Secondly, we examine the stability of multicast trees where multicast group membership is dynamic. We conclude that, in general, the more efficient the solution of a heuristic is, the less stable the multicast tree will be as multicast group membership changes. For this reason, while the hybrid solution we propose might be suitable for use with closed user group multicasts, which are likely to be stable, we need a different approach for open user group multicasting, where group membership may be highly volatile. We propose an extension to an existing heuristic that ensures multicast tree stability where multicast group membership is dynamic. Although this extension decreases the efficiency of the heuristics solutions, its performance is significantly better than that of the worst case, a shortest path tree. Finally, we consider how we might apply the hybrid and the extended heuristic in current and future multicast routing protocols for the Internet and for ATM Networks.

    An effective ant-colony based routing algorithm for mobile ad-hoc network

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    An effective Ant-Colony based routing algorithm for mobile ad-hoc network is proposed in this paper. In this routing scheme, each path is marked by path grade, which is calculated from the combination of multiple constrained QoS parameters such as the time delay, packet loss rate and bandwidth, etc. packet routing is decided by the path grade and the queue buffer length of the node. The advantage of this scheme is that it can effectively improve the packet delivery ratio and reduce the end-to-end delay. The simulation results show that our proposed algorithm can improve the packet delivery ratio by 9%-22% and the end-to-end delay can be reduced by 14%-16% as compared with the conventional QAODV and ARA routing schemes

    QoS routing in ad-hoc networks using GA and multi-objective optimization

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    Much work has been done on routing in Ad-hoc networks, but the proposed routing solutions only deal with the best effort data traffic. Connections with Quality of Service (QoS) requirements, such as voice channels with delay and bandwidth constraints, are not supported. The QoS routing has been receiving increasingly intensive attention, but searching for the shortest path with many metrics is an NP-complete problem. For this reason, approximated solutions and heuristic algorithms should be developed for multi-path constraints QoS routing. Also, the routing methods should be adaptive, flexible, and intelligent. In this paper, we use Genetic Algorithms (GAs) and multi-objective optimization for QoS routing in Ad-hoc Networks. In order to reduce the search space of GA, we implemented a search space reduction algorithm, which reduces the search space for GAMAN (GA-based routing algorithm for Mobile Ad-hoc Networks) to find a new route. We evaluate the performance of GAMAN by computer simulations and show that GAMAN has better behaviour than GLBR (Genetic Load Balancing Routing).Peer ReviewedPostprint (published version
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